Sab Alterations

To discuss, debate, suggest improvements on, or ask to rollback, enhancements released to the game.
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: Sab Alterations

Flavar wrote:If i were for super spies it would be more the other way arround.

Counter Intelligence agents, that only work in defence, but for that their power is increased.


That would only work if we went for the 'Linked Stats' suggestion, Att/Def linked, and Spies/Superspies linked, otherwise the 'train spies/ACers, sab/AC & untrain' will continue.
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
~Coyle~
Forum Addict
Posts: 3519
Joined: Fri Dec 23, 2005 2:19 pm
Alliance: Doom
Race: Irish
ID: 0
Location: Ireland (dublin)

Re: Sab Alterations

Sabbing was fine as it was, why not tackle snipers that damage there attack so you cant sab there tiny defense? Maybe if someone has damaged attack weapons you take a much bigger chuck per sab regardless of how many they have.
Image

Image

...what makes you think Tom can't hurt you? Guy's a genius :P He's walking around, a free man, with over a hundred child molestation charges on him - Daku
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: Sab Alterations

~Coyle~ wrote:Sabbing was fine as it was, why not tackle snipers that damage there attack so you cant sab there tiny defense? Maybe if someone has damaged attack weapons you take a much bigger chuck per sab regardless of how many they have.
Isn't this in effect? Whereby sabbing does damage based on the health of the weapon. so 1 full health weapon, or 2 50% damaged ones for the same power? Or am I mistaken?
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
User avatar
Clarkey
Multi Hunter
Posts: 14366
Joined: Tue Dec 27, 2005 4:23 am
ID: 0
Contact:

Honours and Awards

Re: Sab Alterations

Sarevok wrote:
~Coyle~ wrote:Sabbing was fine as it was, why not tackle snipers that damage there attack so you cant sab there tiny defense? Maybe if someone has damaged attack weapons you take a much bigger chuck per sab regardless of how many they have.
Isn't this in effect? Whereby sabbing does damage based on the health of the weapon. so 1 full health weapon, or 2 50% damaged ones for the same power? Or am I mistaken?
I believe (but I could be wrong) that the strength of the weapons only dictates which weapons will be destroyed first rather than how many would be destroyed.
Image ImageImageImage
User avatar
jedi~tank
Forum Zombie
Posts: 9936
Joined: Thu Jul 26, 2007 12:43 pm
ID: 0
Location: Creepin in the back door

Re: Sab Alterations

It effects the amount destroyed as well.
Image

Image

Image

"What I want to see is a tight knit group not a collection of people pulling in different directions"
Deni
~Coyle~
Forum Addict
Posts: 3519
Joined: Fri Dec 23, 2005 2:19 pm
Alliance: Doom
Race: Irish
ID: 0
Location: Ireland (dublin)

Re: Sab Alterations

Clarkey wrote:
Sarevok wrote:
~Coyle~ wrote:Sabbing was fine as it was, why not tackle snipers that damage there attack so you cant sab there tiny defense? Maybe if someone has damaged attack weapons you take a much bigger chuck per sab regardless of how many they have.
Isn't this in effect? Whereby sabbing does damage based on the health of the weapon. so 1 full health weapon, or 2 50% damaged ones for the same power? Or am I mistaken?
I believe (but I could be wrong) that the strength of the weapons only dictates which weapons will be destroyed first rather than how many would be destroyed.


yes it dictates how many are destroyed, but unless there is huge damage to the attack if doesn't make much of a difference
Image

Image

...what makes you think Tom can't hurt you? Guy's a genius :P He's walking around, a free man, with over a hundred child molestation charges on him - Daku
Post Reply

Return to “Discussion on Enhancements (ones already released)”