There are several ways to perform a speed mass ...
This is not a feature ... its a bug, because the code to prevent the enter button from being held down does not work in 2 known browsers after applying a certain trick ....
But here comes a kicker ... the speed massing is bugged in itself too ..
The hits are not getting processed in chronological order ....
I did tests on the development server, and here is a little example
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 3,667 12,931 1,721,359,023,780 12,421,184,309 details
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 3,576 11,853 1,529,968,414,105 10,123,111,505 details
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 3,486 9,617 1,088,307,714,820 5,844,500,694 details
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 3,399 8,208 870,936,470,198 3,993,156,211 details
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 3,314 4,595 633,348,500,727 1,626,437,903 details
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 3,231 0 468,718,618,468 6 details
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 3,151 0 116,539,328,635 6 details
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 5,362 27,011 5,579,033,159,710 83,278,700,678 details
02:58 XXXXXXXXXXX 0 Naquadah stolen 15 5,228 29,764 4,677,846,579,740 76,999,400,998 details
Notice how the defense suddenly goes up again after it was gone DURING the speed mass
last hit before zeroes:
214,482 Super Guards have Targeted Black Holes
first zero:
Super Guards have what it takes...
126043 Super Guards came unarmed!
second zero:
Super Guards have what it takes...
129274 Super Guards came unarmed!
first hit AFTER zero:
132,588 Super Guards have Targeted Black Holes
second hit after zero:
135,987 Super Guards have Targeted Black Holes
No, the defender was not around and did not build anything.
I would suggest everyone stop abusing this bug immediately ... until a proper solution is offered to correct and prevent this.
Speed Massing
- Drought
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Speed Massing
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Re: Speed Massing
I had a long discussion last night with Robert over this, to tell the truth all we could come up with was placing a minimal Nox delay to the game for everyone, 0.5 or 1s delay between attacks regardless of war settings.
Personally i do not like the whole mass someone in 10s method of play we have these days, it doesn't take any skill and there is not anything a defender can realistically do to stop it. I prefer some tactics and skill to be involved in battles.
As for the reasons why some attacks go through before others then that is to do with the way the browsers send the pages, the internet sends the data and how the server processes them. Data packets do not all get sent at the same speed, it only takes a slight delay with the routers sending the data to the server for a packet to be received by the server after one that was not delayed. When you are forcing so many attacks through so quickly then it can often happen that attacks are processed out of synch.
Would not call it a bug as such, but at the same time i would like to see things slowed down.
Personally i do not like the whole mass someone in 10s method of play we have these days, it doesn't take any skill and there is not anything a defender can realistically do to stop it. I prefer some tactics and skill to be involved in battles.
As for the reasons why some attacks go through before others then that is to do with the way the browsers send the pages, the internet sends the data and how the server processes them. Data packets do not all get sent at the same speed, it only takes a slight delay with the routers sending the data to the server for a packet to be received by the server after one that was not delayed. When you are forcing so many attacks through so quickly then it can often happen that attacks are processed out of synch.
Would not call it a bug as such, but at the same time i would like to see things slowed down.
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Re: Speed Massing
Borek wrote:
Would not call it a bug as such, but at the same time i would like to see things slowed down.
yeah it depends on certain factors ....
But, it is a bug in itself .... there is a special piece of code in admins work that prevent the enter trick form working in IE and FF ...
atm, those who use chrome and opera are actually bypassing it when they apply their trick ....
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Re: Speed Massing
I remember doing it with chrome back in the day, lagged like a **Filtered**, you could speed mass for like 10 seconds with a request rate faster than lightning and continually refresh your attack logs and see the attacks finally getting processed. Drugs ftw.
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I think this is sig worthy in fact.
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Re: Speed Massing
well the enter trick works in FF just fine, however FF does deal with web pages in a different way than the other browsers so it is actually a lot slower at sending the page requests to the server. FF waits for a server response before sending again, the others do not which is why most speed massers will use Chrome or Opera.
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Re: Speed Massing
Borek wrote:well the enter trick works in FF just fine, however FF does deal with web pages in a different way than the other browsers so it is actually a lot slower at sending the page requests to the server. FF waits for a server response before sending again, the others do not which is why most speed massers will use Chrome or Opera.
yeah the piece of code that prevents it does not work properly.
Its a piece of code from 2005. Lots of updates and changes since then on browsers, I think Chrome didn't even exist then..
If I am not mistaken a new piece of code will get added to the dev server soon, preventing this in all browsers
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Re: Speed Massing
Some adjustments have been made to the development server: http://dev.gatewars.com
There are 2 special limiters placed to prevent speed massing abuse.
Please feel free to try out and mass people on the development server and leave some feedback here about your findings.
If you are pro speed massing ... please don't complain here, speed massing is not a feature, it was/is a bug.
There are 2 special limiters placed to prevent speed massing abuse.
Please feel free to try out and mass people on the development server and leave some feedback here about your findings.
If you are pro speed massing ... please don't complain here, speed massing is not a feature, it was/is a bug.
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Re: Speed Massing
Duck Dodgers wrote:Some adjustments have been made to the development server: http://dev.gatewars.com
There are 2 special limiters placed to prevent speed massing abuse.
Please feel free to try out and mass people on the development server and leave some feedback here about your findings.
If you are pro speed massing ... please don't complain here, speed massing is not a feature, it was/is a bug.
Actually, I believe Jason approved the use of this about 5 years ago...
I cannot be bothered to look it up...but it is currently not a bug...just like clicking the mouse a lot. There is no exploiting!
Sol wrote:my first sigging. I sigged you too. <3Field Marshall wrote:Really?Sol wrote:It's not going to destroy your life
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Re: Speed Massing
Field Marshall wrote:Duck Dodgers wrote:Some adjustments have been made to the development server: http://dev.gatewars.com
There are 2 special limiters placed to prevent speed massing abuse.
Please feel free to try out and mass people on the development server and leave some feedback here about your findings.
If you are pro speed massing ... please don't complain here, speed massing is not a feature, it was/is a bug.
Actually, I believe Jason approved the use of this about 5 years ago...
I cannot be bothered to look it up...but it is currently not a bug...just like clicking the mouse a lot. There is no exploiting!
You are mistaken Field Marshall
Performing the trick executed 100s of hits in mere seconds ....
While there is a clear defined function in the code that should prevent it .... in the two mentioned browsers it, did not work .. that was a bug
The new approach is very likely to get implemented on the main server too, so grab your chance to test it and add feedback which might cause adaptions before implementation.
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- doc holliday
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Re: Speed Massing
So no more input: 15. Tab. Enter?
Spoiler
Mathlord wrote:See what doc is really saying, is his six shooters tickle...until you die from itdoc holliday wrote:just don't come off ppt
Spoiler
prsko wrote:So that triple planet u bought was allready built up?SSG EnterTheLion wrote: As anyone who knows me knows, I never build up planets, if I steal a good one, so be it, but I never waste naq on a planet.
Or am I twisting your words like the rest?
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Re: Speed Massing
doc holliday wrote:So no more input: 15. Tab. Enter?
ive tried it out on dev. With Chrome which i use, i just held down and still get a fair few turns in. It still works just all in time limits (15 tab enter)
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Re: Speed Massing
~Wolverine~ wrote:doc holliday wrote:So no more input: 15. Tab. Enter?
ive tried it out on dev. With Chrome which i use, i just held down and still get a fair few turns in. It still works just all in time limits (15 tab enter)
Exactly, it still works, a bit .... but no more mass downs in 10 seconds
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Re: Speed Massing
Too easy now.
Spoiler
Easy^ wrote: I am sorry if my shadow is too awesome for you to stand in.
E
MEZZANINE wrote:
Oooo I like higher math
E=Mc2*SGW = ( ( U = A*S*S ) + ( JT + $$$ + E*G*O ) ) + ( FS = AWESOME + Infinity ). Therefor FS -> DDE
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thats why women have small feet
get closer to the sink
Spoiler
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Now picture your worst nightmare, the grass turned into trenches of mud, rain drenching you, ice winds, down to rations, surrounded by death and destruction
Turning your dreams into nightmares is what we do, heed this warning and pass it on, else you will forget your serenity forever
Blood in 2012 - Updated 1st Sep, 2012:
Spoiler
Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
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Re: Speed Massing
so ur trying to make it near on impossiable to mass someone that is online ??
honestly that is just pathitic even from u duck
honestly that is just pathitic even from u duck
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Re: Speed Massing
Gandy 181 wrote:so ur trying to make it near on impossiable to mass someone that is online ??
honestly that is just pathitic even from u duck
It's called bring back talents. So that onliners will actually mean something.
100 hits with one click or automatic script... please. That's not skills!
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