BMMJ13 wrote:Nimras wrote:Sarevok wrote:Proportion of costs is not balanced.BMMJ13 wrote:My point is why should it be cheaper? You have merlins already, why does defenses have to be untouchable as well.Sarevok wrote:This is true. However, my point was. If you can mass someone with your fleets, 2-3 times, then in most cases, the costs to the defender, are greater then the building and repairing costs of the aggressor
No but neither is Merlin but your not working to change that are you :p.
I must agree with Nimras. As long as those with planets have merlins, which give the ability to protect a planet from anything and still get stats and limited only by your ability to continue to merlin the planets, actual defenses should not be cheap to build else everyone will build defenses that are impossible to take. Currently there are many planets which are close to impossible to take, as well as some which are only takable by a few people. It should not cost as much to mass a planet as it does to build the defense as that defenses is providing more benefits than fleets do and if people really want their planet to be safe they should use the in game merlin system or build the defense higher to stop people.
It should not cost as much to mass a planet as it does to build defenses ummm yea thats some balance there isnt it, you can mass as many planets as you want with your fleets, and the defender will lose up to 10x what you mass ( given 10 planets ) where its true that the planets with ultra defenses on them, cost a fortune to mass, the balance to this would be to change the resell value of fleets again, a nice 50% even on resale means that you just massed up to 10 planets to be stolen but at a cost of 50% of what you invested to mass them.