Nostra wrote:This unbalances quite a bit, as the general "Dragon" Jason is refering too, is generally in sniper mode on ascended.
When they happened to be "snipers", it was mainly (I think) to gain the max possible amount of GTs, as lowest you were highest amounts of GTs rank-wise. Now that everyone gains same amount of GTs, less people will practice sniper mode, and anyway, they tend to build strike planets which can be DMed by their enemies.
I would like to see the use of one's ToC tied to their military powers, and not being able to untrain them during the duration of the ascended battle.
One cannot untrain planets, unless you talk about covert and assassins. Because as I said already, normal strike/def planets are rarely used.
Effectively it would if players need to build up certain amounts of stats tto be able to use their ToC fully effectively, they would need to build up their planets.
Which is already the case, unless the enemy has barely to no def. If attacker needs to train no matter the stats of the target (even if target is in sniper mode, which is often the case in ascended, many descension targets have close to no stats) it would mean the target would have the role of sniper with your suggestion, and DM the descender making descending almost impossible to do, that is if the target was active to counter strike or ask someone in their alliance to do so. Making descending almost impossible wasn't the goal of Jason...or he wouldn't have done any update and let game as it was before ToC was quadrupled. He probably did those updates to boost activity in ascended server. Which was indeed boosted.
This will prevent the so called dragons from only building up something when they need it to descend someone, and quickly untrain after an ascended hit.
One cannot untrain att/def planets, unless you talk about covert and assassins. Because as I said already, normal strike/def planets are rarely used (as they are much less effective than "super" planets).
But perhaps a % of their planet trained in military systems. For example, 50% of your planets need to be trained to fully use your ToC for those three hours.
Would mean you are down to less than 500mil planets within two hits if the target strikes you back.
Anyway, the only thing that could be suggested and not be an unbalance, would be to up the ratio of 10x to 15x strike of descender to def of target. But it would still mean (logically) that the target would have to build defensive setup (def planets and assassin power) to benefit from such change.