This era will start: Mon, 20 Mar 2017 23:59:59 Game Time (PST)
The story:
The establishment of the Ivory City is thoroughly shocked and awed by your steady rise through the ranks, and your ability to outbuild even their greatest Grandmasters has caused an uproar among the vast population. The common folk are rumoured to see in you some kind of hero. Establishments do not like heroes, the Ivory City in particular. To frustrate and halt your rise to greatness, in your next assignment you will be responsible for education and the collection and maintenance of the ancient Ivory relics, the 'Juju' of Growth, Wealth, Force and Secrets. The Juju are spread across the stars, and require retrieval. Once retrieved, everyone will know where any of the relics is at any time; drawing in the armies of those not currently in possession of the hallowed relics. Your mission, if you choose to accept it, will be to acquire and protect the Juju. In order to do so you have been given access to advanced training facilities where you can improve the overall effectiveness of your population. The mission briefing by the establishment ends with this cheerful message: "Keep in mind that more is not always better, and may the Eidolon smile on your undoubtedly tragic fate. Goodbye! Oh, and as a favour to us, please take that war criminal Ras al Ghul, Slayer of Masters with you on your way down."
Era Features:
- The all-important relics, the 'Juju', aspects of realm management:
- One of the more complex features we have used of late. Original feature appearance as 'Stones of Power': Era 28, in 2011, now with some changes.
- There are four relics in the Quantumverse, providing tremendous power to the holder. To take hold of one is to eventually become a target for everyone, as the News Ticker (the 'Relic Rumour Report' on the Command Center) will inform everyone a relic has been stolen within 24 hours of the event. 2 days after taking ownership, the report will explicitly mention who currently holds the relic. 5 days after taking ownership, the relic will jump to a random player and you will need to retrieve it again.
- The four relics provide a significant boost in their representative field and unique power, and will, with the exception of 'Secrets' show in covert reports. A large espionage effort could give you a heads up on the opposition.
- Any relic owned is lost to the first successful attacker.
- Vacationing while owning a relic leads to the relic seeking a random new owner.
- Unit Training Levels:
- Another Era without super attackers / defenders; although this time, you can train your troops to become even more awesome.
- Every unit you train has a skill level of 1. For combat and bonuses, the average is relevant. There is no limit to how much you can train your units.
- Levels automatically grow every turn and drop as you train new units, depending on how many you had and how many you train. (You cannot untrain units to increase your average level.)
- Note: The Planetary Protection Treaty does not apply in the last 10 days of the Era.
The Goal
Best Ranked Most Relic Holder:0 special title - "Deacon of Domination" (or "Jujujuggler", winner's choice between these two)
Top 10 Relic Holder:1 50$ Black Market Credit (BMC)
Furthermore, there are a number of smaller prizes to win this Era:
- Highest average training level at the end of the Era:2 10$ BMC
Rank 1 at the end of the Era:3 20$ BMC
Most active:4 20$ BMC
Largest military population:5 20$ BMC
Largest non-military population:6 20$ BMC
Highest number of Unit Kills:7 20$ BMC
Highest number of Unit Losses:8 10$ BMC
Highest amount of Naquadah stolen:9 20$ BMC
- 0 - Has the lowest (final rank minus number of Relics held).
1 - Holds a relic at the end of the Era while ranked better than 10th. Per relic, cumulative.
2 - Has the highest ratio of all average levels (x+y+z/7) to population - in case of a tie, covert level is compared, if the tie persists, anti-covert, then Unit Production.
3 - Holds rank 1 as the Era ends.
4 - Has used the most Attack Turns during the Era. (At least 50k required for the prize to be awarded.)
5 - Has the largest total number of attackers, defenders, spies and assassins. Excluding Mercenaries. (At least 15M required for the prize to be awarded.)
6 - Has the largest total number of miners and untrained units. (At least 25M required for the prize to be awarded.)
7 - Has killed the most units of all types. (Including defensive kills.)
8 - Has lost the most units of all types. (Including offensive losses.)
9 - Has stolen the most Naquadah.
Comment
Religion!? Naw, Quantum would never.. or would it? Maybe Bad Affy is rubbing off on development as well as the furniture.
As we progress further in the story of the Ivory City, we come across the beliefs and practices of some very alien cultures. Who would have thought the fabled Stones would make another appearance in the Quantum Universe?
Era 45 result viewtopic.php?p=2656206#p2656206.