Alliance Command Suggestions

Buddha
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Re: Alliance Command Suggestions

Dubby_CompGamerGeek2 wrote:
Nimras wrote:The alliance leader should not be replaced at any chance.

Because that means we can see hostile take overs if they are able to even if you count on the be gone.

Lets say the leader loose his internet that has happen to me.

I had no chance for 6 weeks to get online AT all.

Now with this update that means someone else could take my spot and disband the alliance.



So I've reconsidered my thoughts on voting... and I'm now against it...

and I've editted my posts to reflect this. :-)


However, I get the impression that you saying that you don't trust the 2iC to do what's best for the alliance?

because the 2iC can set war on TDD and Omega Allegiance at the same time, and I'm pretty sure that isn't much better than having the power to disband the alliance... indeed, it could be much worse.

also... there are usually legitimate options to use computers that belong to internet cafes, libraries, schools, etc. to get online... and go to gatewars.


No what i am saying is 2ic and 3ic is the 2 people that can be replaced if they go awhall.

I see no problem in if they go awhall including the leader that one of those 2 spots get changed by vote.

I trust my 2ic and 3ic 100%.

But i just do not wanna see a hostile take over of the alliance which end in disbantion.
RedneckRebel
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Re: Alliance Command Suggestions

the best way to set it up is if the ACO is gone without logging in within a certain amount of time say 2 or 3 weeks then the 2ic gets to use the same Functions as ACO til ACO returns
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Buddha
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Re: Alliance Command Suggestions

RedneckRebel wrote:the best way to set it up is if the ACO is gone without logging in within a certain amount of time say 2 or 3 weeks then the 2ic gets to use the same Functions as ACO til ACO returns


M8 2ic has all the same features as the ACO beisde 1 feature.

The disband button last time i checked.

So basicly if i recall right and thats the one then i see no issue.

I might recall wrong but it is like 1 or 2 things the ACO has over the 2ic.
Dubby_CompGamerGeek2
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Re: Alliance Command Suggestions

As the 2iC, and acting ACO of The Magnificents,

allow me to illuminate for you:
(as I have for everyone who has read my related suggestion posts carefully.)


The Mags lead our house.

I can not boot any other alliance from our house:
farms, or troublemakers against friends, allies, or officers.

which means I can not effectively threaten anyone in our house,
(should the need arise.)

I can not name my own replacement...
thus vacation mode for myself is practically out of the question except in emergencies, at least until the ACO returns from his extended holiday...



See, ATM the brand new 3iC functioning player is not even allowed to invite or boot members...

so if I leave temporarily, to say, vendetta, or threaten, or whatever... there is no one to
a) invite me back...
b) function as anything but a normal member...

until Jason allows the 3iC access to the Alliance Command Page,
which will give them the ability to spend the bank, and perhaps declare war & hostile settings... and perhaps change the alliance vote for leader.


Thankfully, our alliance does not allow unsolicited members to join,
because the only one with the ability to change that setting is the ACO.

I think it's past time for me to acquire the ACO's cell number. :P
Buddha
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Re: Alliance Command Suggestions

Dubby_CompGamerGeek2 wrote:As the 2iC, and acting ACO of The Magnificents,

allow me to illuminate for you:
(as I have for everyone who has read my related suggestion posts carefully.)


The Mags lead our house.

I can not boot any other alliance from our house:
farms, or troublemakers against friends, allies, or officers.

which means I can not effectively threaten anyone in our house,
(should the need arise.)

I can not name my own replacement...
thus vacation mode for myself is practically out of the question except in emergencies, at least until the ACO returns from his extended holiday...



See, ATM the brand new 3iC functioning player is not even allowed to invite or boot members...

so if I leave temporarily, to say, vendetta, or threaten, or whatever... there is no one to
a) invite me back...
b) function as anything but a normal member...

until Jason allows the 3iC access to the Alliance Command Page,
which will give them the ability to spend the bank, and perhaps declare war & hostile settings... and perhaps change the alliance vote for leader.


Thankfully, our alliance does not allow unsolicited members to join,
because the only one with the ability to change that setting is the ACO.

I think it's past time for me to acquire the ACO's cell number. :P


M8 here is what i wanted a 2ic and 3ic to be able to do.

EVERYTHING BUT DELETE ALLIANCE, pick ACO plus the next step..

Meaning house issues they can do, invites they can do.

2ic can make another 2ic and pick a new 3ic.

3ic can pick a new 3ic thats it.

Thats what i saw and wanted for my 2ic and 3ic.

That they can't do that is a disgrace.

I will keep stating the only role in the alliance that can't be voted off or removed in case of absent is ACO.

But the rest is open house in case its needed and with all the abilitiese of the ACO minus deleting the alliance or pick new ACO they would be fine.
Dubby_CompGamerGeek2
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Re: Alliance Command Suggestions

=D>

now all we need is to get Jason to see things our way... :smt047
Buddha
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Re: Alliance Command Suggestions

Dubby_CompGamerGeek2 wrote:=D>

now all we need is to get Jason to see things our way... :smt047


Esactly and finally we got the misunderstandings between us handled lol.

Now i just need to mass you ingame as per the agreement of when we reach and agreement lol
Dubby_CompGamerGeek2
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Paul, Paulie Boy!, Paulie, PAULIE!!!, PAULIE BOY!!!, Paul James, etc.
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Re: Alliance Command Suggestions

:lol:

only if the JTest account sends me a large broker... :smt047
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