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Re: Plague - feedback please

Posted: Mon May 13, 2013 5:29 am
by Clockwork
Intriguing, I need to get ascending quicker :D

Re: Plague - feedback please

Posted: Mon May 13, 2013 6:21 am
by HippyFool
Juliette wrote:'endgame' material is a different discussion, but will get my full attention as well. Patchwork for now, new things to follow. ;)

As for killing only 'newborns', cruel Hippy, just cruel. Makes little sense, too. Plague is not meant to reduce growth, but to discourage overpopulation. My first attempt at a Plague did work exactly like you describe though, simply subtracting the Plague from UP.


I will make a page where you can test Plague values at certain army setups and total pop count. :)
Mind you, currently the caps double every year.. :P
Hmm surely it doesn't make little sense. They essentially achieve the same thing... losing 120k assorted units or getting 120k less UU each day both ends with the same size army at the end of they day. :-k

I look forward to testing plague plague values so I know how best to prepare :)

Right now it surely can't get any worse than what it currently says on my page lol.

"Plague Death in Realm!: - 85,918 unit/turn"

Re: Plague - feedback please

Posted: Thu May 16, 2013 10:33 pm
by Slim87R
Plague caps doubling every year seems a bit steep to me. This year 32M, next 64M, next 128M, 256M, 512M, 1024M(1B). In 5 years time the cap will be 1B, then get ridiculously high from then on after.

Re: Plague - feedback please

Posted: Fri May 17, 2013 3:08 am
by Juliette
Slim87R wrote:Plague caps doubling every year seems a bit steep to me. This year 32M, next 64M, next 128M, 256M, 512M, 1024M(1B). In 5 years time the cap will be 1B, then get ridiculously high from then on after.
Quite right. Doubling was Jason's idea, but I personally believe the caps should grow with 10~25% per year, starting at the 2M from 2012. ;)

That is Trade Cap (the base value).. not Plague Cap.


ps. If I do return the values to what they 'should be' (make the game more 'even', more sensible, the way it is supposed to be).. would a 'Naq for Units' conversion be proper recompense? :)

Re: Plague - feedback please

Posted: Fri May 17, 2013 6:31 am
by Z E R O
Juliette wrote:
Slim87R wrote:Plague caps doubling every year seems a bit steep to me. This year 32M, next 64M, next 128M, 256M, 512M, 1024M(1B). In 5 years time the cap will be 1B, then get ridiculously high from then on after.
Quite right. Doubling was Jason's idea, but I personally believe the caps should grow with 10~25% per year, starting at the 2M from 2012. ;)

That is Trade Cap (the base value).. not Plague Cap.


ps. If I do return the values to what they 'should be' (make the game more 'even', more sensible, the way it is supposed to be).. would a 'Naq for Units' conversion be proper recompense? :)
I have no problem with whatever goes on there, but I can see some huge crying fits over that one.

Re: Plague - feedback please

Posted: Fri May 17, 2013 7:46 am
by JasonJay
No naq re-compensation. Naq was gained from being passed the limit, at different degrees to be accurate. Only solution would be to work out a growth pattern for plauge, apply it in theory and only in practice when the theory passes the current cap.

Re: Plague - feedback please

Posted: Fri May 17, 2013 8:02 am
by Juliette
JasonJay wrote:No naq re-compensation. Naq was gained from being passed the limit, at different degrees to be accurate. Only solution would be to work out a growth pattern for plauge, apply it in theory and only in practice when the theory passes the current cap.
That would be in 5 years at the earliest. :-k I see your point, but it is not feasible.

What makes more sense in my opinion would be a reduction of the cap and consequent increase in Plague Deaths (because the further away from cap, the harder Plague hits), without any special consideration.

I will put up a page (like Sol did for APP conversion), where you can check out and play with Plague values.

Re: Plague - feedback please

Posted: Fri May 17, 2013 1:40 pm
by Slim87R
Juliette wrote:
JasonJay wrote:No naq re-compensation. Naq was gained from being passed the limit, at different degrees to be accurate. Only solution would be to work out a growth pattern for plauge, apply it in theory and only in practice when the theory passes the current cap.
That would be in 5 years at the earliest. :-k I see your point, but it is not feasible.

What makes more sense in my opinion would be a reduction of the cap and consequent increase in Plague Deaths (because the further away from cap, the harder Plague hits), without any special consideration.

I will put up a page (like Sol did for APP conversion), where you can check out and play with Plague values.
Well, if you are going to revert the caps back please give us 24 hour notice so we don't mindlessly loose half our armies while being away. It gives us a chance to prepare so we wont have to face the possibility of losing a good chunk of our defenses. It is good tact to give notice of any changes anyways.

Re: Plague - feedback please

Posted: Fri May 17, 2013 1:44 pm
by Juliette
Slim87R wrote:Well, if you are going to revert the caps back please give us 24 hour notice so we don't mindlessly loose half our armies while being away. It gives us a chance to prepare so we wont have to face the possibility of losing a good chunk of our defenses. It is good tact to give notice of any changes anyways.
Interesting and disappointing to see how little trust you have in my common sense. I am not some donkey that runs into the same wall twice over, sir.

Re: Plague - feedback please

Posted: Fri May 17, 2013 4:35 pm
by HippyFool
Hmm I was excited by the prospect of the current plague cap doubling to 64m!

Now you want to revert back to the old cap? :(

I suppose I am bias as I am almost 20mil units above the old plague cap...

My biggest problem with this is that currently I have very little to spend my naq on (UP or cov/AC lvls). If you cut the plague back to 16m then everyone above there loses a decent chunk of their income. These people are already struggling to afford anymore UP/cov/AC so once the income is halved it will be even harder. I feel that the game will essentially stop moving and soon everyone will just be at 16m army with nothing to do.

What I am saying is that if you cut plague back you really need to look at the costs of everything.

Hmm or you could just introduce another 25 ascensions levels and the cap wont be a problem for a few months :D