Remove or Restrict usage of alliance PPT

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jedi~tank
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Re: Remove or Restrict usage of alliance PPT

Post by jedi~tank » Sat Nov 20, 2010 10:35 am

Well, I dunno where the idea came from Mezz, I think the reason for it was more to hamper "again" the common sniper style play..from my perspective "again" I think it can be minimized or done away with altogether IF a sniper account could be damaged..now the arguments of guerilla style is somewhat valid, however if an account shows up with 6 MIL to attack with, nothing in spies and nothing in defense then those 6 MIL ought to be made at risk hence my idea of being allowed to kill off a percentage of the strike supers and/or the attacker MUST have a percentage of power or size to even attack effectively, similar to ascended.

While I like many points and arguments ongoing at this time in a variety of areas, the only one I find somewhat rediculous is trying to bring small to big or big to small to be competitive..if an alliance cannot effectively compete against an empire set up a specific way for max efficiency then do not bother with or war with that empire..or alliance. It leads to nowhwere however the good empires such as DDE will adapt to whatever is done ;)
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Re: Remove or Restrict usage of alliance PPT

Post by MEZZANINE » Sat Nov 20, 2010 11:01 am

Jedi~Tank wrote:Well, I dunno where the idea came from Mezz, I think the reason for it was more to hamper "again" the common sniper style play..from my perspective "again" I think it can be minimized or done away with altogether IF a sniper account could be damaged..now the arguments of guerilla style is somewhat valid, however if an account shows up with 6 MIL to attack with, nothing in spies and nothing in defense then those 6 MIL ought to be made at risk hence my idea of being allowed to kill off a percentage of the strike supers and/or the attacker MUST have a percentage of power or size to even attack effectively, similar to ascended.

While I like many points and arguments ongoing at this time in a variety of areas, the only one I find somewhat rediculous is trying to bring small to big or big to small to be competitive..if an alliance cannot effectively compete against an empire set up a specific way for max efficiency then do not bother with or war with that empire..or alliance. It leads to nowhwere however the good empires such as DDE will adapt to whatever is done ;)


Sniper accounts, again the Fatigue mater idea, or linking stats like strike & defense would far more effectively deal with that problem and several other problems while not giving an extra advantage to one group ( larger in numbers with worldwide coverage of timezones ) over the others ( small in numbers or with limited timezone coverage ).

As for who made the suggestion, I have no idea, I assume it comes from those it most benefits as suggestions usually favor those who make and suprt them. And thats my whole point about admin, why was it never posted here for all to discuss the pro's & cons BEFORE coding it ?

Also on your point about small should not being able to compete with big, if thats the case then big & small should be defined and unable to fight as otherwise the small would be have to be permanently submissive and subservient to the big with the big massing and farming at will and the small kept small unable to retaliate. For most this would make a choice of either join the big or quit, cause who would want to play as a subservient & submissive way ?
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SpoilerShow
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971

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Re: Remove or Restrict usage of alliance PPT

Post by jedi~tank » Sat Nov 20, 2010 11:09 am

I think one solution to the big and small is groups..and an extra attack button or 2 such as steal resource..example group players by sizes..something another game has is you can travel to different quadrants and galaxies thus can only attack or be attacked by players who's account are there, and its costs something to move to one or the other..make moving back and forth limited..but this is another subject I think all the while offering a solution to the thread title.
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Re: Remove or Restrict usage of alliance PPT

Post by MEZZANINE » Sat Nov 20, 2010 11:26 am

Jedi~Tank wrote:I think one solution to the big and small is groups..and an extra attack button or 2 such as steal resource..example group players by sizes..something another game has is you can travel to different quadrants and galaxies thus can only attack or be attacked by players who's account are there, and its costs something to move to one or the other..make moving back and forth limited..but this is another subject I think all the while offering a solution to the thread title.


I agree on the extra attack button, it's something I also suggestion in the fatigue meter thread that we have Combat, stealing and raiding attack buttons. The stealing and raiding would not effect the fatigue & Nox meters and doing very little damage/kills, while the Combat button would do normal damage/kills, auto-war and count on the Nox/Fatigue meters.

Re autowar, I think this should also kick in on sabs and planet thefts as those are clearing acts of aggression.

The Quadrants idea is interesting, but it's only really good for running away, and even then you could be pursued from one quadrant to another unless it had size limits or a points based account strength system to limit who could enter different quadrants. Also splitting the server between multiple quadrants would restrict farming.
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SpoilerShow
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971

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