No mt's or ppt function, have it like a blood war. Once your in, your in!harchester wrote:Making it solely GnR is silly tho as can be easily exploited
I could just ppt for 6+ days and then build up really big for the 6days and get a ton of GnR makes it almost silly
Commander war 2017 - Two commanders pick their dream team
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Re: Commander war 2017 - Two commanders pick their dream team
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Re: Commander war 2017 - Two commanders pick their dream team
It is technically possible to cut GnR earning on PPT to 0 (or modify it, eg. 25% of normal) for a selection of players (eg. participants).
Not a fan of having players be out of the normal realm for a month-long battle, I'd prefer to keep them in the normal realm and selectively apply different rules for the duration of the month.
If the contest is of skill, farming should be part of it.. jmo
Not a fan of having players be out of the normal realm for a month-long battle, I'd prefer to keep them in the normal realm and selectively apply different rules for the duration of the month.
If the contest is of skill, farming should be part of it.. jmo
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Re: Commander war 2017 - Two commanders pick their dream team
well if there are no ppts then it might be ok and then ac levels doesnt mean much as u can lifer those acers to remove their power ofcourse it requires u spending double amount of uu, but can be done but it should be thought out better not like bloodwar, where u cant even untrain and if you arent the initiator and are not pre prepared for it you are already at a disadvantage
I would rather see a version of where everyone gets a limited amount of resources like uu turns and naq, and then try to use it in the most efficient way to beat your opponents, cause now people can just flash their cc and not care much about stuff Also this has big problems for those who dont have huge mses and planets as those increase efficiency by a ton.
I would rather see a version of where everyone gets a limited amount of resources like uu turns and naq, and then try to use it in the most efficient way to beat your opponents, cause now people can just flash their cc and not care much about stuff Also this has big problems for those who dont have huge mses and planets as those increase efficiency by a ton.
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Re: Commander war 2017 - Two commanders pick their dream team
That sounds somewhat like a one month Quantum round with starting resources instead of a zero-start, D3ath?
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Re: Commander war 2017 - Two commanders pick their dream team
Each commander could get 3-5 choices from the available recruits...then it could be randomized. The weakest person playing must have an account no more than 20 percent weaker than the strongest..or whatever figure will be selected..
The teams combined can only have a certain amount of naq..so say 10 quad among the entire team.
The teams combined can only have a certain amount of naq..so say 10 quad among the entire team.
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