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Repair a stargate?

Posted: Tue Mar 25, 2014 10:29 pm
by Lebe
To tell it short :smt100

StarGate health: -50 / 1,000,000 (at -0.01%)

...and could not be repaired #-o

Re: Repair a stargate?

Posted: Wed Mar 26, 2014 5:14 pm
by Slim87R
I wonder, did you try raiding or doing something that would damage the stargate while it was just a hair above 0? May have subtracted the damage putting it below 0 confusing the code on how to handle it. Not a programmer. Juliette?

Re: Repair a stargate?

Posted: Thu Mar 27, 2014 3:06 am
by Juliette
Lebe wrote:To tell it short :smt100

StarGate health: -50 / 1,000,000 (at -0.01%)

...and could not be repaired #-o
TC will (and did) take it away. :)
As for being unable to repair, you cannot repair a gate that no longer exists (the game will consider the gate 'gone' once at or under 0 HP left).
Slim87R wrote:I wonder, did you try raiding or doing something that would damage the stargate while it was just a hair above 0? May have subtracted the damage putting it below 0 confusing the code on how to handle it. Not a programmer. Juliette?
Possible, but unlikely, as it does these things:

TC: deterioration, check to see if <1, remove gate.
Attack: deterioration, check to see if <1, remove gate.

To get the effect you describe it would have had to do both of those things without checking for <1 HP. :) I will keep an eye on it, see if it happens again. It should not.

Re: Repair a stargate?

Posted: Thu Mar 27, 2014 3:14 pm
by Lebe
TC fixed the problem.
I have been (or at least trying) raiding, while gate fallen under 0%