Anyway - I listened once, and *MAY* even do it again if you want to comment on the release
Cheers
j.
Attack / Massing / Alliance Gifts Changes
The Following changes were all made to bring power back to 'massing' (multiple attack on enemy to bring down their defence) -- which was done in favor of reducing sabotage.
1) Phasing maximum (pre realm alert settings) from 200 to 250 attack turns used on you. So accounts will now take longer to phase out, stopping any further attacks on their realm for a time...
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), up from a single multiply of base times members/5. It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
5) 7% drop in base attack unit death rate





























for admin.





