Open Market (To be implimented)

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Sarevok
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Open Market (To be implimented)

One of the updates I've been considering doing is an open market.

Essentially, people put up an amount of resources, and ask for an amount of another resource in return.

Like I'd offer say 1m naq, for 20 UU.
Someone with 20UU could say "yeah, I'd like 1m naq" and accept the deal, OR, put their own offer up, like 20Uu for 1.1m naq.
viewtopic.php?f=13&t=162732
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Juliette
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Re: Open Market

Good. This should be a good thing. I will let the economics talk first though. :P
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Clarkey
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Re: Open Market

A couple of things...

1) Can the person putting up the offer cancel it if they change their mind?

2) How many offers can people put up? Is it one or can you have multiple offers actively?

If the answer to 1 is yes, and the answer to 2 is multiple active offers, then we would end up seeing people offering up a resource for an absurd amount in return so that no-one will accept it and therefore using the service as another bank so to speak.
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Re: Open Market

Clarkey wrote:using the service as another bank so to speak.


really good point!

perhaps there is a 10% penalty for removing items from the market before they are accepted?


Further if someone accepts I would suggest that you would have to go the market to collect the resources after the trade incase it gets accepted in the middle of the night.
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Re: Open Market

@Clarkey:
They are both valid points, and the merits of each way need to be discussed to be sure. If this update is chosen by the players as the next one, then we'll flesh it out more, before I go implementing anything.
But for the record:
1) I would say minimum 24 hour, then you can cancel anytime. After 48 hours, its is automatically cancelled, goods held for collection for 12 hours, then dumped in the open
2) Would be 1-3 offers I would expect. Again, community decision.

@Kroony:
Yes, accepted offers will be held for the poster for 12-24 hours. RE the penalty for cancelling, worth considering, but need to be careful, cause if someone puts the wrong thing up (to many 0's) then they'll get slogged pretty hard for their mistake.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Kroony
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Re: Open Market

Sarevok wrote:if someone puts the wrong thing up (to many 0's) then they'll get slogged pretty hard for their mistake.


Mistakes are a good learning tool. If they lose out a lot of stuff its a mistake the will not soon make again!
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Clarkey
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Re: Open Market

The private broker has the "are you sure" confirmation because when you type your stuff in and click the button it asks you to confirm. That is enough I feel to use on this open market.
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thorsworld1
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Re: Open Market

1) will it be like click on button and your taken to specific market ie one for UU one for ATs otherwise it could take you a while to go through the list

2) will it be annonymous I think it would be better than any one can sell to anyone

3) will $$$ be allowed or is this following the natural game design ie only ingame resources recognised

4) can there be a sort order that allows you to save time having to search lists ie either a button that puts the cheapest at the top or a box where you can put in what your willing to pay and it displays them at the top

5) can a feature be added that as a buyer you can put in a bid, when someone puts on resourses that match your bid it automatically gets accepted, to make things easy to understand the bid would be time stamped so get in early

just a few quick ones to think about
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Re: Open Market

Clarkey wrote:The private broker has the "are you sure" confirmation because when you type your stuff in and click the button it asks you to confirm. That is enough I feel to use on this open market.
Yeah that probably is enough, and if I format it like Main is, then people can check the commas to make double sure.

@thorsworld1:
1) Same page. Most likely with the ability to choose to look for people offering one resources or the other. And default sort of smallest sum to largest. If I do this idea, I'd consider changing that for later releases
2) A good point, I hadn't decided. Probably put it down to community opinion as to which is the best path to take.
3) This specific market will be ONLY in-game resources. If cash is ever to be used, it will only be for temporary things, like PPT, or cheaper weapon costs for like 24 hours
4) As I said in 1. At first I'll probably just go with smallest to largest, but there's the option to pick which to show. At a later stage, I may make it done for smallest to largest, and vice versa.
5) That's essentially how the market will work I think. You say "I want to sell my 1M naq for 10 units" and if someone likes that deal, they'll accept, then you have 12-24 hours to accept the goods, or they are put on the account automatically.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
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thorsworld1
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Re: Open Market

hmm I dont think i made myself clear

"5) That's essentially how the market will work I think. You say "I want to sell my 1M naq for 10 units" and if someone likes that deal, they'll accept, then you have 12-24 hours to accept the goods, or they are put on the account automatically."

say person (a) will buy attack turns for naq at say 900b per 1k, he/she puts a bid on the system
now person (b) puts on a bid for their at's at 900b per 1k

as person (a) wants to buy at's at 900b and person (b) wants to sell at 900b per 1k, the system matches them up and does the trade automatically, no waiting it is done there and then.

additionally if say person (a) wants more or less than what person (b) has then it will either buy all there is or leave the remaining amount still for trade
Sarevok
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Re: Open Market

Ah right. Maybe for another update, but I don't think so. People should just do a quick search if they want something. If they can't find it, then setup your own offer
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
thorsworld1
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Re: Open Market

Sorry for the double post, I did not want things to get muddle up

another suggestion, make the bidds cost, ie you have to pay for the service, free if its a buy as you go but chargable if you bid in advance. The funds raised can either go on the market and be added to the black market or you can make things rather interesting

the resources raised from the charges would be given to 1 player at market reset

ohhh that would be interesting. would make it worthwhile to visit the market ??,
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Re: Open Market

I dont like being charged to start trades. Is it a fixed charge? thus meaningless in larger trades or is it a % based on the trade? thus hurting smaller trades for smaller people/early game.

dont like the whole market lotto.


if someone puts up 100x for 10y

i only have 5y but want to trade at that ratio can i complete half the trade?
Sarevok
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Re: Open Market

Ok, I'm gonna sticky this. Seems to be the idea with the most momentum at this point, and most talked about. So this update WILL be implemented.

@thorsworld1:
I'm not to keen on the whole lotto idea. Maybe later I could consider something like that. But not in relation to the market.
May consider the tax idea, though it would be something small, like 1%

@Kroony:
Do you think it should be do-able? It is done in main, if people broker at a rate, for a smaller amount. but wouldn't this cause issues, of people deliberately buying 90%, and leaving the last 10%, almost making the final trade worthless.
And if you were going to be able to do it for the trades (the splitting) then if there was a tax for broker, it would be on the buyer, since there could be 2 or even more buyers for the one seller.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
Kroony
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Re: Open Market (To be implimented)

If there is a tax at all is has to be on both buyer and seller. else the market will be full of listings (untaxed) with no buyers (taxed) and vice versa.

Only tax should be on cancelling a pending trade... if at all

I am liking the anonymous idea from thorsworld1 more and more. It should lessen the market being used as a laundering/giving tool and wont stop ppl trading with someone just cause they have some petty problem with that player (in opposing alliance).


Finally i might be alone on this but i am of the option that Attack turns should not be a tradable resource. If rested turns generate faster when you dont attack, alliances will just have turn generating players that never attack anyone and give at's to massing members. My understanding of turns is an army's resilience or stamina. The army can rest up and prepare for battle (earning turns) or it can be out attacking (using turns) and will reach a point that it can fight no more (out of turns). Armies cant trade stamina as you would money or units and thus i think turns being a tradeable resource is silly.
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