Quantum dead?

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GanjaDemon
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Quantum dead?

Post by GanjaDemon » Tue Sep 26, 2017 2:44 pm

Hey

Is Quantum dead for good now or have I missed something?

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Clockwork
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Re: Quantum dead?

Post by Clockwork » Wed Sep 27, 2017 9:07 am

No, it is not dead.

The move to a new servers highlighted a few compatibility issues, as with main / ascended. Those have been addressed and the next quantum era should be coming soon.
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Re: Quantum dead?

Post by Bilbao Pan » Thu Sep 28, 2017 8:57 am

good to know. any idea when it would start?

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Re: Quantum dead?

Post by Support » Thu Sep 28, 2017 10:32 am

Reworking should be finished first - accessible, integrated and mobile friendly.
Given that project needs to be done simultaneous to other tasks, planned completion date is a rough month from now.

Start date for the new round scheduled for end-of-year 2017, 90 day era.

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Re: Quantum dead?

Post by lilith » Sat Sep 30, 2017 11:07 pm

Would love to play, but not if it'll be last wave with 8 active players.

Maybe think of an incentive to get more people from Main to join??
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Tok`ra
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Re: Quantum dead?

Post by Tok`ra » Sat Oct 21, 2017 12:02 am

Be cool if next Q wave went oldschool SGW, no MS, no supers, no AC, no nox, no raiding, no lifers, no market, have it be like main when main was new.
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Re: Quantum dead?

Post by lilith » Sun Oct 22, 2017 12:27 am

That's what Origin is there for.
Besides, Quantum is supposed to be fast paced with plenty of AT and plenty of naq to go around.
Tok`ra wrote:
Sat Oct 21, 2017 12:02 am
Be cool if next Q wave went oldschool SGW, no MS, no supers, no AC, no nox, no raiding, no lifers, no market, have it be like main when main was new.
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Re: Quantum dead?

Post by Tok`ra » Mon Oct 23, 2017 10:54 pm

lilith wrote:
Sun Oct 22, 2017 12:27 am
That's what Origin is there for.
Besides, Quantum is supposed to be fast paced with plenty of AT and plenty of naq to go around.
Tok`ra wrote:
Sat Oct 21, 2017 12:02 am
Be cool if next Q wave went oldschool SGW, no MS, no supers, no AC, no nox, no raiding, no lifers, no market, have it be like main when main was new.
Its also meant to reset every 90 days, allowing for such things.
Bad Wolf wrote:Tok`ra YOU ARE BANNED FROM THESE FORUMS STOP POSTING.
Ferra wrote: Oh **Filtered** a wild tokra
Ferra wrote:your brutally honest and morally sound
Support wrote:I still find myself occasionally just .. glibly concluding that I'm talking to one of the (if not the) biggest trolls of SGW. :P

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Re: Quantum dead?

Post by Support » Mon Nov 06, 2017 1:02 pm

Parameters not met. Launch postponed.
Support wrote:
Thu Sep 28, 2017 10:32 am
Reworking should be finished first - accessible, integrated and mobile friendly.
Given that project needs to be done simultaneous to other tasks, planned completion date is a rough month from now.

Start date for the new round scheduled for December 25th, 90 day era.

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Re: Quantum dead?

Post by Seaborgium » Mon Dec 11, 2017 5:26 am

Support wrote:
Mon Nov 06, 2017 1:02 pm
Parameters not met. Launch postponed.
Support wrote:
Thu Sep 28, 2017 10:32 am
Reworking should be finished first - accessible, integrated and mobile friendly.
Given that project needs to be done simultaneous to other tasks, planned completion date is a rough month from now.

Start date for the new round scheduled for December 11th, 90 day era.
I think today is Dec 11th

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Re: Quantum dead?

Post by Support » Mon Dec 11, 2017 5:44 am

Launch date conditionally amended to 25th.
Will evaluate launch parameters by Dec 18 to determine feasibility.

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Re: Quantum dead?

Post by Seaborgium » Mon Dec 11, 2017 6:07 am

Support wrote:
Mon Dec 11, 2017 5:44 am
Launch date conditionally amended to 25th.
Will evaluate launch parameters by Dec 18 to determine feasibility.
:(
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