Calculations - MS amendment - Planet amendment

What do you want to see in the game? what can be improved? any suggestions welcome here...

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Calculations - MS amendment - Planet amendment

Post by ~Dä Vinci~ » Tue Jan 17, 2017 2:36 pm

I think it's time for this to be seriously looked into and implemented. As most of you know, I have invested quite a bit of naq into my ms + planets. This has actually ruined the way I play and through several months, lost all the fun in massing and 1vs1.

When I use to have crappy accounts which I would 1vs1 one, most fun I have had playing this game. I think most of you will feel the same way.

The issue we face is that many of us have quit for years at a time, when we come back we expect to be able to fall back into old routines and just start massing. This just won't happen due to people working hard and building up over the years.

As of now I can build a 17t defence with 10m supers + 17t strike my mother ship, that's a 34t defence prior to AB for 10m supers. If you don't have planets or don't double strioke, it's not even worth trying.

My proposal is simple but needs expanding on, I don't want all my naq to be negated and I don't want that for others as well.

Motherships are far too powerful, it won't ever be capped. The main issue is that people don't loose anything with planets/MS. Having a raw % cap will mean that you will have to build big to reap the benefit of planets/MS.

Motherships should not be 2.5 more powerful, even though there is no cap and someone could hypothetically build back up to the original size, it would need to be so expensive that it's a deterrent.

Suggestions

Motherships reverted to 1.5 times their original strength and will only contribute between 50% - 25% to the raw strike. They still however can mass one another. 50% on normal, 25% on AB.

Planets are very difficult to balance, first of all 50% to raw strike will mean you are risking more when building to utilise the attribute. You could decrease the size and mean spending more in upgrading, this will limit people putting a lot of naq into them and potentially loosing them. Another way would be to use mt's to change planet attributes, with merlins being so expensive, swapping between att/def to inc/up would help people build naq up on ppt ect.

You could decrease the value of planets or make it so that you can only have one attack attribute or one defence on a single planet. This will mean that you can only have 5 att/ 5 defence which would be good.

I will re-read this tomorrow and make it a lot better, just want to get the idea out before I forget. I would like to go to the old style of masing. Anyone has a chance and anyone can do it. IF these are implemented, the double strike needs to be removed or nerfed down a lot.

Previous thread - viewtopic.php?f=43&t=202025
Last edited by ~Dä Vinci~ on Tue Jan 17, 2017 4:19 pm, edited 2 times in total.
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Re: Calculations - MS amendment - Planet amendment

Post by R0B3RT » Tue Jan 17, 2017 2:42 pm

agree

not need say more

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Re: Calculations - MS amendment - Planet amendment

Post by Loki™ » Tue Jan 17, 2017 2:43 pm

Amen.
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Re: Calculations - MS amendment - Planet amendment

Post by Flintcawk » Tue Jan 17, 2017 2:48 pm

Yea. I agree. Make it easier on little guys somehow.
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Re: Calculations - MS amendment - Planet amendment

Post by ~Dä Vinci~ » Tue Jan 17, 2017 2:55 pm

Please make suggestions, I can add these in if needed.
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Re: Calculations - MS amendment - Planet amendment

Post by harchester » Tue Jan 17, 2017 3:06 pm

Good luck - game needs this :smt117
Last edited by harchester on Wed Jan 18, 2017 2:37 am, edited 2 times in total.
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Re: Calculations - MS amendment - Planet amendment

Post by Angnoch » Tue Jan 17, 2017 3:10 pm

+1 planets need reworking


I don't know if limiting the percent contributed compared to overall, or just reducing what they give you per naq invested is the best way to go about it. Reducing the number of atk/def type planets seems like a very interesting way of starting the discussion.
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Re: Calculations - MS amendment - Planet amendment

Post by harchester » Tue Jan 17, 2017 3:31 pm

We can't just be talking about attack defence

This includes income accounts some make 5/6/7/8/900trill per ppt run

If your gonna effect one type of planet it's them all...
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Re: Calculations - MS amendment - Planet amendment

Post by ~Dä Vinci~ » Tue Jan 17, 2017 3:55 pm

harchester wrote:We can't just be talking about attack defence

This includes income accounts some make 5/6/7/8/900trill per ppt run

If your gonna effect one type of planet it's them all...
yeah, I agree. Open to suggestion, any ideas are welcome.
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Re: Calculations - MS amendment - Planet amendment

Post by ~Dä Vinci~ » Tue Jan 17, 2017 4:26 pm

1) Amend MS
2) Amend planets/ all types/ covert not so much
3) Covert/ac capping?
4) income accounts

This is a very big update for only a few accounts, the downside is that these accounts can wipe out alliances with 10m uu spent.
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Re: Calculations - MS amendment - Planet amendment

Post by Führer » Tue Jan 17, 2017 5:47 pm

now where should i start.....
Given the size of my mothership/planets I am against this idea for obvious reasons.
Your idea has merit & would of been good if implements 3-6 years ago, but people (myself included) have put alot of $$ into building those up.

We all know this game has revolved around $$, always has & always will due to the costs of running it.
Now the admin could do something about it like the proposed idea but then also run the risk of said $$ spenders going "fk it, why should we spend money on a game that clearly doesn't care about the support we provide them with" (not talking about myself in particular, just as a general thing).
Planets with less stats thus provides less of an incentive to keep them safe, thus in turn a reduction in merlins bought to keep them safe.

You are also forgetting that even if what you suggested takes effect (I will use myself as an example here, most of you know how big my account is), even with the reduced motherships & planets its still going to be bigger then most accounts as "this idea" would happen to everyone so really its changing nothing except reducing numbers...gaps would remain the same.
As for big accounts being hard to mass, any account is massable.
When TSC was at war with SDE flint and les leveled my account numerous times (& their accounts at the time were pretty small), no account (not even mine) is immune to being massed. (sure it costs more then it would cost me to mass)
Unfair you say, well I ask the question why should it cost me or any of the others with decent accounts (whom have put $$ into them) the same as someone who plays for free & spends little if any at all
Kind of makes spending $$ redundant.

As for people not wanting to come back because of "over-sized" motherships, stop playing with yourself tom.
As you have seen with the facebook group, people will come back regardless & its no problem for them to mass.
If anything having a big account all it means is you dont have as many that want to play with you, it in no way means that you are superior and cannot be touched.
Yourself & mathlord constantly level me, others in your alliance have also had cracks during the war just not as constant as you two.
By reducing motherships & planets, its not going to bring anymore people back to the game then are already coming back.
All its going to do is annoy/deter people from building (especially those who have spent $$)
I will use some smaller guys for example whom play for free have worked on their motherships hard over the years, if the numbers get reduced (even though big motherships get reduced too) it could reduce their enthusiasm to the point of "all that work was for nothing" and they may feel like its not worth it anymore.
I dont know if thats what would happen, much like yourself I am putting idea's out there, no way I can know how someone will feel.

As for online battles, the introduction of the bank captcha is what killed online battles.
Huge motherships & planets are NOTHING compared to the impact that had on the game.
As long as that remains, then online battle will be few & far between because all you need is for that captcha to come up, by the time you get through that you have been zero'd.

As for your arguement in regards to your 10m super+ms equals a 34t strike before AB, you are forgetting that if they also have a decent mothership of similar size then your mothership has basically no impact on the attack except for battling the other mothership so I wonder why you would even put that in there....

But on motherships once again, if you do not want to battle big motherships then their is an alliance house where motherships are not in the battles 80% of the time which you can join & if enough people are in there as you know then you cannot be booted by another alliance if you have the support of others.

This idea could also possibly reduce the resale value of accounts aswell (everyone likes big numbers when buying haha), to me the negative effects this could have on the game out weigh the positive effects it could have (as a whole, not just myself).

I'll use bodybuilding as an example here, over the last 30 odd years it has evolved massively, guys are HUGE compared to the 60s-80s but thats part of the evolution of the sport.
Everyone wants to see the golden era physiques that once graced the stage, but bodybuilding as a whole cannot go back to that due to it evolving, which is why they started the classic physique part of the Mr Olympia, to provide that eye pleasing aesthetics that everyone grew up loving.

Something similar could be done with GW with a similar copy of main set up where you cannot spend $$ and start off with medium-ish accounts & go for gold.
But then again, there is NG server & something like this idea could also produce negative effects due to reducing activity in main.

Like I said, would of been a great idea a few years ago but as I mentioned above the game has evolved & with any evolution of any sort, you get bigger, stronger & better in a general sense as time goes on.
Like I also said to you on skype if this goes ahead then theres nothing to stop $$ spenders spending up big and jumping ahead of the pack to get close to where they were & then there is even less people to compete with them.
As it sits, there are quite a few motherships around who can compete with mine for example.
Income accounts reduction would affect alot of people, especially those whom don't have time to farm and use them as their only form of building their accounts.

As for big accounts being able to wipe out alliances with 10m uu, thats bullsh*t & you know it.
There is not one BIG account ingame that uses their account to go around destroying alliances, I personally have more faith in the community then that.
Could it be done, yes it could...but as i said above even if this update comes in, the possibility that could happen doesn't change.
The most destructive person ingame that comes to mind is robert lol & not even he does this.
So I dont think you can really use that as an excuse!

Capping of any kind just drives the game backwards which is what no one wants, all you have to do is make it silly expensive.
No need to cap things.

Basically if this goes ahead, may aswell just do a server reset & start from scratch again.
To me this improves nothing, no matter how bad you want it massing will never be like it was nor will this update result in masses amounts of people returning to the game to its former glory because plain & simply alot of those players no longer have interest and/or do not have to time due to family/work.
I think my post is long enough & makes a valid point, so from my side its a no.
I look forward to reading others opinions.

Adolf out :smt064 :P :smt025
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Re: Calculations - MS amendment - Planet amendment

Post by Flintcawk » Tue Jan 17, 2017 9:06 pm

What if we did something like too get too 12 trill ms it costs half what it does now, and from there on it goes back too normal?
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Re: Calculations - MS amendment - Planet amendment

Post by Führer » Tue Jan 17, 2017 9:09 pm

Flintcawk wrote:What if we did something like too get too 12 trill ms it costs half what it does now, and from there on it goes back too normal?
That could work, makes it easier for smaller guys to keep up to a degree if you will.
Even if that was raised to 15t, good thinking flint.
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Re: Calculations - MS amendment - Planet amendment

Post by Heisenberg » Wed Jan 18, 2017 2:11 am

Führer wrote:
Flintcawk wrote:What if we did something like too get too 12 trill ms it costs half what it does now, and from there on it goes back too normal?
That could work, makes it easier for smaller guys to keep up to a degree if you will.
Even if that was raised to 15t, good thinking flint.
Agree with this idea.

Make it easier for those to get to a reasonable level rather than diminish what those have already built.

You couldn't do Cov/AC with this as the last ascension counts on level 39, but could easily be implemented with MS and planets to make initial upgrades to XXX level are a fraction of the price.

Cost to upgrade MS to 7.5 tril strike and 7.5 tril def is 1/X amount of cost and cost to upgrade planet to XXX attribute is 1/X of the cost.

With today's naq in the open it wouldn't take a n00b a long time to build an average accounts - specially with ascending in mind.
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Re: Calculations - MS amendment - Planet amendment

Post by Belsamber » Wed Jan 18, 2017 3:01 am

Heisenberg wrote:
Führer wrote:
Flintcawk wrote:What if we did something like too get too 12 trill ms it costs half what it does now, and from there on it goes back too normal?
That could work, makes it easier for smaller guys to keep up to a degree if you will.
Even if that was raised to 15t, good thinking flint.
Agree with this idea.

Make it easier for those to get to a reasonable level rather than diminish what those have already built.

You couldn't do Cov/AC with this as the last ascension counts on level 39, but could easily be implemented with MS and planets to make initial upgrades to XXX level are a fraction of the price.

Cost to upgrade MS to 7.5 tril strike and 7.5 tril def is 1/X amount of cost and cost to upgrade planet to XXX attribute is 1/X of the cost.

With today's naq in the open it wouldn't take a n00b a long time to build an average accounts - specially with ascending in mind.
Then those who have spent the naq do they get the difference it cost them to get to 12tril or just count it as losses and waste of the additional time they had to put in ?

If you refund those who already achieved 12tril (for example) with their costs they put in versus what it costs now to the new system by all means.

Their is an abundance of naq out these days so much so people have minimums of 300bil and hardly have time to actually go through their entire farm list.

Quite frankly if someone put in a few months of hard work they would have a reasonably competitive account, only catch is perhaps the ascensions delay but either way the MS doesn't fall away each ascension like cov/ac levels besides the tech %.

I fully agree with what Anti/Adolf said in his posts (keeping in mind that I am one account with a smaller MS than most) it just doesn't seem right making it "easier".

Lastly any account can actually be 0'd yes costs might be ridiculous when a non money spender masses massive money spenders but it also is a lot easier to recover nowadays from a mass than it has ever been before. Hell you can farm 100tril in a TC if you actually can be bothered to do it.

Also agree with Tom that 1v1's aren't as entertaining due to MS's and Planets and double strike, however those who have the MS's and planets at the end of the day made it less entertaining for themselves and as such will have to deal :-D

The bank captcha though broke onliners for good...

Would be interesting to see where this goes as I can't see the game scaring off it's main clients.
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