mercs/army size
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Re: mercs/army size
wow ... been under impression for ages that mercs did not count at all in army size
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Re: mercs/army size
Untrained Mercs don't and never have as they have no purpose.ƒëmmë ƒatalë wrote:wow ... been under impression for ages that mercs did not count at all in army size
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Re: mercs/army size
Well I rather like the idea that when you reach plague that drives your officers away.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.
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Re: mercs/army size
i rather like the idea of creating some kind of standard procedure for updates to stop **Filtered** like this happening time after time.
1. Update is suggested and posted on the forums for all to comment and post their opinions on it.
2. Update is brought to Jason's attention, who has to read the whole thread and take time to think about it.
3. Jason decides on the update and implements the final version
4. feedback is posted on the new update, which Jason has to read and acknowledge and make an informed decision on the future of the update.
something like the above possibly fine-tuned.
1. Update is suggested and posted on the forums for all to comment and post their opinions on it.
2. Update is brought to Jason's attention, who has to read the whole thread and take time to think about it.
3. Jason decides on the update and implements the final version
4. feedback is posted on the new update, which Jason has to read and acknowledge and make an informed decision on the future of the update.
something like the above possibly fine-tuned.
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Re: mercs/army size
Rocky wrote:i rather like the idea of creating some kind of standard procedure for updates to stop **Filtered** like this happening time after time.
1. Update is suggested and posted on the forums for all to comment and post their opinions on it.
2. Update is brought to Jason's attention, who has to read the whole thread and take time to think about it.
3. Jason decides on the update and implements the final version
4. feedback is posted on the new update, which Jason has to read and acknowledge and make an informed decision on the future of the update.
something like the above possibly fine-tuned.
Agreed, backroom updates proposed and implemented purely for the benefit of the few who have regular contact with admin is very very bad for the game.
A standard procedure that gives everyone the opportunity to consider the implications and post pro's & con's from every point of view would be the first step in getting better and fairer updates.
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: mercs/army size
Not to mention back-room updates are most of time bad updates lol (or nonsense in this particular case). I mean, did we cut the legs from the mercenaries to make them count as half a troop?
What was the point to update plague if after there's an update to enable to beat the plague by another way (and the cheapest way, the mercenaries)?
What was the point to update plague if after there's an update to enable to beat the plague by another way (and the cheapest way, the mercenaries)?
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Re: mercs/army size
Has it gone back to last update again?
Im not getting 1 merc = 1/2 uu to army count. I mean come on already, what the hells going on.
Im not getting 1 merc = 1/2 uu to army count. I mean come on already, what the hells going on.
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Re: mercs/army size
Check the game updates Bullseye. He changed it again.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.
Jedi~Tank
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Re: mercs/army size
Note that mercs NO LONGER count as half units in all army calculations...it felt wrong so lasted only a week that way Who wants to be half a afterall..
Apparently Admin realized that it was nonsense to make mercenaries half units. The generally negative feedback coupled with logic (efficiency of legs-cut mercenaries?) reversed the update I suppose.
Last edited by Cole on Thu May 12, 2011 4:51 am, edited 1 time in total.
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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Re: mercs/army size
Admin really should be more communitive about this **Filtered**
I understand that not everyone is gonna like updates and changes, but at least tell people what the hell you doin.
I understand that not everyone is gonna like updates and changes, but at least tell people what the hell you doin.
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Re: mercs/army size
Fine tuning. Not every last minor detail needs to be communicated. (I'll repeat from earlier though: this kind of tweaking is best tried on Beta first..)Iƒrit wrote:I understand that not everyone is gonna like updates and changes, but at least tell people what the hell you doin.
Was a rather easy thing to change back. Just a number; when the status quo at the top showed signs of changing, it required a logical fix. So back to 1:1. Good day.Bullseye wrote:Has it gone back to last update again?
Im not getting 1 merc = 1/2 uu to army count. I mean come on already, what the hells going on.
Communication is great; but admin communication is a privilege. Attend IRC meetings. Admin is really accessible.
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Re: mercs/army size
Juliette wrote:Fine tuning. Not every last minor detail needs to be communicated. (I'll repeat from earlier though: this kind of tweaking is best tried on Beta first..)Iƒrit wrote:I understand that not everyone is gonna like updates and changes, but at least tell people what the hell you doin.
Communication is great; but admin communication is a privilege. Attend IRC meetings. Admin is really accessible.
yea I agree, we should be left in the dark on admins thoughts and changes. I like surprises
And how often is admin on IRC? or does he show up there quiet a bit to chat? One day a week for 2 hours or so, is not "really accessible".
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Re: mercs/army size
he also made another slight change other than the merc one, plague is doubled every 300 mill over the limit now, as per 200 mill before, and 250 mill before that.
Last edited by stuff of legends on Thu May 12, 2011 3:13 pm, edited 1 time in total.
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Re: mercs/army size
Eärendil wrote:Iƒrit wrote:Juliette wrote:Fine tuning. Not every last minor detail needs to be communicated. (I'll repeat from earlier though: this kind of tweaking is best tried on Beta first..)Iƒrit wrote:I understand that not everyone is gonna like updates and changes, but at least tell people what the hell you doin.
Communication is great; but admin communication is a privilege. Attend IRC meetings. Admin is really accessible.
yea I agree, we should be left in the dark on admins thoughts and changes. I like surprises
And how often is admin on IRC? or does he show up there quiet a bit to chat? One day a week for 2 hours or so, is not "really accessible".
viewtopic.php?f=155&t=163224
Exactly. thanks for showing that Earendil. Admins is available for two half hour sessions a week. Which is what was defined as not really accessible It's appreciated, Admin J should never think that it's not appreciated, but it doesn't give a lot of time to run through things, which is why all so called minor changes should have a discussion forum thread so that all views can be put foward.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.
Jedi~Tank
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