Limit At's usage

User avatar
GeneralChaos
Forum Addict
Posts: 3421
Joined: Wed Aug 16, 2006 3:56 pm
Alliance: Omega
ID: 59627

Re: Limit At's usage

The only way that would work would be if it was so many AT's used on a single player, else its very exploitable, imagine 2 alliances at war, you could easily have someone on PPT waiting to come off, have an alliance mate set themselves up for a massing, allow them to be massed, then you can drop PPT and destroy the person, as they have used there daily AT's and cannot defend,

Also imagine big players in this game, 5k turns a day say, now take 20 big players going and massing the medium ( next generation big players ) they would need to use there AT's just to farm/raid to recover from the massing, and this would become a daily grind.

The idea has merit, and i can see where your coming from, but it would need heavy tweaking,

Honestly anything that changes the game for the really active players now to slow them down, will start to force them out of the game faster than they are currently leaving, would it be the final nail???
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
User avatar
~Massin4Christ~
Forum Elder
Posts: 2266
Joined: Tue Mar 13, 2007 12:14 pm
Alliance: The Legion
Race: System Lord
ID: 0
Location: Stealing your naq from your base!

Re: Limit At's usage

No
Image
Image
Spoiler
Image
~BADWOLF~
Forum Grunt
Posts: 79
Joined: Thu Apr 22, 2010 11:06 pm
Alliance: T I T A N S Legion
Race: T I T A N
ID: 13885

Re: Limit At's usage

what about a limit of say 2-3k ATs used on any one alliance that way it could stop one person masing all of a alliance, but wont hamper the players that have the turns and time that are farming heaps
kinda the best of both
Image
Spoiler
AeonKnight wrote:whatever, Badwolf truly is a bad wolf.
I wont fight you purly because i feel betrayd and am going to go to bed.
Image
GoD~
Forum Newbie
Posts: 2
Joined: Fri Oct 29, 2010 6:24 am
ID: 0

Re: Limit At's usage

Why should you be able to limit an active player, he should be congratulated for his hard work not forced to stop. Plus if you think about it the "big accountts" will stay big whilst the lower accounts will not be able to catch up. So... nope.
Buddha
Forum Irregular
Posts: 441
Joined: Tue Apr 21, 2009 9:22 am
Alliance: A Enlighted Place
Race: Human like you
ID: 0
Location: Farum, Denmark

Re: Limit At's usage

GoD~ wrote:Why should you be able to limit an active player, he should be congratulated for his hard work not forced to stop. Plus if you think about it the "big accountts" will stay big whilst the lower accounts will not be able to catch up. So... nope.


M8 it has nothing to do with limit the accounts it has something to do with making the game intresting again.

Right now what fun is there that if you want you can go on a massing spree and mass whoever you want and when done you can farm everything you lost back agian so fast that the game lost meaning.

Its about time its made so 1 persno alone can't mass 5 or even up to 100 people alone without help.
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: Limit At's usage

Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: Limit At's usage

Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
User avatar
jedi~tank
Forum Zombie
Posts: 9936
Joined: Thu Jul 26, 2007 12:43 pm
ID: 0
Location: Creepin in the back door

Re: Limit At's usage

MEZZANINE wrote:
Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.



Then it will be a dead zone like ascended.
Image

Image

Image

"What I want to see is a tight knit group not a collection of people pulling in different directions"
Deni
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: Limit At's usage

Jedi~Tank wrote:
MEZZANINE wrote:
Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.



Then it will be a dead zone like ascended.


Any reasoning behind that comment, or do you just not like an idea that would make other members of your alliance pull their own weight instead of calling you in to do all the fighting for them ?
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
User avatar
jedi~tank
Forum Zombie
Posts: 9936
Joined: Thu Jul 26, 2007 12:43 pm
ID: 0
Location: Creepin in the back door

Re: Limit At's usage

MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.



Then it will be a dead zone like ascended.


Any reasoning behind that comment, or do you just not like an idea that would make other members of your alliance pull their own weight instead of calling you in to do all the fighting for them ?

Stay on topic MEZZ the DDE is the fiercest fighting alliance/empire in the history of this game despite your stupid remarks at every turn..to answer your question the ascended server is innactive and other games similar to this one are innactive because of the activity restrictions..Idiot.
Image

Image

Image

"What I want to see is a tight knit group not a collection of people pulling in different directions"
Deni
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: Limit At's usage

Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.



Then it will be a dead zone like ascended.


Any reasoning behind that comment, or do you just not like an idea that would make other members of your alliance pull their own weight instead of calling you in to do all the fighting for them ?

Stay on topic MEZZ the DDE is the fiercest fighting alliance/empire in the history of this game despite your stupid remarks at every turn..to answer your question the ascended server is innactive and other games similar to this one are innactive because of the activity restrictions..Idiot.


I was just pointing out a solution that would still allow unlimited farming/raiding while bringing teamwork and tactics back into play, it might lower the activity of a few, but it would force many more who currently take a back seat to play a greater role in wars, and overall should increase activity so I dont really see any valid reasoning in your point.

Plus I actually have an above average IQ, and Im not the one resorting to name calling.
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
User avatar
jedi~tank
Forum Zombie
Posts: 9936
Joined: Thu Jul 26, 2007 12:43 pm
ID: 0
Location: Creepin in the back door

Re: Limit At's usage

MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.



Then it will be a dead zone like ascended.


Any reasoning behind that comment, or do you just not like an idea that would make other members of your alliance pull their own weight instead of calling you in to do all the fighting for them ?

Stay on topic MEZZ the DDE is the fiercest fighting alliance/empire in the history of this game despite your stupid remarks at every turn..to answer your question the ascended server is innactive and other games similar to this one are innactive because of the activity restrictions..Idiot.


I was just pointing out a solution that would still allow unlimited farming/raiding while bringing teamwork and tactics back into play, it might lower the activity of a few, but it would force many more who currently take a back seat to play a greater role in wars, and overall should increase activity so I dont really see any valid reasoning in your point.

Plus I actually have an above average IQ, and Im not the one resorting to name calling.

Well all of this limiting usage at this point is mute, until proper ratio's are set there is no point in capping AT's..so what you gonna do? Send your sniper squad to attack with 2k and thier done? No..if thats the way to roll then I want 59k to blast the ones that have stats to smitherines for as long as I can stand to do it..Do not try to limit your competition rather improve yourselves to a competitive level and bring a team to work with because allot of your reasoning seems to be centered around the few in TDD that get after you but you fail to realize or point out that there is only 3-4 of you so again your point is mute as it does not require 80 members to battle back against that, just the few that do.
Image

Image

Image

"What I want to see is a tight knit group not a collection of people pulling in different directions"
Deni
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: Limit At's usage

Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.



Then it will be a dead zone like ascended.


Any reasoning behind that comment, or do you just not like an idea that would make other members of your alliance pull their own weight instead of calling you in to do all the fighting for them ?

Stay on topic MEZZ the DDE is the fiercest fighting alliance/empire in the history of this game despite your stupid remarks at every turn..to answer your question the ascended server is innactive and other games similar to this one are innactive because of the activity restrictions..Idiot.


I was just pointing out a solution that would still allow unlimited farming/raiding while bringing teamwork and tactics back into play, it might lower the activity of a few, but it would force many more who currently take a back seat to play a greater role in wars, and overall should increase activity so I dont really see any valid reasoning in your point.

Plus I actually have an above average IQ, and Im not the one resorting to name calling.

Well all of this limiting usage at this point is mute, until proper ratio's are set there is no point in capping AT's..so what you gonna do? Send your sniper squad to attack with 2k and thier done? No..if thats the way to roll then I want 59k to blast the ones that have stats to smitherines for as long as I can stand to do it..Do not try to limit your competition rather improve yourselves to a competitive level and bring a team to work with because allot of your reasoning seems to be centered around the few in TDD that get after you but you fail to realize or point out that there is only 3-4 of you so again your point is mute as it does not require 80 members to battle back against that, just the few that do.


This is actually a general suggestion and discussion of a possible update for everyone not just DDE & FS. But since you are now taking the analogy of it's effects to our current war, you complain that your guys dont get much in the way of onliners, yet you insist everyone no matter how low their account levels fight your monster account. If you actually allowed, or this update idea forced you to have your members with lesser able accounts to fight our members with lesser able accounts there would be a lot more fun fighting between people on more equal terms, also more tactical decisions about who and when to fight, bigger accounts saving there attacks for the bigger opponents, and more training/experience for the players of tomorrow. These effects would be server wide and have the same positive effect on all wars IMO.

I see plenty of merit in this idea, and believe your dislike of it is on selfish grounds as you like the ease of massing people with far lesser accounts than your own, and you like being the big gun 'go to guy' for your alliance.
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
User avatar
jedi~tank
Forum Zombie
Posts: 9936
Joined: Thu Jul 26, 2007 12:43 pm
ID: 0
Location: Creepin in the back door

Re: Limit At's usage

MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.



Then it will be a dead zone like ascended.


Any reasoning behind that comment, or do you just not like an idea that would make other members of your alliance pull their own weight instead of calling you in to do all the fighting for them ?

Stay on topic MEZZ the DDE is the fiercest fighting alliance/empire in the history of this game despite your stupid remarks at every turn..to answer your question the ascended server is innactive and other games similar to this one are innactive because of the activity restrictions..Idiot.


I was just pointing out a solution that would still allow unlimited farming/raiding while bringing teamwork and tactics back into play, it might lower the activity of a few, but it would force many more who currently take a back seat to play a greater role in wars, and overall should increase activity so I dont really see any valid reasoning in your point.

Plus I actually have an above average IQ, and Im not the one resorting to name calling.

Well all of this limiting usage at this point is mute, until proper ratio's are set there is no point in capping AT's..so what you gonna do? Send your sniper squad to attack with 2k and thier done? No..if thats the way to roll then I want 59k to blast the ones that have stats to smitherines for as long as I can stand to do it..Do not try to limit your competition rather improve yourselves to a competitive level and bring a team to work with because allot of your reasoning seems to be centered around the few in TDD that get after you but you fail to realize or point out that there is only 3-4 of you so again your point is mute as it does not require 80 members to battle back against that, just the few that do.


This is actually a general suggestion and discussion of a possible update for everyone not just DDE & FS. But since you are now taking the analogy of it's effects to our current war, you complain that your guys dont get much in the way of onliners, yet you insist everyone no matter how low their account levels fight your monster account. If you actually allowed, or this update idea forced you to have your members with lesser able accounts to fight our members with lesser able accounts there would be a lot more fun fighting between people on more equal terms, also more tactical decisions about who and when to fight, bigger accounts saving there attacks for the bigger opponents, and more training/experience for the players of tomorrow. These effects would be server wide and have the same positive effect on all wars IMO.

I see plenty of merit in this idea, and believe your dislike of it is on selfish grounds as you like the ease of massing people with far lesser accounts than your own, and you like being the big gun 'go to guy' for your alliance.

Actually the yellow is not true as anyone that knows me knows that so obviously more shots by you

The red is true, I have been for 2 years ;)
Image

Image

Image

"What I want to see is a tight knit group not a collection of people pulling in different directions"
Deni
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: Limit At's usage

Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Jedi~Tank wrote:
MEZZANINE wrote:
Sarevok wrote:Never thought i'd do this, but i agree with Nimras.

All unlimited ATs does is encourage inactivity. Here's why:
1) You have more active alliance friends in a war, so just send your AT their way and don't do anything
2) You can logon once/week when your bored and not on PPT, and mass alliances by yourself, leaving just you for the to seek retribution.
3) Adds tactics. Atm, its just mass happy till your bored and leave. With a limit, you'd have to pick and choose your targets. Do you go an mass your enemy, or get UU/Naq to improve your account.


What he said ^

I still think the fatigue meter is better way to go, but maybe with one extra tweak, add a new attack button called 'pillage' for stealing naq, and make it so 'attack' raises the fatigue/nox meters doing damage, whereas 'Pillage' and 'raid' do not register on the fatigue meter, or nox meter, and only steal naq/UU doing no damage to enemy weapons, and killing no soldiers on the defender. This way you can still do unlimited farming & raiding, but massing an entire alliance will once again require a team effort, not just be something any individual with enough resources can do.



Then it will be a dead zone like ascended.


Any reasoning behind that comment, or do you just not like an idea that would make other members of your alliance pull their own weight instead of calling you in to do all the fighting for them ?

Stay on topic MEZZ the DDE is the fiercest fighting alliance/empire in the history of this game despite your stupid remarks at every turn..to answer your question the ascended server is innactive and other games similar to this one are innactive because of the activity restrictions..Idiot.


I was just pointing out a solution that would still allow unlimited farming/raiding while bringing teamwork and tactics back into play, it might lower the activity of a few, but it would force many more who currently take a back seat to play a greater role in wars, and overall should increase activity so I dont really see any valid reasoning in your point.

Plus I actually have an above average IQ, and Im not the one resorting to name calling.

Well all of this limiting usage at this point is mute, until proper ratio's are set there is no point in capping AT's..so what you gonna do? Send your sniper squad to attack with 2k and thier done? No..if thats the way to roll then I want 59k to blast the ones that have stats to smitherines for as long as I can stand to do it..Do not try to limit your competition rather improve yourselves to a competitive level and bring a team to work with because allot of your reasoning seems to be centered around the few in TDD that get after you but you fail to realize or point out that there is only 3-4 of you so again your point is mute as it does not require 80 members to battle back against that, just the few that do.


This is actually a general suggestion and discussion of a possible update for everyone not just DDE & FS. But since you are now taking the analogy of it's effects to our current war, you complain that your guys dont get much in the way of onliners, yet you insist everyone no matter how low their account levels fight your monster account. If you actually allowed, or this update idea forced you to have your members with lesser able accounts to fight our members with lesser able accounts there would be a lot more fun fighting between people on more equal terms, also more tactical decisions about who and when to fight, bigger accounts saving there attacks for the bigger opponents, and more training/experience for the players of tomorrow. These effects would be server wide and have the same positive effect on all wars IMO.

I see plenty of merit in this idea, and believe your dislike of it is on selfish grounds as you like the ease of massing people with far lesser accounts than your own, and you like being the big gun 'go to guy' for your alliance.

Actually the yellow is not true as anyone that knows me knows that so obviously more shots by you

The red is true, I have been for 2 years ;)


Well you can dispute my opinion of you, but I see you dont have any way of disputing the logic of my reasoning Re this suggested update.

Regardless of our personal dispute, and alliance conflict this is still a good idea, and I would still support it even if we had never met.
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Locked

Return to “Suggestions Archive”