Variable naq hit BS get rid of it.

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adminGary
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Re: Variable naq hit BS get rid of it.

The number of units lost is a random percent of your units. Whether or not you loose units is based on a formula that takes into account the difference of your spy and their anti spy action.

Generally, if you cannot see their army size, or treasury, you will loose units on a recon mission, but this is not always the case.
Seaborgium
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Re: Variable naq hit BS get rid of it.

i never spy unless i can see both.

But i didn't know about teh AC taken into effect.

I have someoen to go play with who thought he would be funny.
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Re: Variable naq hit BS get rid of it.

I havent spied since week one when a successful spy cost you 10% of your covert agents LOL.
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adminGary
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Re: Variable naq hit BS get rid of it.

Lore, that was nearly two months ago XD
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semper
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Re: Variable naq hit BS get rid of it.

Ive not touched the espionage buttons since week one either. So I am with Lore there...

you make it too costly to use Gary! :lol: This galaxy has the worse spies ever imagined... they're no James Bond's like the spies in main SGW.

However, if you are right, and (I wait for your answer to Su's post...), then I am fine with a minimum of 75%.
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Seaborgium
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Re: Variable naq hit BS get rid of it.

well my account is being walked on by covert attacks and from what i can tell mine are higher....
arkangel13
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Re: Variable naq hit BS get rid of it.

well doesnt seem to be changing so lock this thread someone.
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adminGary
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Re: Variable naq hit BS get rid of it.

I haven't had a chance to look at the code as of yet. I'll get to it as soon as I can.
arkangel13
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Re: Variable naq hit BS get rid of it.

my thought is 0 def u get all naq no matter what alert level is but thats just my opinion
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Re: Variable naq hit BS get rid of it.

and successful recons = no losses

one or the other, either encourage recons or make them risky. Not both.
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