Technology

Suggestions for changes, additions, or removals from Stargatewars: Origins
Chong089
Fledgling Forumer
Posts: 202
Joined: Fri Jan 16, 2009 4:58 am

Re: Technology

what about implementing a scientist system, and then you on the technology page you can assign the scientist to research different stuff,

Eg of Techs
Attack Weapons
Defense Weapons
Mining Tools (increases Income)

So say 1 scientist takes, 0.1% a tick, and you need 100% to get the New tech ability which is then purchable. Obviously the higher the level goes the less Percentage the scientist do, but the more you would have to train into it, to get it faster.

/comment?
User avatar
Mr Nice Guy
Forum Expert
Posts: 1333
Joined: Tue Oct 16, 2007 4:49 pm

Re: Technology

Cool idea. I played games with this kind of things and it works fine. To aply here could be a lil bit hard but nothing too far from what other changes can be i am sure. But make a maximun number of scientits like 5% of your total army. Why cause that way you avoid a huge dude get too far faster than the others. and maybe if possible untrainable units... :lol:
Image
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: Technology

Vote 1 for good idea.
Post Reply

Return to “Development and Suggestions”