Era 14- Quest for Happiness

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Re: congrats era 13 - welcome to 14- quest for happiness

ok - if for no other reason that perception - gambling is all gone...
as for the if they are at war with you -- the loss of happiness is reduced to 10% of the normal loss of happiness now...its a fair point.
lucky you can see if a player is at war with you via their stats page :)

HippyFool wrote:Hmm this wave looks good and creative :-D

...I dont like that gambling is still in it...I mean last wave i came 2nd by a long way and i didnt farm a single day...I simply logged on in the morning, gambled 10 times, spent a bit and then logged off and waited for the next day..

If someone needs more naq...Go and farm!

As for the UU lottery...that is probably the most horrible thing ever lol - it just gives a ridiculous advantage to anyone who wins.

So personally i think all gambling stuff should be removed - but apart from that this wave looks great :-D I look forward to playing it!
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Re: congrats era 13 - welcome to 14- quest for happiness

What about if both parties are in war and u mass ur enemy...can the happiness go up then cause u did a considerable amount of damage to the enemy, making your own realm more fearfull? Well I just want to mass without making my population suicidal :-D

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
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Re: congrats era 13 - welcome to 14- quest for happiness

Neimenljivi wrote:What about if both parties are in war and u mass ur enemy...can the happiness go up then cause u did a considerable amount of damage to the enemy, making your own realm more fearfull? Well I just want to mass without making my population suicidal :-D

~Jack

far as i can tell you will need Politicians to offset the unhappiness caused by war. They are kinda like supers, but they don't do anything except spin BS to make your army happier...they can be killed by attacking as long as the enemy defense is down, once the enemy defense is down the remaining enemy troops push the politicians to the battle front to try and talk you out of massacring them :lol:

I gotta say i love the idea in principle, won't be long and we can find out how it works in game :)
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Re: congrats era 13 - welcome to 14- quest for happiness

Yeah but then I'll have to have 10% of my army trained as politicians all the time :shock: Oh well who cares :-D

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
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Re: congrats era 13 - welcome to 14- quest for happiness

nobody really WANTS politicians around...but considering the number every society has - they must be good for something ;)
'a necessary evil' ;) and really - who does not love being lied to?? its a secret pleasure, i am sure..

Neimenljivi wrote:Yeah but then I'll have to have 10% of my army trained as politicians all the time :shock: Oh well who cares :-D

~Jack
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Re: congrats era 13 - welcome to 14- quest for happiness

Well it looks interesting,

However what's to stop someone from getting a Multi, and having them mass YOU.

Being defended the WHOLE time.

Heck what's to stop you from having someone be paid to do it. * legal that way*.

Second, is it depending on the number of turns used or not?
It may make a differents, since that means they can just use 1 turns and get it done.
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Re: congrats era 13 - welcome to 14- quest for happiness

yes it is based on turns used...
and i am watching for such tactics - keep in mind though the +/- 10 is fairly minor compared to other ways to gain or lose happiness...so it would take quite a few multies (or paid friends) to make any real difference, and i'd likely catch it in this case, so the risk is account deletion for a minor benefit....

High Empty wrote:Well it looks interesting,

However what's to stop someone from getting a Multi, and having them mass YOU.

Being defended the WHOLE time.

Heck what's to stop you from having someone be paid to do it. * legal that way*.

Second, is it depending on the number of turns used or not?
It may make a differents, since that means they can just use 1 turns and get it done.
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Re: congrats era 13 - welcome to 14- quest for happiness

Query2 failed: Unknown column 'happinesss' in 'field list'Query2 failed: Unknown column 'happinesss' in 'field list'
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Re: congrats era 13 - welcome to 14- quest for happiness

12:29 crazy 370 Naquadah stolen 15 0 0 9 16 details
12:29 crazy 1,334 Naquadah stolen 15 0 0 10 16 details
12:29 crazy 1,807 Naquadah stolen 15 0 0 12 16 details
12:29 crazy Attack defended 15 0 0 15 7 details
12:29 crazy Attack defended 15 0 0 21 9 details
12:29 crazy Attack defended 15 0 0 22 13 details
12:29 crazy Attack defended 15 0 0 28 13 details
12:28 crazy Attack defended 15 0 0 26 13 details
12:28 crazy Attack defended 15 0 0 31 16 details
12:28 crazy Attack defended 15 0 0 31 16 details
12:28 crazy Attack defended 15 0 0 22 6 details
12:28 crazy Attack defended 15 0 0 27 10 details
12:28 crazy Attack defended 15 0 0 28 13 details
12:28 crazy Attack defended 15 0 0 35 16 details
12:27 crazy Attack defended 15 0 0 19 6 details
12:27 crazy Attack defended 15 0 0 22 11 details
12:27 crazy Attack defended 15 0 0 22 9 details
12:27 crazy Attack defended 15 0 0 26 10 details
12:27 crazy Attack defended 15 0 0 28 12 details
12:27 crazy Attack defended 15 0 0 34 18 details
12:27 crazy Attack defended 15 0 0 34 6 details
12:27 crazy Attack defended 15 0 0 35 10 details
12:27 crazy Attack defended 15 0 0 35 14 details
12:27 crazy Attack defended 15 0 0 33 17 details
12:27 crazy Attack defended 15 0 0 16 7 details
12:27 crazy Attack defended 15 0 0 19 10 details
12:27 crazy Attack defended 15 0 0 20 12 details
12:27 crazy Attack defended 15 0 0 19 18 details
12:27 crazy Attack defended 15 0 0 19 17 details
12:26 crazy Attack defended 15 0 0 18 6 details
12:26 crazy Attack defended 15 0 0 22 10 details
12:26 crazy Attack defended 15 0 0 23 10 details
12:26 crazy Attack defended 15 0 0 24 11 details
12:26 crazy Attack defended 15 0 0 26 14 details
12:26 crazy Attack defended 15 0 0 25 18 details
12:26 crazy Attack defended 15 0 0 30 9 details
12:26 crazy Attack defended 15 0 0 30 14 details
12:26 crazy Attack defended 15 0 0 29 13 details
12:26 crazy Attack defended 15 0 0 28 12 details
12:26 crazy Attack defended 15 0 0 33 13 details
12:26 crazy Attack defended 15 0 0 34 17 details
12:26 crazy Attack defended 15 0 0 560 13 details
12:25 crazy Attack defended 15 0 0 532 14 details
12:25 crazy Attack defended 15 0 0 537 14 details
12:25 crazy Attack defended 15 0 0 526 18 details
12:25 crazy Attack defended 15 0 0 554 16 details
12:25 crazy Attack defended 15 0 0 526 3 details
12:25 crazy Attack defended 15 0 0 537 3 details
12:25 crazy Attack defended 15 0 0 548 6 details
12:25 crazy Attack defended 15 0 0 509 10 details
12:25 crazy Attack defended 15 0 0 504 10 details
12:25 crazy Attack defended 15 0 0 515 10 details
12:25 crazy Attack defended 15 0 0 509 10 details
12:24 crazy Attack defended 15 0 0 520 13 details
12:24 crazy Attack defended 15 0 0 537 13 details
12:24 crazy Attack defended 15 0 0 504 12 details
12:24 crazy Attack defended 15 0 0 526 17 details

NOT 1 damn thing changed, in the happiness scale.

So it's liked i figured.

Back to work!
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Re: congrats era 13 - welcome to 14- quest for happiness

the happiness doesn't update until turn change
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Re: congrats era 13 - welcome to 14- quest for happiness

how many 's' in happy? one too many, obviuosly :)
sorry - this was from a last minute update of 'if they are at war with you adjustement' (and obviously not tested)...

anyway - fixed...

High Empty wrote:Query2 failed: Unknown column 'happinesss' in 'field list'Query2 failed:
Don't make me use this!!!
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Re: congrats era 13 - welcome to 14- quest for happiness

LOL didn't you know ( i'm your breaker, beta tester!)

i've got no real problems with it.
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Re: congrats era 13 - welcome to 14- quest for happiness

i take that back!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


you got it set up that it takes 1000 away right now for a hit!
FARMING is going to SUCK!
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Re: congrats era 13 - welcome to 14- quest for happiness

1000 will be relatively less over time, as the naq gained grows...
everyone knows naq early has big returns.
so it is a game of 'upgrade all stats at cost of one, or keep one high at cost of all others...' --

basicly, means you cannot just ignore happiness :)

and it is only 1000 when you lose...100 when you win...



High Empty wrote:i take that back!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


you got it set up that it takes 1000 away right now for a hit!
FARMING is going to SUCK!
Don't make me use this!!!
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Re: congrats era 13 - welcome to 14- quest for happiness

Lol i know, however i was thinking, and GOD knows i'm scared now...

What if....

We needed to have the happiness to attack.

Meaning if you don't have the 1000 needed to attack you can't attack.

And it still is 1000.
Since i'm at a nice 93 happyness.
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