Covert/Anti-Covert Rank separation

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Re: Automation prevention: Bank operations

goodie, because while I have experience many of these issues,
I've also experienced where captcha doesn't work, and allows access that is easier than intended...

For example, captcha function doesn't exist for most of a farm run, and then when it does, it has no image, just a checkbox, and then you're in... all night long...

perhaps the function is resetting itself after being broken for other people...
as it often occurs when there is a ton of naq out...

and then between 0:00 GameTime and 02:00 GameTime, someone's script tends to show up, and poof... in less than 5 minutes, all the good naq hits are gone.
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Covert/Anti-Covert Rank separation

(As per Updates)

As mentioned and discussed in other threads, covert and anti-covert ranks are now calculated separately. Total ranking uses these two separated ranks for the calculation.
This adds sub-optimal choices: in order to rank (important for GnR) you will need to consider the effect of AC. The update follows the same logic now applied to Alliance ranking - increasing tactical depth.

Until the first turn change after implementation the 'anti-covert rank' will display as "unranked".


Please report any issues here.
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Re: Covert/Anti-Covert Rank separation

Great update, this is going to make that high GnR area so much easier to get into <3
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Re: Covert/Anti-Covert Rank separation

Horrible for anyone ascending.

Take me. I Went from rank 12 to 343, now out of GNR. I'm ascending, have spent a ton on covert levels and now have to spend the same on AC, and lose it all?

I only have one ascension to do. Newbies have up to 25 so costs have just gone mad for them.

I think AC rank should just not count to total rank.
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Re: Covert/Anti-Covert Rank separation

well it's gonna take longer nothing else :smt050 . Just adapt :D
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Re: Covert/Anti-Covert Rank separation

I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.

Separate them sure but make AC not count to total rank
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Re: Covert/Anti-Covert Rank separation

people going old and not like change ha ha

i see how many ascended after the update #-o

for me is a great change only problem is with getting lifered and loose uu easy
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Re: Covert/Anti-Covert Rank separation

Andy! wrote:I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.

Separate them sure but make AC not count to total rank
^ agreed

You just doubled the cost of ascending. Which is already costly enough and alienates newer players.

Please revert it to combined. Changing it hasnt really benefitted the game imo.
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Re: Covert/Anti-Covert Rank separation

~Tziki~ wrote:
Andy! wrote:I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.

Separate them sure but make AC not count to total rank
^ agreed

You just doubled the cost of ascending. Which is already costly enough and alienates newer players.

Please revert it to combined. Changing it hasnt really benefitted the game imo.
I disagree, i'm rank 18 with 35 covert and 36 ac with a 4t ms. I'm still within 5 gnr. Not many new guys could get within this rank with just one rank. Nothing has changed accept holding gnr in war.
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Re: Covert/Anti-Covert Rank separation

Just one note about the change:
You could remove the "+" sign after the covert action value, as I think it lost its function.

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Re: Covert/Anti-Covert Rank separation

~Dä Vinci~ wrote:
~Tziki~ wrote:
Andy! wrote:I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.

Separate them sure but make AC not count to total rank
^ agreed

You just doubled the cost of ascending. Which is already costly enough and alienates newer players.

Please revert it to combined. Changing it hasnt really benefitted the game imo.
I disagree, i'm rank 18 with 35 covert and 36 ac with a 4t ms. I'm still within 5 gnr. Not many new guys could get within this rank with just one rank. Nothing has changed accept holding gnr in war.
And what is the cost of 0/0 to 35/36 with enough UU and weapons, to reach that rank?

Because a newer player who isnt sat farming constantly, will quickly lose interest in farming that UU and naq over and over, whilst ascending to build both cov and ac. As opposed to just farming enough for covert, or ac level.
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Re: Covert/Anti-Covert Rank separation

~Tziki~ wrote:
~Dä Vinci~ wrote:
~Tziki~ wrote:
Andy! wrote:I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.

Separate them sure but make AC not count to total rank
^ agreed

You just doubled the cost of ascending. Which is already costly enough and alienates newer players.

Please revert it to combined. Changing it hasnt really benefitted the game imo.
I disagree, i'm rank 18 with 35 covert and 36 ac with a 4t ms. I'm still within 5 gnr. Not many new guys could get within this rank with just one rank. Nothing has changed accept holding gnr in war.
And what is the cost of 0/0 to 35/36 with enough UU and weapons, to reach that rank?

Because a newer player who isnt sat farming constantly, will quickly lose interest in farming that UU and naq over and over, whilst ascending to build both cov and ac. As opposed to just farming enough for covert, or ac level.
New guys ascending mainly only hit gnr 2, you only need 30-34 covert and higher AC to be within that range. Probably not even that. Hardly much of a cost. Hitting 5 gnr will be harder, I can agree there.
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Re: Covert/Anti-Covert Rank separation

bad idea.
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Re: Covert/Anti-Covert Rank separation

The ascending problem really isn't that large a problem. I've ascended 9x now, all within 4 days of each other, 5 at the most. I have one more to do, then there is a 14 day cool down. I have the following saved in my personal log from the help section as a reference for myself,
Ascension Point Breakdown

Current Ascension level effect:
Level 0-9: 2.5x regular Glory and Reputation
Level 10-19: 1.5x regular Glory and Reputation
Level 20-25: 1x regular Glory and Reputation

Glory and Reputation per Rank
1: 15 Glory and Reputation
2 - 18: 5 Glory and Reputation
19 - 62: 2 Glory and Reputation
63 - 320: 1 Glory and Reputation
So with the multiplier and the rankings, it's so easy to ascend every 4 days, costs me around 50t a shot, I farmed my bank to 505t in about a week and haven't farmed in 1-2 weeks now and with the free 22t naq and 11k AT every time, which i sell for 50-70t, means my acensions literally pay for themselves.

Fact is, there isn't enough people playing this game to make it hard to ascend. I need to be top 320 to get 1 GnR then I get a X multiplier to that, meaning that I always have all my GnR saved before the 14 day mark. Hell, my 50t jumps get me top 50 normally and I make 5 GnR a turn and do it in 4 days like I say.

This update makes absolutely no difference to low level players like myself who are ascending.

TL;DR

The x multiplier for low ascended acc's added with low player base of game means its still v v easy to ascend.
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Prior - Prophet - Messiah - Incarnate - LG - LG2 - LG3 - LG4 - LG5 - Ancient God - Elder Ancient - God Ancient God of Legend - Immortal Ancient God - Timeless Ancient God - Prince of Timeless Ancient Gods

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Re: Covert/Anti-Covert Rank separation

~Tziki~ wrote:
Andy! wrote:I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.

Separate them sure but make AC not count to total rank
^ agreed

You just doubled the cost of ascending. Which is already costly enough and alienates newer players.

Please revert it to combined. Changing it hasnt really benefitted the game imo.
+1
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