increase in new account stats

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Antistatic
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Re: increase in new account stats

Post by Antistatic » Fri Nov 20, 2009 7:27 am

I recently started a New account after selling my LG+1

I believe that new accounts should start with a min of 10kraw UP, 1mil AS, and 1k AT's. This will get the new players interested and they wont fold after seeing an AS of 1 and a UP of 1.
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Re: increase in new account stats

Post by numbers » Fri Nov 20, 2009 5:07 pm

yer but come on that 1 attack guy can steal enough to buy more then 10k up ;)
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Re: increase in new account stats

Post by Sarevok » Fri Nov 20, 2009 5:28 pm

If you already know how to play. What if you train them all into Super Defenders... Then you have to wait like a day for 1 extra unit. :?
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: increase in new account stats

Post by Hitchkok » Sat Nov 21, 2009 6:04 am

Sarevok wrote:Except it's about keeping the new player. Not what the resources you had to start with seems in comparison to what you have now.


the point was, having enough turns will enable beginners to play around, AND to get decent amount of resources, thus keeping them interested.
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Re: increase in new account stats

Post by Sarevok » Sat Nov 21, 2009 7:04 am

I agree, but if in your playing around, you happen to train everything into super defenders, and thus are unable to raid :?

It was more directed at numbers comment. That sure, you can do alot with just one attack unit. But that's because you know how the game works. Whereas, giving them more starting resource, would allow them to play around more, and have more things to learn from their mistakes with
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<~adminHere> no -not jtest
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Re: increase in new account stats

Post by Hitchkok » Sat Nov 21, 2009 7:52 am

i trained my first 4 units into miners, and couldn't do anything. few turns later, i got some more, and started raiding. i wasted quite a few on raiding from players that had nothing out. luckily, i bought the personal turns off the market.
that's way i still say the most important resource at that point (as well as later on, but thats besides the point), is AT.
also, i say get rid of the ppt. it's useless as theres nothing worth taking anyway, and the thought of losing it scares beginners out of attacking.
there is no useless knowledge, there is only knowledge we don't know how to use
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teal'c wrote:Jesus maybe Hitch should be ombudsman he seems to be the only one with brains around here
GhostyGoo wrote:Capitalism is responsible for the death of humanity through a complete and utter destruction of ethical conduct, you DO know this, right?
Thanks to capitalism, when your doctor tells you you require a kidney transplant to survive, you no longer can be certain if you actually need a kidney transplant or your doctor simply needs a new speedboat. Nice.

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Re: increase in new account stats

Post by Zeratul » Sun Nov 22, 2009 6:32 am

a newbie does not usually know where to look for targets...

giving them a starting base of 100k units, and 2k non-transferable turns, and a semi-random amount of naq in bank, will give them more options, but at the same time not make it all that profitable to mass-multi to get extra units...
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Re: increase in new account stats

Post by Hitchkok » Sun Nov 22, 2009 7:13 am

100 k units?
thats way too much.
100 is enough.
2K AT is reasonble.
no need for more than 1mill NAQ (or you might aswell cancel the cheaper weapons in the armory)
there is no useless knowledge, there is only knowledge we don't know how to use
math is the art of stating the obvious
Image
click the banner.
yay, i have bragging rights | +
teal'c wrote:Jesus maybe Hitch should be ombudsman he seems to be the only one with brains around here
GhostyGoo wrote:Capitalism is responsible for the death of humanity through a complete and utter destruction of ethical conduct, you DO know this, right?
Thanks to capitalism, when your doctor tells you you require a kidney transplant to survive, you no longer can be certain if you actually need a kidney transplant or your doctor simply needs a new speedboat. Nice.

-Goo

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Re: increase in new account stats

Post by Sarevok » Sun Nov 22, 2009 12:48 pm

Your idea is based solely around your own knowledge though. And not that of someone who's just joined the game.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin | +
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
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Re: increase in new account stats

Post by Hitchkok » Sun Nov 22, 2009 1:20 pm

considering i joined the game about 6 weeks ago, by this standard i'm more qualified than you to respond to this thread.
there is no useless knowledge, there is only knowledge we don't know how to use
math is the art of stating the obvious
Image
click the banner.
yay, i have bragging rights | +
teal'c wrote:Jesus maybe Hitch should be ombudsman he seems to be the only one with brains around here
GhostyGoo wrote:Capitalism is responsible for the death of humanity through a complete and utter destruction of ethical conduct, you DO know this, right?
Thanks to capitalism, when your doctor tells you you require a kidney transplant to survive, you no longer can be certain if you actually need a kidney transplant or your doctor simply needs a new speedboat. Nice.

-Goo

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Re: increase in new account stats

Post by Sarevok » Sun Nov 22, 2009 5:25 pm

lol, ask someone who's been playing for <24 hours about how to mass or raid, and i guarantee you, they'll have NO idea.

6 weeks = 1.5 months.
1.5 months = 3 ascensions...

I would rather consider us BOTH over-qualified for the thread, but since most newbies don't post or are even signed up to the forum, we need to voice for them, lest we loose more potential players to the abyssal realm
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin | +
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin

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Re: increase in new account stats

Post by Zeratul » Mon Nov 23, 2009 7:05 am

on the grand scale of things, 100k is very little...

the fairest way to go about granting such, would of course be a global increase of 100k units... so that those accounts recently started arent left behind either...
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Re: increase in new account stats

Post by Hitchkok » Mon Nov 23, 2009 7:17 am

Zeratul wrote:on the grand scale of things, 100k is very little...
.

that is true. however, as dralan said waaaaaaaay back in the second page of this thread, that would make them too large too fast, without learning the basics.


Sarevok wrote:lol, ask someone who's been playing for <24 hours about how to mass or raid, and i guarantee you, they'll have NO idea.


i disagree. I knew, and so did hfown, as he states on the 12 page.

Sarevok wrote:6 weeks = 1.5 months.
1.5 months = 3 ascensions...

maybe where you stand.
i'm looking at 3 weeks to get into G&R, and 3 more weeks to get the 1001 G&R

Sarevok wrote:I would rather consider us BOTH over-qualified for the
thread


i'm flattered :)
there is no useless knowledge, there is only knowledge we don't know how to use
math is the art of stating the obvious
Image
click the banner.
yay, i have bragging rights | +
teal'c wrote:Jesus maybe Hitch should be ombudsman he seems to be the only one with brains around here
GhostyGoo wrote:Capitalism is responsible for the death of humanity through a complete and utter destruction of ethical conduct, you DO know this, right?
Thanks to capitalism, when your doctor tells you you require a kidney transplant to survive, you no longer can be certain if you actually need a kidney transplant or your doctor simply needs a new speedboat. Nice.

-Goo

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Re: increase in new account stats

Post by Zeratul » Mon Nov 23, 2009 1:49 pm

ok, new suggestions, taking new information and such into account...


our suggestion then, is:
100k army (50-80% lifers)
17k UP
10 free spy/anti-spy levels
1000 attack supers and defenders trained
2k non-transferable attack turns
rest of army trained as spies/counter-spies
10b naq in bank (enough to give some start, but not enough to make multies worthwhile...)

yes, growth would go much faster for new accounts, but not so fast that they would get too big too quickly... the current growth is way too small... too many new people quit because they do not get anywhere...
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"Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the gods, Browsers shall be changed to carry the internet out amongst the peoples and we will spread Firefox to all the unbelievers. The power of the Firefox will be felt far and wide and the wicked users of IE shall be converted to use the true browsers."

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Re: increase in new account stats

Post by Antistatic » Tue Nov 24, 2009 8:40 am

Zeratul wrote:ok, new suggestions, taking new information and such into account...


our suggestion then, is:
100k army (50-80% lifers)
17k UP
10 free spy/anti-spy levels
1000 attack supers and defenders trained
2k non-transferable attack turns
rest of army trained as spies/counter-spies
10b naq in bank (enough to give some start, but not enough to make multies worthwhile...)

yes, growth would go much faster for new accounts, but not so fast that they would get too big too quickly... the current growth is way too small... too many new people quit because they do not get anywhere...


I say we bring this to the attention of jason. Maybe we should even link this to him. (Apparently he doesn't come to the suggestion area anymore as per lack of updates)
If you do business with me don't be afraid to leave some feedback. Link is below
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