Would it be possible to implement checkbox/confirm things on the various market options under the weeklies tab?
It seems very easy, especially on mobile view to accidentally click a selection, some of which will cost a player 1000 GnR. Cue unnecessary emails to support asking for a refund/where did my GnR go/general rage.
Market Weeklies Checkbox
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Market Weeklies Checkbox
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Re: Market Weeklies Checkbox
That would be an unnecessary solution to a non-existent problem.
Click twice, lose your stuff. Solution: don't click twice.
What is next, a checkbox on every attack? "Are you sure you want to attack EnterTheLion?"
Click twice, lose your stuff. Solution: don't click twice.
What is next, a checkbox on every attack? "Are you sure you want to attack EnterTheLion?"
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Re: Market Weeklies Checkbox
Attacking ETL is not on the market. So I'm going to assume you miss understood him or you're just to lazy to look at his request. It has happened to me so your BS answer about it being nonexistant is just absurd.
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Re: Market Weeklies Checkbox
If something works as intended, and that normal operation has not been reported as a problem, it is not a problem from an administrative perspective.
However, now that you have expressed having experienced a problem with this, it is worth looking into. A checkbox - or more likely rate-limiting - could be a future update.
However, now that you have expressed having experienced a problem with this, it is worth looking into. A checkbox - or more likely rate-limiting - could be a future update.
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Re: Market Weeklies Checkbox
I don't understand your 'click twice' thing.
Those market options require a single click or touch of the screen, the latter being much easier to do by accident as you very tentatively try to scroll down the weeklies page to get yourself some Merlins, without losing a thousand GnR, avoiding putting your thumb on boxes like avoiding landmines.
I know of at least one other this has happened to, who had emailed you and you replied. You must have forgotten.
Seems a bit of a snotty reply to be honest though, I'm a little disappointed
Those market options require a single click or touch of the screen, the latter being much easier to do by accident as you very tentatively try to scroll down the weeklies page to get yourself some Merlins, without losing a thousand GnR, avoiding putting your thumb on boxes like avoiding landmines.
I know of at least one other this has happened to, who had emailed you and you replied. You must have forgotten.
Seems a bit of a snotty reply to be honest though, I'm a little disappointed
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Re: Market Weeklies Checkbox
lol I actually did that wasted 1000g&r on my mobile not 2017 layoutQuina Quen wrote: ↑Thu Jan 11, 2018 11:57 am Would it be possible to implement checkbox/confirm things on the various market options under the weeklies tab?
It seems very easy, especially on mobile view to accidentally click a selection, some of which will cost a player 1000 GnR. Cue unnecessary emails to support asking for a refund/where did my GnR go/general rage.
lame hands/fingers and mobiles do not make a good sgw mix,
didn't do a GnR rage though,
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Re: Market Weeklies Checkbox
Got the same problem not long ago... its annoying when that happens.. in my opinion all gnr options should have check box as you need some time to get them...
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Re: Market Weeklies Checkbox
The problem definitely exists Support
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Re: Market Weeklies Checkbox
So it seems. Thanks for bringing it to my attention.
I had not considered touch interfaces causing accidental triggers - there had been no reported structural issues.
Could have replied better than the way I did last night, regardless. Apologies.
Checkboxes implemented.
I had not considered touch interfaces causing accidental triggers - there had been no reported structural issues.
Could have replied better than the way I did last night, regardless. Apologies.
Checkboxes implemented.
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Re: Market Weeklies Checkbox
Thank youSupport wrote: ↑Fri Jan 12, 2018 7:35 am So it seems. Thanks for bringing it to my attention.
I had not considered touch interfaces causing accidental triggers - there had been no reported structural issues.
Could have replied better than the way I did last night, regardless. Apologies.
Checkboxes implemented.
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