Single Stat Planets

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[SlayerS_fith]
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Single Stat Planets

well its Clear to me that Duals are simply everywhere...

so can some adjustment be made to Single Stat PLanets to make them build Quicker?
eg Cheaper? or more power for their single stat comepared to a Dual.

because with new merlin updates any1 can hide 2 duals Permantly.. giving 4 stats comapred to 2 single planets giving only 2 attributes.
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Re: Single Stat Planets

:-k

I think you have a very good point. :-)
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Re: Single Stat Planets

Eh valid point, however a better way is *someone give me the name for the life of me i cant remember who said it* to allow planets to be 'lost' in transit when stolen, so some percentage.
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Re: Single Stat Planets

I agree with SoL idea. I also agree with the idea of making them much more effective. Though this reduces the real value of what duals USED to be (reason there is so many, is because people bought them from the BM).

I would suggest 50-75% stat boosting. So duals are better, but not so much so considering how available they are now
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Re: Single Stat Planets

Why not remove Merlin or make it so when a planet is Merlined then you get no bonus from it.

That way you need to keep them out and in harms way for the bonus.

Which will help alot.
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Re: Single Stat Planets

^That will only benefit bigger players as they don't use merlins anymore because of the defense update...


^^Make it 100% so the duals only serves as variety and balance?


^^^Increase the lost to 75% as essentially you are destroying the planet to get through its def and then add the option to trade planets for the cost of 10 merlin a shot


[spoiler]Then add the ability to destroy planet def's with out touching the planet

Also add the ability to destroy planets but not conquer them, sort of a guerilla tactic...But also make it that its only possible if fleets are 2*def power

Both of these should be restricted to 5 different planets a day and cost 15< turns an attack

This should be an ability when you have 10 planets...Should help destroy the value of planets quite quickly.[/spoiler]

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Re: Single Stat Planets

they need to be much stronger $50 lol wasted if u guys make them weaker or make them useless in any way as anything that requires $ to get should be stronger /more helpful then normal planets.


i know u can get them by stealing them/buying for naq but someone at some point bought it for $50

a better sugestion would be to make duels defenses cheaper to build which would boost people's interest in them again because of the update duels aren't as effective so that will also need a touch maby a 3x increase :-k :-k in % when building them up. and lower def cost.

and somethign that requires squat all naq to buy *(u can take) shouldn't at all be able to compare with something u have to pay for with real cash.

thats just my thoughts on the matter.

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Re: Single Stat Planets

Nimras wrote:Why not remove Merlin or make it so when a planet is Merlined then you get no bonus from it.
That way you need to keep them out and in harms way for the bonus.
Which will help alot.
Like Jason said, so the big guys can always take from the little? Brilliant

Jason... wrote:^^Make it 100% so the duals only serves as variety and balance?
^^^Increase the lost to 75% as essentially you are destroying the planet to get through its def and then add the option to trade planets for the cost of 10 merlin a shot
Then they would be worthless. What would be the difference between 10 UP/Def duals (adding 500% each) and 5 UP and 5 defence planets (adding 500% each)... Also noting that for say 100b defence power on the dual would cost like 10T, and for the single planet, 5T...
I don't agree with such a high loss ratio. It means there is only a 20% chance to take your own planet back :?

Jason... wrote:Then add the ability to destroy planet def's with out touching the planet
Perhaps. Though this would still benefit the larger.

Jason... wrote:Also add the ability to destroy planets but not conquer them, sort of a guerilla tactic...But also make it that its only possible if fleets are 2*def power
That would mean there is no chance of recovery. Unless you are willing to permit a similar thing for MSs
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Re: Single Stat Planets

Jason shall put the game in recession , limit planet MS, Ab etc to blow this game.
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Re: Single Stat Planets

Sarevok wrote:
Nimras wrote:Why not remove Merlin or make it so when a planet is Merlined then you get no bonus from it.
That way you need to keep them out and in harms way for the bonus.
Which will help alot.
Like Jason said, so the big guys can always take from the little? Brilliant


Lol i remember under the serverwar alot of FUALL and TTF players hiding their biggest planets on merlin and the fact they did that says all.

If they lost the benefit by merlin it then at least it would have a reason.

As i said Merlin could stay but the planet should have no bonus.

And i know alot of people who live by stealing planets and if another war ever should arise hell then the same players in this war will hide the planet on merlin.
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Re: Single Stat Planets

Yeah that should have been implemented when merlins were out.
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Re: Single Stat Planets

Nimras wrote:As i said Merlin could stay but the planet should have no bonus.
Then the only planets worth having at a decent size are UP or Naq ones. What's the point of having 5 100b attack planets, when you merlin them to protect them, and so loose the bonus whilst off PPT anyway :?
Only reason to have stat planets then, would be to get G&R whilst on PPT...
viewtopic.php?f=13&t=162732
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Re: Single Stat Planets

Sarevok wrote:
Nimras wrote:As i said Merlin could stay but the planet should have no bonus.
Then the only planets worth having at a decent size are UP or Naq ones. What's the point of having 5 100b attack planets, when you merlin them to protect them, and so loose the bonus whilst off PPT anyway :?
Only reason to have stat planets then, would be to get G&R whilst on PPT...


Well Sarevok by doing that it forces the players to play the game and not rely on planets to much.

I hate the fact that admin made merlin work so you could hide away your planets and still get the bonus.

Why should your planet be protected from all enemies while hurting the enemy badly when waring.

No merlin should protect the planet but not give the bonus that means in a war they have to mass with planet out then remerlin it and hope no one is online to steal it.

Anything else is just helping to show why planets ruining the game.
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Re: Single Stat Planets

Nimras wrote:Well Sarevok by doing that it forces the players to play the game and not rely on planets to much.
Doesn't it just force those that can't afford to build large enough defences to protect them to not use planets? And those that can, or are protected to most of the large players due to large alliances, are able to utiliese them to further their accounts?
Nimras wrote:I hate the fact that admin made merlin work so you could hide away your planets and still get the bonus.
You can do the same to MS. Mass someone, and send it away, do that 3 nights/week, and the rest it hangs around as your on PPT.
Nimras wrote:Why should your planet be protected from all enemies while hurting the enemy badly when waring.
Because it costs? Who says Naq and UP planets hurt the enemy badly. I'm pretty sure it's alot easier to raid the UU equal to UP planets, or farm the naq generated from Naq planets, in a matter of an hour.
Nimras wrote:No merlin should protect the planet but not give the bonus that means in a war they have to mass with planet out then remerlin it and hope no one is online to steal it.
Just as merlins shouldn't allow planet stats, MSs taking planet for 24 hours, shouldn't be able to engage either. Sounds like a fair compromise if your giong to take that stance
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: Single Stat Planets

Sarevok wrote:
Nimras wrote:Well Sarevok by doing that it forces the players to play the game and not rely on planets to much.
Doesn't it just force those that can't afford to build large enough defences to protect them to not use planets? And those that can, or are protected to most of the large players due to large alliances, are able to utiliese them to further their accounts?
Nimras wrote:I hate the fact that admin made merlin work so you could hide away your planets and still get the bonus.
You can do the same to MS. Mass someone, and send it away, do that 3 nights/week, and the rest it hangs around as your on PPT.
Nimras wrote:Why should your planet be protected from all enemies while hurting the enemy badly when waring.
Because it costs? Who says Naq and UP planets hurt the enemy badly. I'm pretty sure it's alot easier to raid the UU equal to UP planets, or farm the naq generated from Naq planets, in a matter of an hour.
Nimras wrote:No merlin should protect the planet but not give the bonus that means in a war they have to mass with planet out then remerlin it and hope no one is online to steal it.
Just as merlins shouldn't allow planet stats, MSs taking planet for 24 hours, shouldn't be able to engage either. Sounds like a fair compromise if your giong to take that stance


No i take this stance because Planets are 1 of the factors ruining this game.

Merlin should be allowed but your planets give no bonus.

And your idea of people hiding trust me the players have no place to hide anymore sellers of planets wll get them if they have them out. But they don't they keep them merlined 24/7 because they feare to loose it.

Well its about time they have to take a risk.

About the MS yes true but if you have 10 planets you can't send away your MS.
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