Era 24

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Neimenljivi
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Re: Era 24

So the last ascension requires 13*13*100 000 units? That's 16,9 million units. For this sole ascension you'd have to have a total UP of at least 1 million.

1st ascension - 100 000
2nd - 400 000
3rd - 900 000
4th - 1 600 000
5th - 2 500 000
6th - 3 600 000
7th - 4 900 000
8th - 6 400 000
9th - 8 100 000
10th - 10 000 000
11th - 12 100 000
12th - 14 400 000
13th - 16 900 000

Everything combined = 81 900 000 units

This means that unless you can get a 1 million total UP inside 8 days or 2 million total UP inside 40 days you cannot reach final ascension. Even if you do have such insane UP you will end up with 0 spare units.

Cost should be big, yes..but that much? Even if everything is divided by 8, that's still a HUGE amount of units for quantum..Unless I am missing something here?

EDIT: Sorry you posted this just while I was writing it Jason ;)

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
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Re: Era 24

UP rates increased by 2.5 times... this *should* balance out the ascending.
total UP to top ascension is 40million - about 2x what top units were last era, which is OK since the UP this era is 2.5x as cheap :)
plus -its equal for everyone so if its too easy or hard, it is that way for all :)
time will tell...maybe ascension becomes a permanent quantum thingy - will see how it goes...

Forum wrote:actually writing these out is good as i can see they are high :)
the max units last era were around 20million ... with 500,000 per day UP at the end.
so i think i need to increase UP rates or reduce the costs for UP, and it will all work out - be quite a power round :)


Forum wrote:EDIT TO REFLECT 50,000 INSTEAD OF 100,000 UNITS MINIMUM
The cost of ascending is (4 to the power of (Your Ascended Level + 5) ) x 10000 naq,
and requires a minimum of 100,000 times your next level squared units.

to level:...........naq cost...................min units

asc level 1:.......10,240,000.................50,000
asc level 2::.......40,960,000............... 200,000
asc level 3:.......163,840,000................450,000
asc level 4:.......655,000,000................800,000
asc level 5:.......2,621,440,000..............1,250,000
asc level 6:.......10,485,760,000............ 1,800,000
asc level 7:.......41,943,040,000............ 2,490,000
asc level 8:.......167,772,160,000...........3,200,000
asc level 9:.......671,088,640,000.......... 4,050,000
asc level 10:.......2,684,354,560,000.......5,000,000
asc level 11:.......10,737,418,240,000......6,050,000
asc level 12:.......42,949,672,960,000......7,200,000
asc level 13:.......171,798,691,840,000.....8,450,000

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Mathlord
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Re: Era 24

The up increase button is broken for me. Just wasted 100 mil trying to boost up and nothing changed.
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13:38 General Zeus Sabotage Repelled 377,977,330 details

The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
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Magni
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Re: Era 24

Mathlord wrote:The up increase button is broken for me. Just wasted 100 mil trying to boost up and nothing changed.

Happens to me too. Takes the naq but doesn't give the UP increase. Forum broke it! :razz:
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Neimenljivi
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Re: Era 24

Okay so it didn't just happen to me - I've lost 500 million naq to it..Sent you PM Forum with screenshot proofs, hopefully I'll get a refund..

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
Name: S1eepy [ TheCheekyChickens ]
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Re: Era 24

i got hit with the bug too :)
found, fixed.
PM me IDs for those affected, and Jack see PM as well.
need IDs and naq used - I have logs to confirm...
Don't make me use this!!!
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Mathlord
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Re: Era 24

Much appreciated forum :)
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13:38 General Zeus Sabotage Repelled 377,977,330 details

The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
Neimenljivi
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Re: Era 24

Yep, thanks a lot :)

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
Name: S1eepy [ TheCheekyChickens ]
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2012 Awards awarded to me:
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High Empty
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Re: Era 24

Forum wrote:max untrain miner cost is 90*90*5 = 40,500 (opposed to last era which was 3.6M)
"adding in 2 more supporter status bonus, where you can only select one option once. ???" what do you mean, do you have an example?
So that's 5% of max techs. -- so if max tech is 1000 and i have 10, i can get 50 by the tech bonus? and if you have 1000 you also get 50 ?
Every ascension you can store an extra 250 turns? hmmm...i cannot see why not the extra bonus for ascending

High Empty wrote:ok so unsure

There should be a Cap on untraining miners

500,000 to 1,000,000 naq

Plus

adding in 2 more supporter status bonus, where you can only select one option once.


Changing/fixing one of the tech options to add 5% techs instead of +5 techs. So that's 5% of max techs.

Turn limit based on Ascensions.
Every ascension you can store an extra 250 turns?



Ok example of the extra market turn

Having Supporter Status in this era of Quantum gives you the ability to take one Supporter bonus per week.
Market Supporter gives this (and only this) as well, but must be bought with ingame goods, and only lasts the era.
You have used 0 bonuses this week. ( SET this to a max of 3)
The choices are as follows, but choose carefully, for once chosen, it cannot be undone...:

Allow a max of 1 polarized or unpolarized per week
Allow a max of 1 of all other options per week
Current options are
840 attack turns
1 day UP
increase each tech by 5 Needs to be changed
to 5%... So that if i have shows last wave techs

Weapons SuperCharger (increases all unit attack weapons power) 18,502 +925
Shield SuperCharger (increases all unit defence weapons power) 19,000 + 950
Cloaking Generators (increases all covert&anti-covert unit abilities) 22,500 +1125
Mothership Hull Power Infusor (increases shield and weapon power) 23,000 +1150

It makes a difference

Increase bank size by 20%
Get 24 hour ppt or get 48 hour ppt for x amount
Flip attack supers to defense super.

There are LOTS of options but right now the only one that make sense is getting the turns or the uu, the rest don't add up, by allowing the option of flexibility there will be choices.

Personally i'm going to be getting the turns again. + the uu and then either the techs the polarization or a ppt, when i'm fighting someone i might use the flip attacker and defenders.

I sort of like Ace's suggestion on the increase turn generation however i've got to run the numbers first. Leading more towards increased number of covert turns instead.
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Re: Era 24

ok you got your 250 per ascension. Now that we have 12+1, its cool :) Max listed in game updates.
You get 5xera days old per tech. this will have to do -- the 'biggest grow fasted' i am shying away from...at least here.
see game updates for most current updates. i am putting them all there...
The weekly to thrice weekly, I do not want the 'free players' to get too far behind. this would add to that. I am still trying to get new players each era (i push for new players first month of each good-looking era, of which this is one) -- so having it so they don't get slaughtered is good :)

High Empty wrote:
Forum wrote:max untrain miner cost is 90*90*5 = 40,500 (opposed to last era which was 3.6M)
"adding in 2 more supporter status bonus, where you can only select one option once. ???" what do you mean, do you have an example?
So that's 5% of max techs. -- so if max tech is 1000 and i have 10, i can get 50 by the tech bonus? and if you have 1000 you also get 50 ?
Every ascension you can store an extra 250 turns? hmmm...i cannot see why not the extra bonus for ascending

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High Empty
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Re: Era 24

Forum wrote:ok you got your 250 per ascension. Now that we have 12+1, its cool :) Max listed in game updates.
You get 5xera days old per tech. this will have to do -- the 'biggest grow fasted' i am shying away from...at least here.
see game updates for most current updates. i am putting them all there...
The weekly to thrice weekly, I do not want the 'free players' to get too far behind. this would add to that. I am still trying to get new players each era (i push for new players first month of each good-looking era, of which this is one) -- so having it so they don't get slaughtered is good :)

High Empty wrote:
Forum wrote:max untrain miner cost is 90*90*5 = 40,500 (opposed to last era which was 3.6M)
"adding in 2 more supporter status bonus, where you can only select one option once. ???" what do you mean, do you have an example?
So that's 5% of max techs. -- so if max tech is 1000 and i have 10, i can get 50 by the tech bonus? and if you have 1000 you also get 50 ?
Every ascension you can store an extra 250 turns? hmmm...i cannot see why not the extra bonus for ascending



Ok how about this

you get 2 of the weekly things if your a new player
and 3 if you have bought a USS or SS? however i thought everyone got it, i got to admit it's been a REAL long time that i haven't been a supporter.

The 5% tech instead of the 5 tech, is cause 5 tech costs to each cost maybe 30 turns last wave compared to getting 840 turns. At 5% it's closer but still the turns are most likely a better deal.
But if there are 2-3 of them it's allows tactical flexibility. BUT i was under the impression everyone had the same thing, after they traded their in-game resources for it.
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Neimenljivi
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Re: Era 24

I too believe that the 5% techs might be better thing than 5*days era is old techs.
Also with each ascension bank size doubles as well, right? Seeing as miners produce more income and so on.

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
Name: S1eepy [ TheCheekyChickens ]
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Re: Era 24

Neimenljivi wrote:I too believe that the 5% techs might be better thing than 5*days era is old techs.
Also with each ascension bank size doubles as well, right? Seeing as miners produce more income and so on.

~Jack

Yeah, I have to agree.
5% would make things a little better.
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Re: Era 24

Forum wrote: I am still trying to get new players each era (i push for new players first month of each good-looking era, of which this is one) -- so having it so they don't get slaughtered is good :)



whoa whoa whoa, new players not getting slaughtered?? that isnt the Gatewars i remember joining

only issue i had with market last wave was all the useless options, the extra UU will be sorta useful this wave, but then again with 840 turns i could increase my UP by at least 100-200 increments.

but so far im liking the idea of this wave hope it works out well.
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Re: Era 24

Neimenljivi wrote:I too believe that the 5% techs might be better thing than 5*days era is old techs.
Also with each ascension bank size doubles as well, right? Seeing as miners produce more income and so on.

~Jack


Natural bank size is... 75% of 1 days income isn't it? (higher for the $$ donators..) So as miners produce more income, bank size would proportionally increase to the value of your miners...

:-k

Anyway Admin, wave certainly looks fun, well done :)
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