Re: here comes..... 22 :)
Posted: Wed Feb 17, 2010 11:02 pm
Ace1102 wrote:
Should lose one or the other, have a galactic alert level or have 5 attacks in 30 seconds, but don't have both... its silly
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Ace1102 wrote:
Should lose one or the other, have a galactic alert level or have 5 attacks in 30 seconds, but don't have both... its silly
Ace1102 wrote:2 more things I have noticed over this era, apart from the AMS thing that is muchly annoying at this point of the game...
The idea behind the AMS is good, but it needs a little more refinement, ie, AMS should not be deploying from a defending army, and able to kill miners on the attacking army...
Honestly, I NEVER bring my miners out to battle, so how the hell are defending AMS's able to reach my home planet to kill miners...
Anyway, the 2 things I have issue with now;
1) How to calculate top UP, there is no pop-up over the total/day UP anymore, this is something that needs to come back... we all NEEEEDS it...
2) You've left the galactic alert level thingo in place, but you've also hit us with another 'unseen' alert level device, you cannot attack ANYTHING more then 5 times in 30 seconds...
That is total crap, so not only can someone go on critical and you cant attack them more then xx in xx seconds, you cant even attack/farm anybody more then 5 times in 30 seconds as an extra incentive to not use your AT's...
Should lose one or the other, have a galactic alert level or have 5 attacks in 30 seconds, but don't have both... its silly
Apogryph wrote:
I do, however, agree with you that the attack delay thing is retarded.
jabujabu wrote:Apogryph wrote:
I do, however, agree with you that the attack delay thing is retarded.
what is wrong with it?
keeps you active...and allows for the defender during massings to actually have a chance...
Thade wrote:Is there anyway we can get AMS to only go off if there are at least 100units to kill? I can see someone untraining all their AC using a few 1ATs (with only 1 attack soldier trained) to clear your AMS and then massing you after the AMS are gone. Rather cheap and exploitive as the AMS are just wasted then (killing 1+ units).
Apogryph wrote:jabujabu wrote:Apogryph wrote:
I do, however, agree with you that the attack delay thing is retarded.
what is wrong with it?
keeps you active...and allows for the defender during massings to actually have a chance...
having realm alert and an attack delay is pointless. Also, in this wave, neither of them will make a shred of difference as someone can remove your entire defence in 1 hit and there is nothing the defender can do about it.
jabujabu wrote:Apogryph wrote:jabujabu wrote:Apogryph wrote:
I do, however, agree with you that the attack delay thing is retarded.
what is wrong with it?
keeps you active...and allows for the defender during massings to actually have a chance...
having realm alert and an attack delay is pointless. Also, in this wave, neither of them will make a shred of difference as someone can remove your entire defence in 1 hit and there is nothing the defender can do about it.
remember...you need at least half their defense for any AMS to launch
AND defense supers can't be destroyed...
Ace1102 wrote:2 more things I have noticed over this era, apart from the AMS thing that is muchly annoying at this point of the game...
The idea behind the AMS is good, but it needs a little more refinement, ie, AMS should not be deploying from a defending army, and able to kill miners on the attacking army...
Honestly, I NEVER bring my miners out to battle, so how the hell are defending AMS's able to reach my home planet to kill miners...
Anyway, the 2 things I have issue with now;
1) How to calculate top UP, there is no pop-up over the total/day UP anymore, this is something that needs to come back... we all NEEEEDS it...
2) You've left the galactic alert level thingo in place, but you've also hit us with another 'unseen' alert level device, you cannot attack ANYTHING more then 5 times in 30 seconds...
That is total crap, so not only can someone go on critical and you cant attack them more then xx in xx seconds, you cant even attack/farm anybody more then 5 times in 30 seconds as an extra incentive to not use your AT's...
Should lose one or the other, have a galactic alert level or have 5 attacks in 30 seconds, but don't have both... its silly
Apogryph wrote:...in this wave, neither of them will make a shred of difference as someone can remove your entire defence in 1 hit and there is nothing the defender can do about it.
Forum wrote:how would they do that?Apogryph wrote:...in this wave, neither of them will make a shred of difference as someone can remove your entire defence in 1 hit and there is nothing the defender can do about it.
Apogryph wrote:Forum wrote:how would they do that?Apogryph wrote:...in this wave, neither of them will make a shred of difference as someone can remove your entire defence in 1 hit and there is nothing the defender can do about it.
by using ams to kill all def units.
Apogryph wrote:Forum wrote:how would they do that?Apogryph wrote:...in this wave, neither of them will make a shred of difference as someone can remove your entire defence in 1 hit and there is nothing the defender can do about it.
by using ams to kill all def units.
jabujabu wrote:Apogryph wrote:Forum wrote:how would they do that?Apogryph wrote:...in this wave, neither of them will make a shred of difference as someone can remove your entire defence in 1 hit and there is nothing the defender can do about it.
by using ams to kill all def units.
sorry to be rude...but do you ever read posts?
i posted at least twice in this thread (one recently) that defense supers cannot be killed
not to mention that admin has posted this many times...
Apogryph wrote:well that certainly changes things a little... my mistake lol