Changes

Suggestions for changes, additions, or removals from Stargatewars: Origins
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adminGary
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Changes

Ok, Yes, you've all been busy while I was gone.
So Origins needs a pick me up. This is my list, let me know if you think I've missed something, or got something wrong.

    Alliance overhaul
    -Fix up the alliance fee system.
    -Alliance wide PM's.
    -Better alliance command center link.
    -Elect new alliance leaders.
    -might add a 'friend or foe' marking for players of friendly/neutral/hated alliances
    -might add a list of recent attacks on members of the alliance. (will look at adding a fee for this)

    Game Functions
    -Increase Rested AT
    -will look at increasing damages to defence
    -will look at lowering repair costs

    Old accounts.
    Will look at 'vacationing' any player who has not logged in for 4-6 months.
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Juliette
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Re: Changes

I think you got them all right there.. :)
Good to see you again. ;)
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Chong089
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Re: Changes

I see serveral of my ideas up there Gary,
Look all good, i got some more, il post some more things up.
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adminGary
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Re: Changes

Yes, vacation was good, I had such a good time. Now I'm home, it's not going to snow on me anymore... and I can get back to bug fixing.
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Q Man
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Re: Changes

very nice, should improve the game!
still, so few active players....
I grew up on the street. No, not the hood, the Sesame Street.
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admin wrote:[23:50] * ~adminHere loves Q_Man
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~Nemisis~
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Re: Changes

Only idea i see having issue is vaca mode of inactives,mark this down as me saying this,at some point ill get to say i told you so:

"putting inactives on vaca mode will force active farming of active accounts and will result in even more players leaving as the naq becomes less available more will be attacked via def removal ect to aquire said naq."

not tryin to shoot an idea down here just stating a fact as the naq begins to drop off.

and good to see you back gary vacation is good for the soul.
k thx bye :smt006
~Vengeance Of Origins
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adminGary
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Re: Changes

:) Now I just have to get used to working again.
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adminGary
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Re: Changes

Alliance fees will start at 10,000 per person and increase over a few weeks to 100,000 per person so that people will become used to this new fee system.

If you do not pay your alliance fees your alliance is not disbanded but rather becomes inactive, new members will not be able to join or apply and you will not have access to the alliance lists or your alliance homepage till you pay your fees. Fees will not accumulate over time, if you fail to pay your fees, next week you will not have to pay the fees twice, since you have not had access to the alliance homepage.
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~Nemisis~
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Re: Changes

are we gunna loose what we already have:
Status:
Liaison Funds: 3,285,110 of 0 required Naquadah

and for the fee is it per person,of just the ammount shown,eg:
if my alliance fees are 4 mil
i put in donation of 4 mil the fee is payed correct?

BTW speed tabs ROCK!
now all we need is one to assassinate :smt077
~Vengeance Of Origins
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adminGary
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Re: Changes

You will not loose the money you already donated.
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Re: Changes

speed Tabs FTW!!!!
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adminGary
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Re: Changes

Rested turns rewarded for players who do not use their normal attack turns has been increased from 3 per tick to 8.

Attack weapons repair costs have been decreased by an additional 10 percent (down to 70 percent of the original values).
Defence weapons repair costs have been decreased by 20 percent (down to 80 percent of the original values).
Lore
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Re: Changes

I feel you have made a grievous error in the speed tabs.

Attack this target with 15 turns, will not remove you from PPT


WHY? What possible reason would give you the idea to allow a situation for 1 person to be able to attack another, and not be retaliated against. This means you can not fight back, sabb, or do anything to someone massing you or your alliance. All you can do is sit and watch.

Without a good explination to your train of thought I feel this is the single worst update to origins and need removed immediately.


*EDIT*
Just noticed this from Nigatsu
Nigatsu_Aka wrote:It displays: "Attack this target with 15 turns. \n Will not remove you from PPT."

Click it... then it will pop up the attack/spy page in which you must explicitly confirm that you want to exit PPT. :)
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Lore
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Re: Changes

I edited SS
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Rn5ho
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Re: Changes

might be a bug or is meant that it will put you on a page where you need to type in turns to attack, like it does in SGW, so it may mean that you're not automatically set off PPT but you can't attack either

edit: is confirmed what i thought it was :P
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