Quantum Era 11 - Old Skool Rulz

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Re: Quantum Era 11 - Old Skool Rulz

no - i elected not to send untrained into battle :) --they are now civilians, not untrained military ( you can draft civvies if you need em, and train them before they fight :) )
and racechange fixed.

Mathlord wrote:Question...sorry if it has been covered.

When you attack/defend, can untrained units be killed? That used to be the case, but was really painful.
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Re: Quantum Era 11 - Old Skool Rulz

Just want to make sure...Goa'ulds DO then have income bonus, right?
Also can u change so noone can buy USS/FSS in first 2 weeks?

~Jack
Last edited by Neimenljivi on Sun Sep 09, 2007 11:35 am, edited 1 time in total.
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Re: Quantum Era 11 - Old Skool Rulz

Does this wave is so true old skool that untrained mercs provide 1/3 of slaves' naq production?
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Re: Quantum Era 11 - Old Skool Rulz

I'm so BACK :D

eheheheheheheheh

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Re: Quantum Era 11 - Old Skool Rulz

Åpophis ™ wrote:Does this wave is so true old skool that untrained mercs provide 1/3 of slaves' naq production?


Nope they do not :(

~Jack
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Re: Quantum Era 11 - Old Skool Rulz

they never did. they are the one truly useless thing you can acquire - always have been...

Neimenljivi wrote:
Åpophis ™ wrote:Does this wave is so true old skool that untrained mercs provide 1/3 of slaves' naq production?


Nope they do not :(

~Jack
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Re: Quantum Era 11 - Old Skool Rulz

race bonuses are as stated ingame.
and i put another limiter on ss/uss -- people can use it how they wish within the (new) limits...

Neimenljivi wrote:Just want to make sure...Goa'ulds DO then have income bonus, right?
Also can u change so noone can buy USS/FSS in first 2 weeks?

~Jack
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Re: Quantum Era 11 - Old Skool Rulz

here is copy of the limits...

there is a limit, though, of supporting once per calendar week, and the equivalent of 6 'USS' per era only.
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Re: Quantum Era 11 - Old Skool Rulz

So we get 10 attack turns every turn?
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Re: Quantum Era 11 - Old Skool Rulz

Forum wrote:in the old days, alliances used ingame messages, msn, etc.
they changed their names to name[ALLIANCE] on their own, using name change.
alliances were always here, but unofficial....

nobody is stopping them. its just not a 'push one button only' world in sgw2005 :)


...so what about some extra Nick changes? :-D
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Re: Quantum Era 11 - Old Skool Rulz

looks like we got em. mine just went up. and of course I've got my tag on! Legendary will prevail!
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Re: Quantum Era 11 - Old Skool Rulz

Indeed :D
A few minutes ago i had 2 changes, but now i have 4.
Thnx Forum :D
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Re: Quantum Era 11 - Old Skool Rulz

hehe, i think i'll play it... but IMO this era should be without $ supporters, so we could realy see, who is good without real money trading...

and i'm rank 9 :D
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Re: Quantum Era 11 - Old Skool Rulz

rank the first few days means nothing

2nd .. $ supports are keeping this game alive so .... not gonna happen
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Re: Quantum Era 11 - Old Skool Rulz

inzenir wrote:hehe, i think i'll play it... but IMO this era should be without $ supporters, so we could realy see, who is good without real money trading...

and i'm rank 9 :D



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