here comes..... 22 :)

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here comes..... 22 :)

Post by Forum » Sun Feb 14, 2010 1:29 am

ok - i feel bad. the last few eras i had big dreams, big plans, big big big....
then it flew away on me ... and what was left was not so good...

so - as much as i wanted a 'new shiny quantum' that would live up to my plans and dreams...this era i elected for a more realistic (although also a lot more work than i thought) quantumverse.
anyway -for those that stuck it out, congratulations!! you are surely the better for it ;) ... in particular to those that stepped up, and finished at/in the top!! you know who you are :)

anyway...
its 'main style' back -- so attack attacks; defenders defend; and everyone goes to the armory before a battle :) --and yes, motherships come along :)

now - the twist? yup, a biggy...

anti-matter weaponry. expensive upgrades. a 50% ante (attack vs. def) to come play...

these 3 things, the more I think on it, the more it will be a very strategic round. add to that a 'slower start' and the whole fear of losing out on the first day, if you miss the big farm, is gone too... gotta play to win :)

like usual, code is fickle (took last 2 hours to find one last bug!! which was why the stutter start...) -- so post the bugs. i do not think there will be too many, as ive been busy busy testing...but with anything new....and smart users ;)

so - hopefully this era will be the "finally the good times are back in quantum" era... if not, ive got a hunka anti-matter ready.....just put it in the server drive.. and ....

so - thank you for your patience to date, and hopefully everyone will enjoy a great era.

jason.
ps - 2am for me, so to bed for now. will catch up in the AM or early PM :)

also - i have made an 'easy reset' button, in case something goes drasticly wrong. if everything is smooth and fair, though, no need to press the button :) but hopefully people feel better knowing its an option....

also also -- any upgrades made during last 3 or 4 eras, are not necessarily here..although i did get a few of them..if there was an easy/quick/good upgrade that got 'rolled back' just let me know and maybe i can re-add it ... thats another issue with going back/forth in time/quantumversus...one leaves a lot of good stuff (ie code enhancements) behind, if one forgets to port it..
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Re: here comes..... 22 :)

Post by alucard110 » Sun Feb 14, 2010 1:38 am

looking forward to it Jason, thanks for letting us know whats going on..

*Woo Motherships*.. how i've missed them.

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Re: here comes..... 22 :)

Post by S1eepy » Sun Feb 14, 2010 4:18 am

Can't really test things out today, valentines. But I had a quick poke around, and if we've gone back to the old way... Can we have covert and anticovert rolled into one ranked stat again?
Makes the races fairer (35% bonus to 2 ranked stats is still a bit much)


Do all races get free banking? Or is it just the Gould who avoid the 5% fee?


I still don't understand how the antimatter affects battles, but I'm guessing that will be trial and error a bit later on, when we can fight.

The turns per attack have risen back to 15 (from 5) I take it the turn generation and turns available from the Market also increased? Although I kind liked the 5at bit.

Will military experiance be making an appearance? Or will we have to wait until the end of the era to see how we did in the Quantum Legends?

That's it for now, I'm sure I'll have another poke 2morow.. For now, back to the roses and chocolates.
Hope to see you around Admin
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Re: here comes..... 22 :)

Post by Scenester » Sun Feb 14, 2010 5:01 am

Bug number one, ''era22'' can be attacked?

@S1eepy ''The more anti-matter you bring, the more attack preparedness (attack turns) you use.''
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Re: here comes..... 22 :)

Post by S1eepy » Sun Feb 14, 2010 5:17 am

But if you send enough strike to do damage (50%of def) how much do you kill if you use antimatter? All the def? 2x normal 10x normal?
Does your strike need to be entirely made up of AM attackers to get the full bonus? Or just have one?
Are there any possible recriminations for using them?
The Anti-matter Weapons Systems Holders of Interdependent Technologies -- who enforce the limits of anti-matter technologies with the threat of deploying the only planetary scale anti-matter weapon (held by them) on the offending home planet

A chance of losing your strike? Defence? Both?
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Re: here comes..... 22 :)

Post by Dr. Daniel Jackson » Sun Feb 14, 2010 5:51 am

It does look promising, guess I'll find out as soon as I log in :-D
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Re: here comes..... 22 :)

Post by S1eepy » Sun Feb 14, 2010 6:39 am

I see we have realm alert back.
Thats something that I think was best removed. Keeps people more active or they get farmed.
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Re: here comes..... 22 :)

Post by renegadze » Sun Feb 14, 2010 6:43 am

The cost to sell def weps compared to the cost to sell attack weps is a way out, was that intentional?
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Re: here comes..... 22 :)

Post by S1eepy » Sun Feb 14, 2010 6:48 am

renegadze wrote:The cost to sell def weps compared to the cost to sell attack weps is a way out, was that intentional?

its been like that for a while. Costs more to sell strike weps.. Makes is expensive for people that just build strike weps, mass some1, then sell them
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Re: here comes..... 22 :)

Post by Neimenljivi » Sun Feb 14, 2010 6:50 am

:) Nice to see something good is being done to Quantum again, hope it stays like this and you continue your work here, Admin :)
I'll give this era a shot if there won't be any bugs, hope I'll have enough time for it :)

~Jack
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Re: here comes..... 22 :)

Post by HippyFool » Sun Feb 14, 2010 6:51 am

S1eepy wrote:I see we have realm alert back.
Thats something that I think was best removed. Keeps people more active or they get farmed.


+1
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Re: here comes..... 22 :)

Post by Neimenljivi » Sun Feb 14, 2010 7:09 am

SuperSaiyan wrote:
Neimenljivi wrote: :) Nice to see something good is being done to Quantum again, hope it stays like this and you continue your work here, Admin :)
I'll give this era a shot if there won't be any bugs, hope I'll have enough time for it :)

~Jack


its not possible to have no flaws, but as along as they are fixed in a timely manner I'm happy :)


Yep if that timely manner is improved now then I agree :)

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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
Name: S1eepy [ TheCheekyChickens ]
{Banned}
2012 Awards awarded to me:
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Re: here comes..... 22 :)

Post by jabujabu » Sun Feb 14, 2010 3:06 pm

i just got an anti matter specialist...

why does it get corrupted into an attack drone?

i can also train that drone into a clone...
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Re: here comes..... 22 :)

Post by Forum » Sun Feb 14, 2010 4:21 pm

updates page is updated, but here are some quick answers:
all races get equal banking - 10% ...
race stats updated, but the 5 rankings remain (att/def/cov/ac/ms)
antimatter costs 440k naq and 50 units to setup a specialist. when you have >50% of an enemy def in attack, they hit. each kills 100units, in order of att merc;def merc; att sold; def sold; ac; miner; uu -- each 10 you take, adds one turn to your attack requirements. on defense, they just hit. obviously they only kill what was sent though. i am also debating a 'sabotage' option to remove them from def....easy enough to do but thinking the strategy of allowing it. it is kindof a nice 'suprise' for visitors....although you can spy them...
covert level i will think of removing -what is other opinion on this (ie the ones being attacked ;) )
15 turns is back, yes. everything is back to 'base 15' from 'base 5' in the last few eras.
ME not 'active' in era yet. only in legends....this era it will stay that way.

will keep my updates page updated, as i do fine tunes or fixes...going through lists today, fixing what comes up.

S1eepy wrote:Can't really test things out today, valentines. But I had a quick poke around, and if we've gone back to the old way... Can we have covert and anticovert rolled into one ranked stat again?
Makes the races fairer (35% bonus to 2 ranked stats is still a bit much)


Do all races get free banking? Or is it just the Gould who avoid the 5% fee?


I still don't understand how the antimatter affects battles, but I'm guessing that will be trial and error a bit later on, when we can fight.

The turns per attack have risen back to 15 (from 5) I take it the turn generation and turns available from the Market also increased? Although I kind liked the 5at bit.

Will military experiance be making an appearance? Or will we have to wait until the end of the era to see how we did in the Quantum Legends?

That's it for now, I'm sure I'll have another poke 2morow.. For now, back to the roses and chocolates.
Hope to see you around Admin
Don't make me use this!!!

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Re: here comes..... 22 :)

Post by Forum » Sun Feb 14, 2010 4:29 pm

i show you as having 1 def drone, yes, one attack clone, yes. but also one AMS (AntiMatter Specialist)
was it a wrong message when you bought, or did you buy 2 untis at a time, and got only one message, or???

I get this when i train a def unit and an AMS:
"1 Defense Spider trained for 3,000 Naquadah
1 Unassigned Spider corrupted into Armed Anti-Matter Specialist for 443,000 Naquadah"

ahhh - i see.... wrong number of units. ok: here is new message...

"1 Defense Spider trained for 3,000 Naquadah
443,000 Naquadah spent and 50 Unassigned Spider died, training and equiping 1 Armed Anti-Matter Specialist"

jabujabu wrote:i just got an anti matter specialist...

why does it get corrupted into an attack drone?

i can also train that drone into a clone...
Don't make me use this!!!

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