Following in the foot steps of Colos and BMMJ,
I would like to list the some suggestions that I initially raised in the general discussion thread.
Common complaints about the server since it became active is that there is not enough DMU to farm and
linking the number AT earned with ranks encourages sniper play.
I have 3 simple suggestions to address these concerns and make the server fair for new and old players.
1. Raise the old cap of 2b planets for CER to 3b to increase production and generate more DMU throughout the server for all players (new and old) to farm.
2. Increase the number of turns generated for every player to 15 per turn to reduce sniper play and provide enough turns for all players (new and old) to farm.
3. If you set Vacation in Ascended, you lose your ascended bonuses in main.
The reverse logic should apply so if you set vacation in main, you should lose a 50% overall power bonus in ascended.
Combined with suggestion Number 2, this should significantly reduce sniper play.
I would appreciate mods linking these ideas to the pinned Index Summary Thread.
Suggestions to Increase DMU/Reduce Snipers
- Robe
- Aussie Icon
- Posts: 3093
- Joined: Thu Jul 14, 2005 10:59 pm
- Alliance: The Legion
- Race: Vampyre
- ID: 14876
- Location: Down Under
-
Honours and Awards
Suggestions to Increase DMU/Reduce Snipers
2011 DescensionsBuck wrote:The Great and Complex GateWars Novel!
The Forces of Light... Robe, The Novels Main Protagonist, The Polar opposite of EtL... Or is she?
Are they that different? There battles have encompassed entire careers and lives within the game, the most bitter and epic of enemies, neither will leave while the other stands... the ultimate climax, will it ever come?
Who knows. One things for sure, the Freedom Fighter is in it for the long haul, its in her head now,
and she must save the world or die trying.
2010 Descensions
Spoiler
-
- Fragment o' Forum
- Posts: 15265
- Joined: Sat Apr 26, 2008 5:26 am
- Race: SL temptress
- ID: 38112
- Alternate name(s): cleo_catra
temptress
seraphim - Location: here, there, wherever you are
Re: Suggestions to Increase DMU/Reduce Snipers
I thought setting Vac on Ascended was the same as being decended anyway... :s
When I despair, I remember that all through history the ways of truth and love have always won.
There have been tyrants, and murderers, and for a time they can seem invincible, but in the end they always fall.
Think of it--always Mahatma Gandhi
sixty five kills on Ascended There have been tyrants, and murderers, and for a time they can seem invincible, but in the end they always fall.
Think of it--always Mahatma Gandhi
The Forum Rules
Mods and their sections
-
- Forum Expert
- Posts: 1123
- Joined: Wed Aug 30, 2006 6:55 pm
- Alliance: The Legion
- Race: System Lord
- ID: 82082
- Location: australia
Re: Suggestions to Increase DMU/Reduce Snipers
Robe wrote:
2. Increase the number of turns generated for every player to 15 per turn to reduce sniper play and provide enough turns for all players (new and old) to farm.
this would also promote people to acctuly build their ascended accounts.
currently i belive the most popular game style is to never leave anything trained, to optimize your farming capability.
if the top ranks can farm as much as those at the bottom, it could potentaly make people more active and rank mean something
thus in my opinion make snipers have to work on their accounts more, to destroy active players
we should reward the active players, not hamper them with less turn generation capability
If you cannot convince them, confuse them.
- Harry S Truman
-
- Forum Addict
- Posts: 3152
- Joined: Sun Sep 23, 2007 12:55 am
- Alliance: TÅTS / TÅF
- Race: Magnificent
- ID: 83588
- Alternate name(s): >> Skype: IrishHighlanders <<
Dublin Warrior, Dubby, Dubs, DW, CGG, DCGG2.
Paul, Paulie Boy!, Paulie, PAULIE!!!, PAULIE BOY!!!, Paul James, etc. - Location: USA
- Contact:
Re: Suggestions to Increase DMU/Reduce Snipers
I am generally agree-able to these suggestions...
even though I think it will hurt my personal account indirectly by a lot...
not because I don't build...
but because it will encourage my fellow farmers to hit my preferred farms more,
and to encourage my preferred farms to build defenses...
and i prefer to farm with a single strike weapon where possible...
additional suggestions:
god questing and recon reports should go back to having nothing to do with any rank or rank modifiers.
getting information should not be the privilege of people who happen to have stats within range of target...
if i wanna god quest or spy rank 1 or rank 5k,
or to GQ or spy a 30 bil planet person, or a 200 planet player,
it should have nothing to do with rank or rank mods.
In addition, i think getting a main name AND a main ID on an ascended player should be fairly easy, regardless of covert power...
and that it should also be relatively easy to get the ascended name and ID of a known main player... cuz people who mess with a player on main should be concerned on ascended...
even though that might well also decrease my ascended farms further...
for the record, I will continue to farm with 1 strike weapon,
as long as it is a viable option...
as it generally keeps me outta trouble...
even though I think it will hurt my personal account indirectly by a lot...
not because I don't build...
but because it will encourage my fellow farmers to hit my preferred farms more,
and to encourage my preferred farms to build defenses...
and i prefer to farm with a single strike weapon where possible...
additional suggestions:
god questing and recon reports should go back to having nothing to do with any rank or rank modifiers.
getting information should not be the privilege of people who happen to have stats within range of target...
if i wanna god quest or spy rank 1 or rank 5k,
or to GQ or spy a 30 bil planet person, or a 200 planet player,
it should have nothing to do with rank or rank mods.
In addition, i think getting a main name AND a main ID on an ascended player should be fairly easy, regardless of covert power...
and that it should also be relatively easy to get the ascended name and ID of a known main player... cuz people who mess with a player on main should be concerned on ascended...
even though that might well also decrease my ascended farms further...
for the record, I will continue to farm with 1 strike weapon,
as long as it is a viable option...
as it generally keeps me outta trouble...
>> Skype: i r i s h h i g h l a n d e r s <<
Tauri Alliance Family Forums:
http://taurialliance.smfforfree2.com/index.php
Dubby's Trade Feedback
Search Dubby's Current Main Forums Account
Search Dubby's Old Main Forums Account
Does the Asgard Hologram Tech Bug Hurt Your Growth as Well?
http://stargatewars.herebegames.com/vie ... 90&start=0
http://stargatewars.herebegames.com/viewonline.php
Tauri Alliance Family Forums:
http://taurialliance.smfforfree2.com/index.php
Dubby's Trade Feedback
Search Dubby's Current Main Forums Account
Search Dubby's Old Main Forums Account
Does the Asgard Hologram Tech Bug Hurt Your Growth as Well?
http://stargatewars.herebegames.com/vie ... 90&start=0
http://stargatewars.herebegames.com/viewonline.php
-
- The Ascended
- Posts: 1132
- Joined: Wed Oct 10, 2007 4:54 am
- Alliance: None
- Race: Human
- ID: 0
- Location: Hungary, and proud of it
Re: Suggestions to Increase DMU/Reduce Snipers
Added to the index.
Colos
Colos
Spoiler
Jason... wrote:FixxedColos wrote:I was a God, too.
-
- Forum Expert
- Posts: 1123
- Joined: Wed Aug 30, 2006 6:55 pm
- Alliance: The Legion
- Race: System Lord
- ID: 82082
- Location: australia
Re: Suggestions to Increase DMU/Reduce Snipers
think part of the problem is everyone wants to farm with 1 weapon, they don't want to build something they know is easily removed ( as it should be on ascended if you have learnt to play
as it stands, a farmer who has alot of trained planets, needs to train a certain other unit to protect them
That one ranked stat alone is enough to knock you out of the best "turn bracket"
as it stands, a farmer who has alot of trained planets, needs to train a certain other unit to protect them
That one ranked stat alone is enough to knock you out of the best "turn bracket"
If you cannot convince them, confuse them.
- Harry S Truman
-
- Forum Addict
- Posts: 4042
- Joined: Wed May 09, 2007 7:42 pm
- Race: NanoTiMaster
- ID: 0
Re: Suggestions to Increase DMU/Reduce Snipers
1) Not needed if untrained generate income.Robe wrote:1. Raise the old cap of 2b planets for CER to 3b to increase production and generate more DMU throughout the server for all players (new and old) to farm.
2. Increase the number of turns generated for every player to 15 per turn to reduce sniper play and provide enough turns for all players (new and old) to farm.
2) Agreed
50% bonuses i believe. Unless it's changedƒëmmë ƒatalë wrote:I thought setting Vac on Ascended was the same as being decended anyway... :s
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
-
- Forum Addict
- Posts: 3152
- Joined: Sun Sep 23, 2007 12:55 am
- Alliance: TÅTS / TÅF
- Race: Magnificent
- ID: 83588
- Alternate name(s): >> Skype: IrishHighlanders <<
Dublin Warrior, Dubby, Dubs, DW, CGG, DCGG2.
Paul, Paulie Boy!, Paulie, PAULIE!!!, PAULIE BOY!!!, Paul James, etc. - Location: USA
- Contact:
Re: Suggestions to Increase DMU/Reduce Snipers
Rottenking wrote:think part of the problem is everyone wants to farm with 1 weapon, they don't want to build something they know is easily removed ( as it should be on ascended if you have learnt to play
as it stands, a farmer who has alot of trained planets, needs to train a certain other unit to protect them
That one ranked stat alone is enough to knock you out of the best "turn bracket"
Yes, that's one of reasons I farm with one weapon...
However, there are several others that I and others use, which deserve to be enumerated:
1) It is *more* difficult for a targeted player to be taken seriously
if they have a problem with being hit or farmed
for sizable amounts when they are being broken with a single weapon,
than if they have even a small defense...
+ the lulz factor goes up,
++ the friends are less likely to get involved,
+++ always the potential the target will be outted and made widely available as a farm to every nearby ranked ascended noob who builds a single strike weapon,
++++ random players are less interested in taking the side of people who are not willing or able to
arm a single defender when they have DMU out.
Much like the Main Server, but without as many players,
and without any alliance / commander logs, the secrecy of the zero defense player is more easily kept... and more cherished by the targeted player...
and thus the targeted player is much more likely to say nothing,
or to modify their income than to complain, threaten, mass, etc.
2) I have never had anyone complain because I bounced off their new or hidden gigantic defense with one strike weapon.
even if I bounce a lot...
3) it costs tons less in repairs for the attacker.
4) Rank does not only influence how many ascended attack turns a player gets every :30 minutes,
but the Ascended Rank Mod also dramatically affects the percentage of DMU that the attacker is most likely to walk off with.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
_________________________________________|______________________________________
This is at least as important as the reduced cost of repairs, as the DMU spread on a low-ranked player is several times father apart than any Unit Raid that I have ever seen or heard of during in my 4+ years of playing the Main Server...
Yes, even the raids from 4 years ago were more predictable than hitting a 3k ascended player for DMU, in my 2+ years of actively playing Ascended.
This is also the major point of my post:
If one's Ascended Rank, especially as relative to one's targets, is going to be changed to be less easily influenced or manipulated on Ascended,
then the Rank Mods are also going to warrant change.
>> Skype: i r i s h h i g h l a n d e r s <<
Tauri Alliance Family Forums:
http://taurialliance.smfforfree2.com/index.php
Dubby's Trade Feedback
Search Dubby's Current Main Forums Account
Search Dubby's Old Main Forums Account
Does the Asgard Hologram Tech Bug Hurt Your Growth as Well?
http://stargatewars.herebegames.com/vie ... 90&start=0
http://stargatewars.herebegames.com/viewonline.php
Tauri Alliance Family Forums:
http://taurialliance.smfforfree2.com/index.php
Dubby's Trade Feedback
Search Dubby's Current Main Forums Account
Search Dubby's Old Main Forums Account
Does the Asgard Hologram Tech Bug Hurt Your Growth as Well?
http://stargatewars.herebegames.com/vie ... 90&start=0
http://stargatewars.herebegames.com/viewonline.php