There's no disbalance between strike and def, you get 825 def per unit/wep on defence and 800 per unit/wep on strike.
My race doesn't bonus either def or atk
This is also based on the most powerful weapon.
Maybe the issue is repair costs ? They do seem expensive but I was putting it down to the fact I farm like 10 inactives before I repair.
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Re: Welcome to the game
Visentinel wrote:There's no disbalance between strike and def, you get 825 def per unit/wep on defence and 800 per unit/wep on strike.
My race doesn't bonus either def or atk
This is also based on the most powerful weapon.
Maybe the issue is repair costs ? They do seem expensive but I was putting it down to the fact I farm like 10 inactives before I repair.
Yes the repair costs do seem to be the killer.
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Re: Welcome to the game
I don't think it's the cost themselves, I think you should pay some naq if you attack someone strong. The problem is that if you attack someone without any def, you pay almost as much for repairments as if you attacked someone strong.
My apologies for my poor English
Richard Feynman wrote:God was invented to explain mystery. God is always invented to explain those things that you do not understand. Now, when you finally discover how something works, you get some laws which you're taking away from God; you don't need him anymore. But you need him for the other mysteries. So therefore you leave him to create the universe because we haven't figured that out yet; you need him for understanding those things which you don't believe the laws will explain, such as consciousness, or why you only live to a certain length of time — life and death — stuff like that. God is always associated with those things that you do not understand.
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Re: Welcome to the game
ljietuvis wrote:I don't think it's the cost themselves, I think you should pay some naq if you attack someone strong. The problem is that if you attack someone without any def, you pay almost as much for repairments as if you attacked someone strong.
Indeed
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Re: Welcome to the game
Hence the vote to see if the players agree, then the damage/losses will scale down with lower defensesShezmu wrote:ljietuvis wrote:I don't think it's the cost themselves, I think you should pay some naq if you attack someone strong. The problem is that if you attack someone without any def, you pay almost as much for repairments as if you attacked someone strong.
Indeed
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
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Re: Welcome to the game
I wonder.... if the repair cost should also factor in total fighting force or the income.
See, we will be laughing at the repair costs right now when people are making millions per turn and one day billions per turn. thing is the repair costs will go out of control someday to, so possibly a rolling percentage that slowly dies down to nothing at a certain critical mass of increasing cost of repair vs income.
Or it can be done manually, but my idea above scales automatically for each and every player
edit-
Clarification
Makes it cheap for little accounts, gets more expensive as account grows but then slows down and stops when the repair gets high enough.
See, we will be laughing at the repair costs right now when people are making millions per turn and one day billions per turn. thing is the repair costs will go out of control someday to, so possibly a rolling percentage that slowly dies down to nothing at a certain critical mass of increasing cost of repair vs income.
Or it can be done manually, but my idea above scales automatically for each and every player
edit-
Clarification
Makes it cheap for little accounts, gets more expensive as account grows but then slows down and stops when the repair gets high enough.