Bloodwar 'fixes/changes' (Oct29)
Posted: Tue Oct 29, 2013 12:29 pm
Some definitions:
Pre-Bloodwar: 4 hours 'chargeup' time prior to fighting
Bloodwar: 24 hours of (high intensity) fighting
(pre-)Bloodwar: 28 hours (complete cycle)
Ante: prize (10% of alliance bank 1 and 2)
Currently live in Beta; deploying to Live when appropriate.
1.) can't join/accept invite or quit an alliance in (pre-)Bloodwar -- No 'outside' reinforcements, no running away
2.) alliance leader(1/2/3) can't kick/invite players in (pre-)Bloodwar -- No 'outside' reinforcements, no mercy killing
3.) only active alliance members at the start of Bloodwar count towards Pop (those who drop from vacation into BW are prey -extra kills- for the enemy -> communicate!) -- 'inside' reinforcements; added firepower with the weakness of also providing your opponent with more to kill
4.) ante for Bloodwar is 10% of both alliance banks (down from bug 100%) -- Might go up if this proves to be insufficient incentive
5.) Emergency Temporal Shift (GloryPhase) and Double Strike (GloryStrike) cannot be renewed during the actual bloodwar -- Soldiers don't understand new realm, can't use 'advanced' tech (AB remains, for now) --> modified: now disabled during (pre-)Bloodwar. Full pacification achieved.
This is by no means a finished product - we realise that. While functional sub-updates will go through to Live regularly, the Beta server's version will be either at the same level or a step ahead.
If you want to test without risk to your Main account, please do so on Beta. The more results and feedback, as well as suggestions and other comments, the better the feature can become.
Pre-Bloodwar: 4 hours 'chargeup' time prior to fighting
Bloodwar: 24 hours of (high intensity) fighting
(pre-)Bloodwar: 28 hours (complete cycle)
Ante: prize (10% of alliance bank 1 and 2)
Currently live in Beta; deploying to Live when appropriate.
1.) can't join/accept invite or quit an alliance in (pre-)Bloodwar -- No 'outside' reinforcements, no running away
2.) alliance leader(1/2/3) can't kick/invite players in (pre-)Bloodwar -- No 'outside' reinforcements, no mercy killing
3.) only active alliance members at the start of Bloodwar count towards Pop (those who drop from vacation into BW are prey -extra kills- for the enemy -> communicate!) -- 'inside' reinforcements; added firepower with the weakness of also providing your opponent with more to kill
4.) ante for Bloodwar is 10% of both alliance banks (down from bug 100%) -- Might go up if this proves to be insufficient incentive
5.) Emergency Temporal Shift (GloryPhase) and Double Strike (GloryStrike) cannot be renewed during the actual bloodwar -- Soldiers don't understand new realm, can't use 'advanced' tech (AB remains, for now) --> modified: now disabled during (pre-)Bloodwar. Full pacification achieved.
This is by no means a finished product - we realise that. While functional sub-updates will go through to Live regularly, the Beta server's version will be either at the same level or a step ahead.
If you want to test without risk to your Main account, please do so on Beta. The more results and feedback, as well as suggestions and other comments, the better the feature can become.