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Re: Update Bug List

Posted: Tue Jun 08, 2010 9:31 pm
by Baxter
again, more planets that i cant attack because my fleet size is too small
maybe this has something to do with the changes to planet defences and fleet strength?

this time my fleet strength *should* be 200 bil below the defence strength
(900 bil fleet strength)

my guess is the numbers for the calculations somewhere are incorrect (like an extra 0 or missing a 0 somewhere)

Re: Update Bug List

Posted: Tue Jun 08, 2010 9:58 pm
by Sarevok
The apparent fleet power, and actual fleet power are different. The Actual power is exactly 1/2 of the displayed power in the MS section. Did you consider this?

Re: Update Bug List

Posted: Tue Jun 08, 2010 11:43 pm
by Baxter
no
i didnt know this
why are the numbers different?

Re: Update Bug List

Posted: Wed Jun 09, 2010 12:14 am
by Sarevok
Sarevok wrote:
Attack adn Defense (not fleets) values are double what they were before (in effect weapons are twice as powerful - call it progress...)
Covert & Anti-covert: These used to have a 10x multiplier in them -that is replaced with a 2x multiplier.
;)
First page. He said not fleets, but the number seems to be doubled. Hence the post about the fleet power not being accurate

Re: Update Bug List

Posted: Wed Jun 09, 2010 1:43 am
by Baxter
i should still have enough power to at least attack the planets though
i work it to be about 30%

Re: Update Bug List

Posted: Wed Jun 09, 2010 8:39 am
by Legendary Apophis
It doesn't display anymore the help coming from planets on attcking/defending sides in attack logs. #-o
Forgot to mention it.

Re: Update Bug List

Posted: Sat Jun 12, 2010 5:17 am
by Baxter
in regards to fleet strength
the Mothership details number appears to have been halved
but the total MS strength on the main page is using the un-halved strength


EDIT:
it also seems as though i am unable to attack any planet that has any defences on it at all (though i have only tried with 'large' amounts of defences, that i should be at least be able to attack, but cant)

Re: Update Bug List

Posted: Sat Jun 12, 2010 5:25 am
by Sarevok
Fleet power was fixed to where it should be.

Re: Update Bug List

Posted: Sat Jun 12, 2010 3:59 pm
by Baxter
yeah, i figured that
but even with the correct power (of 500 bil) i should be able to attack a planet with 1.8 tril defence
the percentage of strength needed is between 15 and 20% as it says, right?

Re: Update Bug List

Posted: Sat Jun 12, 2010 8:04 pm
by Sarevok
It actually specifically says 17.5%.

Have you tried it again since?

Re: Update Bug List

Posted: Sat Jun 12, 2010 8:18 pm
by Baxter
tried just before posting that
still another 9 hours before i can send my MS out to attack again

Re: Update Bug List

Posted: Sat Jun 12, 2010 8:21 pm
by Sarevok
Hmm, ok. What ID? I'll give it a go

Re: Update Bug List

Posted: Sat Jun 12, 2010 10:14 pm
by Baxter
but its a dual...
and its mine :P
lemme try one more time

Re: Update Bug List

Posted: Wed Jun 16, 2010 8:20 pm
by wasmguy
game updates wrote:Attack, Defense, Covert and Anti-Covert Power Calculations
Attack adn Defense (not fleets) values are double what they were before (in effect weapons are twice as powerful - call it progress...)
Covert & Anti-covert: These used to have a 10x multiplier in them -that is replaced with a 2x multiplier.
The above 2 adjustments are to balance the power of stats more evenly. Within reason, att/def/cov/ac/ms should be able to be equal in power levels. (MS less, as it is more permanent, and does not have planets to assist it.)


origininally the 10x multiplier was removed for covert and has since been replaced with a 2x mutliplier. However my covert power does not reflect this new multiplier. Attack and defense multiplier works fine

another small note is the typo (attack adn defense).

Re: Update Bug List

Posted: Wed Jun 16, 2010 9:33 pm
by Baxter
you will need to train some new AC/C agents for the power to update