New Main Ascended Bonuses

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Re: New Main Ascended Bonuses

Post by Maha Vishnu » Tue Feb 23, 2010 4:36 am

Sarevok wrote:
Harakash Maha Vishnu wrote:If you fail, you loose 1 MS level and cannot ascend again for 2 months :shock: .

And if you don't use MS techs?


All can be modified. Bascially, you only do not use MS tech levels if your ascending again or you ms is pants already and an extra 15% or so adds jack to it.

It was a suggestion rather then a definitive point.
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Re: New Main Ascended Bonuses

Post by [BoT] Jason » Tue Feb 23, 2010 8:12 am

Harakash Maha Vishnu wrote:Also, make it that if your descended on the ascended server you loose an ascension level. :shock:
i want this
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Re: New Main Ascended Bonuses

Post by Sarevok » Tue Feb 23, 2010 3:37 pm

Pimping D wrote:
Harakash Maha Vishnu wrote:Also, make it that if your descended on the ascended server you loose an ascension level. :shock:
i want this

Would be good, if it wasn't possible to make yourself un-descendedable
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Re: New Main Ascended Bonuses

Post by [BoT] Jason » Wed Feb 24, 2010 7:33 am

HERE is an idea. GnR for number 24 should only be earnable in the rank 1 position and requires 21 days of rank 1 rather than 1000 normal GnR
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Re: New Main Ascended Bonuses

Post by muffafuffin » Thu Feb 25, 2010 11:30 am

Pimping D wrote:HERE is an idea. GnR for number 24 should only be earnable in the rank 1 position and requires 21 days of rank 1 rather than 1000 normal GnR


id venture to guess that nobody would get that ascension :-k
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Re: New Main Ascended Bonuses

Post by Sarevok » Thu Feb 25, 2010 4:17 pm

muffafuffin wrote:
Pimping D wrote:HERE is an idea. GnR for number 24 should only be earnable in the rank 1 position and requires 21 days of rank 1 rather than 1000 normal GnR


id venture to guess that nobody would get that ascension :-k

5 and a bit weeks on PPT. Depends how good the bonus would be
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Re: New Main Ascended Bonuses

Post by Chamaileon » Thu Mar 04, 2010 1:10 pm

Maybe we could just update the weapons for higher asc players.
Just a slight increase easch lvl. Even a small difference would be good.

If the 24th and 25th asc lvls ever come out they could be the lvls that increase the weapons a bit.

A higher G/R score could be required for these. such as 5k or so.

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Re: New Main Ascended Bonuses

Post by Lu Bu » Sat Mar 20, 2010 8:46 am

chamaileon wrote:Maybe we could just update the weapons for higher asc players.
Just a slight increase easch lvl. Even a small difference would be good.

If the 24th and 25th asc lvls ever come out they could be the lvls that increase the weapons a bit.

A higher G/R score could be required for these. such as 5k or so.



Well, we don't really know that for sure now do we. it could be set at 10k glory, but we just don't know. Just like we didn't know we could kep ascending as LG and all of a sudden AG appeared.

That's how it should have been done in the first place IMO. 500 additional glory per ascension starting at AG. Then there's more flexibility in ascending.. rather than a forced 14 day wait. if you can afford to get into 5 glory range, or even 10 glory range (1st rank), then power to you - The challenge of ascension requirements and glory should be more balanced.
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Re: New Main Ascended Bonuses

Post by Dark Entity » Mon Mar 29, 2010 5:03 pm

When you ascend you get 1% bonus added on each stat automatically. I think this is Strike, Defense, covert and income.
What I think would be a good idea is if we could choose how our total bonuses are used. We would ascend more knowing that we can keep all bonuses spread out equally over stats or setup our bonuses how we want them used.

We choose how bonuses are used once per week by selecting "New Formation" and there we will have a choice of account types. Balance, wealth, War, Covert operations, etc. With each account type having advantages and disadvantages.

I think it would be good if we could also choose to put all bonuses on income or covert or shared between the 2, but not stike and def otherwise we would get accounts with all bonuses on strike massing everyone and we dont want that lol.

Accounts with massive up's might not want to ascend because of what it cost them to get it, so, Why not allow us the choice to keep our raw up's for a cost.

1.
If we want to keep our up raws after ascentions we must have 5 or more up planets upgraded to half of what we have on raw and be willing to sacrifice 5, lost forever, for choosing to keep raw up and same again if you want to ascend and keep raw up again.

2.
everyone has the ability to save one of the following only once. Like a memory that becomes real when used. You can choose to remeber Spy Level or Raw up.
Then everyone ascends up to 23x.
once you have finished ascending you can activate which ever memory you decided to remember but once stored memory has been activated, you can not do this again.
So best thing to do would be to finish all ascentions before activating memory as any ascentions after activating memory would be like a normal ascention where you loose spy level and up and wont beable to activate memory again.

I think this would encourage everyone to ascend more knowing that they can get back 1 memory from past once.

And, if you decide to remember your current spy level 23 then later upgrade to 24 or your up raw is becoming good, you can choose to remeber one of those as a new memory as often as you like during any ascention level but, like i said before, once used, its used. Cant remember spy level or up raw again.

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Re: New Main Ascended Bonuses

Post by Am Heh » Mon May 17, 2010 11:16 am

ProTech wrote:2.
everyone has the ability to save one of the following only once. Like a memory that becomes real when used. You can choose to remeber Spy Level or Raw up.
Then everyone ascends up to 23x.
once you have finished ascending you can activate which ever memory you decided to remember but once stored memory has been activated, you can not do this again.
So best thing to do would be to finish all ascentions before activating memory as any ascentions after activating memory would be like a normal ascention where you loose spy level and up and wont beable to activate memory again.

I think this would encourage everyone to ascend more knowing that they can get back 1 memory from past once.

And, if you decide to remember your current spy level 23 then later upgrade to 24 or your up raw is becoming good, you can choose to remeber one of those as a new memory as often as you like during any ascention level but, like i said before, once used, its used. Cant remember spy level or up raw again.


Sure, if these bonues are only given once you hit 23.
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Re: New Main Ascended Bonuses

Post by 00RA00 » Thu Jul 21, 2011 5:48 am

just read the main post due to low battery and i beleive its a good idea, so thats my vote for it on all of them

and also if miners made 100 at level 16 then 120 at 17 per turn and so on it also adds to the value to try and asend instead of players focusing on miners

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Re: New Main Ascended Bonuses

Post by 00RA00 » Thu Jul 28, 2011 1:28 pm

Harakash Maha Vishnu wrote:Personally, I think that the next ascension levels have a game of chance involved.

i.e You can try to ascend, but you have a 20-30% chance of success.
If you fail, you do not loose your current ascension level or UU but do loose the naq that is required for ascending and 1 MS and 1 covert level and cannot ascend again for 2 months :shock: .

hey, who said ascension is easy :D

Also, make it that if your descended on the ascended sect.erver you loose an ascension level. :shock:

Why?
Should of thought about that before power ascending and build an ascended account to match the main account. mauhahahahah

Nice idea with the asended server but then i personly would've want all the +s like stat x's and ect.

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Re: New Main Ascended Bonuses

Post by Brdavs » Sat Aug 06, 2011 4:17 am

I dont think adding new bonuses would be very helpfull.

In regards to ascensions what needs to happen is a) the 14 day cooldown must go and b) cost has to go down.

Gotta make it more accessible. The % bonuses in place are already a "must have" but a years worth of work to get them put many a person off the game altogether imo.

Bonuses are fine but it went too far, needs to be toned down a bit imo.
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