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Make ascended not suck, and force activity in a way that builds team play.

Posted: Wed Sep 06, 2017 5:36 am
by Tok`ra
Let's face it, lots of us either don't play ascended, or play just enough to not easily be decended, and pretty much anyone that's ever ascended dislikes having to manage a second account.

Here is my solution:


Personally I always thought ascended should have been done different, like your main gets swapped for an ascended, but alliances are linked, so non ascended accounts get a stat boost from ascended members, and decended accounts drop back to main, but with near über bonus stats/weapons, and each assencion to max reduces the cooldown to reascend after being decended, that'd make it relevant again, while also removing top accounts from main when not decended, allowing smaller and newer players to get in top ranks easier, which would spur activity a bit, or would have when the game was more active years ago, I suspect it would have a similar albiet smaller effect even today.
(To be clear, this would mean merging main/ascended accounts)

Maybe add a feature where an ascended account can attack an entire alliance on main, their ascended stats vs the combined def of the main alliance, but they get decended as a result (sorta like Daniel Jackson vs Anubis in the show).
Most ascended accounts wouldn't be able to mass an entire top alliance, so it'd likely be a coordinated thing (if done smart) and would make wars not drag on for so long like they do now, as there could be a clear victor.

And to further tie into the show (like with the Ori on the show) unascended/decended alliance members above certain ranks (auto adjusted based on the games weekly activity levels) give a % bonus (or some kinda meaningful bonus that adds up) to their ascended alliance mates, making recruiting newer unascended players nessacary.

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Wed Sep 06, 2017 1:48 pm
by jedi~tank
Force activity? Suck it noob. Nice post too

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Wed Sep 06, 2017 2:38 pm
by Tok`ra
jedi~tank wrote: Wed Sep 06, 2017 1:48 pm Force activity? Suck it noob. Nice post too
Not force, spur.

It's open the top ranks on main quite a bit

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Wed Sep 06, 2017 2:39 pm
by Tok`ra
Also, your the nob :p

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Wed Sep 06, 2017 4:29 pm
by jedi~tank
:smt075

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Thu Sep 07, 2017 12:16 am
by Curumo
Talloak's ascended can take on and destroy any main alliance. Combined. Probably even more. Reborn and Hokie aren't far behind either. ;)

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Fri Sep 08, 2017 2:08 am
by ~nyx~
Ascended is ok as is, been a lot of activity on there of late, always 19/20 per turn now. Girl can't farm dmu anymore :(

better for individual players as is, own goals to achieve.

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Fri Sep 08, 2017 7:11 pm
by zogeanking2
I think there are some issues with ascended, but on the whole it isn't too bad. I quite enjoy it, even if I'm not that good at it haha (Stupid CS how much more DMU can you take!)

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Fri Sep 08, 2017 7:24 pm
by Duderanch
Meh the only issue with ascended is Demi's imo. Some people got very good ones when they were easier to get so now have a clear advantage. A small but annoying issue.

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Tue Sep 12, 2017 9:54 am
by Rodwolf
Duderanch wrote: Fri Sep 08, 2017 7:24 pm Meh the only issue with ascended is Demi's imo. Some people got very good ones when they were easier to get so now have a clear advantage. A small but annoying issue.
Ya, not fair... :-"

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Fri Sep 15, 2017 10:08 am
by Unsterblich
Stop those from buying dmu and it will become more fair to all thay wishes to play ascended the way you want. Demis is not hard to come by...... stop farming to look great with stats and start massing as is and see how much more fun it will become

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Tue Oct 24, 2017 5:37 am
by zogeanking2
Unsterblich wrote: Fri Sep 15, 2017 10:08 am Stop those from buying dmu and it will become more fair to all thay wishes to play ascended the way you want. Demis is not hard to come by...... stop farming to look great with stats and start massing as is and see how much more fun it will become
If you want to buy DMU then buy it, I don't think stopping it will help anyone because how do you stop it? All you see is an attack in the logs. Maybe releasing all the APP that is currently locked away would allow for players like myself to catch up.

Re: Make ascended not suck, and force activity in a way that builds team play.

Posted: Wed Oct 25, 2017 1:04 pm
by Unsterblich
You catch up like the players that started back then did. You farm and mass for what you want. You have to work to get where you want to be. Use your NG as a farm and boosg your primary to grow. Just like many did and still do.