Motherships

What do you want to see in the game? what can be improved? any suggestions welcome here...

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Tandy Uula
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Motherships

Post by Tandy Uula » Sat Sep 10, 2016 11:55 pm

New idea, introduce a new technology platform for motherships into the game. Based on things like metal strengths and qualities. Then apply this to the different races for a different mothership strength and weakness amplifier/dampener. Like powerful titanium shield for the Tauri, powerful att cannons for the Asgard and powerful covert capabilities for the Replicators and increased passanger allowances for the ghould slaves (increased attack/hits amplifier/ more guns/cheaper guns). This will even the game in different ways opposite to and in keeping with current race advantages. Please comment.

zogeanking2
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Re: Motherships

Post by zogeanking2 » Wed Oct 26, 2016 8:15 am

Interesting idea. Once you ascend though would your MS only be affected by your pre-race bonus or would there be further ascended technology?

Perhaps there could be short term (2 day) bonus's when you find planets. Tech that you discover on the planets that you can use until it degrades/breaks because you can't retrofit it or something.

I think it would be more realistic if you could only update your MS when it was back with you rather than when searching for planets.

Tandy Uula
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Re: Motherships

Post by Tandy Uula » Mon Oct 31, 2016 1:48 am

I think because the mothership does not ascend there should not be ascended tech introduced. An equal basis for all players in the main universe. But with a side platter of opposite advantage in motherships so asgard have a bit more att power and the tauri have more defences, the replicators have more of a covert/hiding advantage and the gould have a manpower or cost effective advantage.
I do not think a 2 day advantage because of tech decay makes sense unless they introduce a manufactorum to process and produce output based on recovered tech from conquered planets. It would make conquring planets a treat and really add to the games dynamic, ie. increased planetary war. How to incorporate a new short term bonus is another story.

redstorm
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Re: Motherships

Post by redstorm » Mon Oct 31, 2016 1:16 pm

nO :smt101

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Colonel Jack Oneill
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Re: Motherships

Post by Colonel Jack Oneill » Wed Nov 16, 2016 10:03 am

Interesting idea.
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