Covert Tweaks

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Sarevok
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Covert Tweaks

Current list of covert tweaks:

*Defenders can now see what weapons are destroyed in sabotage attacks against them.
*Defenders how have a 10% chance of discovering the enemy if their covert power is at least half the enemies cover power
*Covert and AntiCovert power have been reduced to about 1/4th what they used to be
*Successful sabotage attempts (covert power up to 2x the enemies AC) will result in a 0-5% loss of spies sent
*Successful sabotage attempts (covert power more than 2x the enemies AC) will have a 0-5% loss of spies send, with a chance (increasing the higher you are, up to 50%) of loosing 25% of your spies send (there can only be so many spies in a realm without arousing suspicion.
*Failed sabotage attempts will result in 50% of the attackers spies being killed by the enemy.
*If the weapons are so low, that 2% loss would result in no weapon loss, but you have covert power difference more than the weakest weapons strength, you will always destroy at least one weapon

[spoiler=Old Stuff]So...

I've been looking at the sab code, and noticed a glitch in the coding.

Some of you may have noticed, that when sabbing, despite their being weapons, you won't destroy any. This was due to the way the 2% maximum destroyed weapon power was worked.

I've adjusted the code, and will provide an estimated "Go Live" for the update. This update will mean that, as long as the covert power difference is greater than the weapon strength of the weakest weapon, it will always destroy at least 1 weapon.

Before, if you had a certain number of weapons, sabbing would never work, since the 2% maximum, would be less than the strength of the weapons. Now, you will be able to take those weapons out, effectively meaning you can sab all of someone's weapons, unlike now.

I hope to hear people's thoughts before deploying this live. I will most likely do it around 06:00 Friday morning game time.[/spoiler]
viewtopic.php?f=13&t=162732
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angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Calesta
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Re: Sabotage Bug

so let me get this straight ...
your comparing weapons strength to sab strength
is that right?
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Sarevok
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Re: Sabotage Bug

That is how it currently works, that is correct.

Currently, its:
SabPower = AttackerSpyPower - DefenderAntiSpyPower
SabPower = SabPower * 0.02

And from there, weapons are destroyed based on SabPower divided by WeaponStrength

What I hope to add is this part:
if(SabPower < WeakestWeaponStrength)
{
SabPower = WeakestWeaponStrength
}

Which will allow that, as long as you have covert power greater than their anti-power, and that difference is greater than the weakest weapon's strength, it will destroy it. As opposed to now, which means basically, as long as you have under a certain number of weapons, nothing is destroyed
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
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Calesta
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Re: Sabotage Bug

basically your making it stronger
its already to strong and you want to make it stronger
ok that makes sense
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Sarevok
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Re: Sabotage Bug

What would you suggest then? The same issue is in the main game. Its just not noticed, because when it gets to a certain level people just mass the rest.

What about this. You divide the attackers power, by the defenders power. The ratio that this returns is the percentage of weapons you destroy, up to the limit of 2% (2x the enemys power), but if the power difference is greater than 1 weapon, it will destroy at least one
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
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Calesta
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Re: Sabotage Bug

to be honest, i don't know how to fix it. I haven't got a clue, but what i do know is sab is to powerful for what it cost to use it . I also know if you make it more powerful than it already is
the the balance of the game tilts distinctly. so really the only two stats you need to work on is
covert lvls and up. which takes fighting out of the picture. the game is already very slow
so you can't make it so one sided. you must maintain balance or the game loses its appeal.
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Sarevok
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Re: Sabotage Bug

I do agree. So, my current line(s) of thinking are as follows:

+Adjust how sabotage works:
**Sabotage power is worked out based on power difference. If you have 2x the covert power, then you can sab up to 1% of the enemy's weapons.
**Ability to Sabotage up to 2% of the enemy weapons (having 3x the covert power), however, as suggested previously by Kroony, there will be a greater and greater chance (up to 50%) of being caught out, and thus loosing 25% of your spies.
**Failed Sabotage attempted result in 50% spies sent loss
**Successful sabotage will now take away 0-5% of your spies sent as casualties of explosions etc.

+Adjust how power is calculated:
**Currently, with each covert level, your power is increased by approximately 2.2x. This will cause major issues with the new update, since it means if you have a covert level over your enemy, you only need 1/2 the troops. I plan to rework the covert power increase.
**Plan to make each covert level increase covert power by 50% of current power. Instead of the 120% increase.


These changes should help to make covert more interesting, but also, much less powerful than it currently is.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
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Kroony
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Re: Covert Tweaks

if we reach that point where the victim has very few weapons , why not apply damage to the weapons rather then just destroy them out right?
Kroony
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Re: Covert Tweaks

As for power... just spitballing...

covery units alone do nothing, you have to arm them to be effective with things like:
  • Personal invisibility device
  • Lock pick
  • Bomb Vest
Sarevok
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Re: Covert Tweaks

Kroony wrote:if we reach that point where the victim has very few weapons , why not apply damage to the weapons rather then just destroy them out right?
Following that, at what point would you have the weapon destroyed? Since its reduced based on remaining weapon power, it would eventually get to doing nothing again.
Kroony wrote:As for power... just spitballing...

covert units alone do nothing, you have to arm them to be effective with things like:
  • Personal invisibility device
  • Lock pick
  • Bomb Vest
So setup another armoury? Being the covert armoury? Would that then replace the covert levels, as that is essentially achieving the same thing, both making the spies more powerful/efficient.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
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Calesta
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Re: Covert Tweaks

Sarevok wrote:
Kroony wrote:if we reach that point where the victim has very few weapons , why not apply damage to the weapons rather then just destroy them out right?
Following that, at what point would you have the weapon destroyed? Since its reduced based on remaining weapon power, it would eventually get to doing nothing again.
Kroony wrote:As for power... just spitballing...

covert units alone do nothing, you have to arm them to be effective with things like:
  • Personal invisibility device
  • Lock pick
  • Bomb Vest
So setup another armoury? Being the covert armoury? Would that then replace the covert levels, as that is essentially achieving the same thing, both making the spies more powerful/efficient.


the only problem with this idea (although interesting) is there is now down side
only strong and stronger... would you still include losses during sabb attempts? would the weapons also be targeted in sab attempts?
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Sarevok
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Re: Covert Tweaks

I was more interested in Kroony's point of view on this. If the armoury idea came in, covert levels would most likely be removed, or altered, to provide additional power to the covert weapons.

I think that at least for the time being, the tweaks to covert power, sabotage, etc will be considered. Let me know if there is anything you'd suggest to happen.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
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Calesta
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Re: Covert Tweaks

yet another example of how powerful the covert is
im being sabbed that in itself is no big deal ... but ,
i should be able to see who is sabbing me seeing as i have the top ranked covert
and only second ranked in anti covert
i should be able to see who is constantly attacking me its getting to be just stupid
covert is too dam powerful .... it just is
you need to see who is attacking you. it so annoying that i could see people quitting over it
i have days and days of unidentified attacks that i cant respond to should i just start blindly taking people out? cause i will very quickly
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Sarevok
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Re: Covert Tweaks

Ok, so on top of what I said, exactly what chance should their be.

Covert power is used against the enemy covert power when looking at stats from the battle field.
Covert power is compared to anti-covert power when determining sabotage and assassination effectiveness.

Which would you advise to provide a chance of spotting the enemy? And at what chance would you suggest that you spot your opponent?

I will be implementing the losses to start with at this point.

**Also, covert power will be getting a nerf. Actual covert power will be reduced by about 1/4. This should reduce the weapons lost (comparing a smaller covert power means less losses)**
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
Kroony
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Re: Covert Tweaks

i think no matter how bad your covert is, when you are sabbed the report should show what was destroyed. Its not hard for a person to count the flaming wreckages of weapons, or for it to be noticed against some sort of inventory/weapon count.
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