Page 3 of 5

Re: Update Bug List

Posted: Wed Jun 16, 2010 10:18 pm
by Sarevok
As Baxter said. It's the same for everyone till you do something to it.

Though it will work instantly when the update is released.

Re: Update Bug List

Posted: Mon Jun 21, 2010 12:34 pm
by Forum
thanks for giving the error :) helps find it.
also now fixed. who knew that 'divide by' and 'multiply by' gave different results ;)

Sarevok wrote:Confirmed even with "Fleet Strength 693,683,232,000" I also got
"You must have at least a small small portion of the defensive value of a planet (somewhere between 15 and 20 percent), in fleet strength, in order to convince your pilots that it is not a complete suicide mission without meaning... "

Re: Update Bug List

Posted: Mon Jun 21, 2010 12:40 pm
by Forum
fixed. 1-2 is a negative number, for those recording obscure facts ;)

AJD wrote:Not sure is anyone else has noticed this yet but pricing of planet defences is bugged. Up to 500k, it all works fine, but after that it gets weird. Prices listed are for mind blowing (monsterous) planets sizes

500,002 - 600,001: each def costs -270,000,000 (-240,000,000) naq each
600,002 - 800,001: each def costs -135,000,000 (-120,000,000) naq each
800,002 - 1,000,001: each def costs 0 naq each (both)

So you actually get given 54T (48T) for building those 500k defs. It happenned each time when I built defs for all ten of my planets. I'm not sure exactly how it was meant to work, but its a pretty safe bet it wasnt supposed to be like this, so possibly someone else would like to confirm this and let admin know about it.

Re: Update Bug List

Posted: Mon Jun 21, 2010 12:52 pm
by Forum
actual and displayed power now equal :)

Sarevok wrote:The apparent fleet power, and actual fleet power are different. The Actual power is exactly 1/2 of the displayed power in the MS section. Did you consider this?

Re: Update Bug List

Posted: Mon Jun 21, 2010 12:55 pm
by Forum
correct. and 'doing something' can be getting attacked...

Sarevok wrote:As Baxter said. It's the same for everyone till you do something to it.

Though it will work instantly when the update is released.

Re: Update Bug List

Posted: Mon Jun 21, 2010 1:10 pm
by Clarkey
My weapons repair says -11,721,900,000 cost, but nothing to repair.

Re: Update Bug List

Posted: Mon Jun 21, 2010 1:55 pm
by Forum
this is due to the rollback of prices (and slightly adjusted def values) of weapons... not a worry.

Clarkey wrote:My weapons repair says -11,721,900,000 cost, but nothing to repair.

Re: Update Bug List

Posted: Mon Jun 21, 2010 2:22 pm
by MaxSterling
Sarevok wrote:If you find bugs, post here.

Houses still give bonuses... :P

Re: Update Bug List

Posted: Mon Jun 21, 2010 3:39 pm
by Forum
and a houseful of full fledged enemies.....
MaxSterling wrote:
Sarevok wrote:If you find bugs, post here.

Houses still give bonuses... :P

Re: Update Bug List

Posted: Mon Jun 21, 2010 5:22 pm
by Sarevok
Updated List

Re: Update Bug List

Posted: Mon Jun 21, 2010 8:21 pm
by Baxter
[spoiler]Fatal error: Cannot use object of type stdClass as array in /game/stargame/stargatewar.com/attack2_functions.php on line 200[/spoiler]

thats not good.....

tried to take a planet and got that message instead....

did i break the game??? :P

Re: Update Bug List

Posted: Tue Jun 22, 2010 9:13 am
by Forum
yup you broked it. lucky i was here to fixed it ;)

Baxter wrote:[spoiler]Fatal error: Cannot use object of type stdClass as array on line 200[/spoiler]

thats not good.....

tried to take a planet and got that message instead....

did i break the game??? :P

Re: Update Bug List

Posted: Tue Jun 22, 2010 6:56 pm
by Baxter
oops sorry :P
better that i did it than someone else though :-D

Re: Updates 2010 - Updated Bug List

Posted: Thu Jun 24, 2010 5:01 pm
by Kaps1
Duderanch and I had a playful 1-1 on beta today and found these:

The highest level in realm alerts does not work.

Nox doesn't always work atm.

and planets are gone from attack logs, meaning no showing of what % of attack/def power came from planets is shown


Also 240 AT is what use farming in a turn at least. Wouldn't 240 against a single person be a better idea?

Re: Updates 2010 - Updated Bug List

Posted: Fri Jun 25, 2010 10:34 am
by Forum
realm alert worked, just did not show you had it ;) now does.
same target with nox work/not work? no war? example?
yes planets are gone from attack log - you can spy for free now. and you KNOW any one planet is max 50% their max :)
240at removes nox; 240at on one target in 24hours sets war.

Kaps1 wrote:Duderanch and I had a playful 1-1 on beta today and found these:

The highest level in realm alerts does not work.

Nox doesn't always work atm.

and planets are gone from attack logs, meaning no showing of what % of attack/def power came from planets is shown


Also 240 AT is what use farming in a turn at least. Wouldn't 240 against a single person be a better idea?