Growth Rate

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Angelis~
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Growth Rate

From what I've been told the growth rate percentage continues to drop all the way down to 0.00 so complete stop no more generation of planets. I simply propose a cap on how low the percentage drops say 1%, 2%, or even 5%. Doesn't matter as along as growth is allowed to continue.

Pros. Cons.

Thoughts? Suggestions? Denial?
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Coulson
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Re: Growth Rate

I'm guessing your '0%' limit's at 50B?
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Sol
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Re: Growth Rate

lets assume a CER of 500 mill, and we can assume that below a capped CER of 1 per turn (48 per day), a CER is basically useless. So we take the % decrease cap to be 0.0000096%, reverse engineering the % calculation gives us 95 trill planets needed to get that %, and since no one has over 1 trill planets, the growth rate % doesn't need to be capped.
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Coulson
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Re: Growth Rate

Oh. That's a clear explanation.
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Sol
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Re: Growth Rate

Stuart Gordon wrote:Oh. That's a clear explanation.

not sure if sarcasm or enlightened :-k
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Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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Coulson
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Re: Growth Rate

Enlightened.

1 (min. effective CER) / 500,000,000 (avg. CER) = 0,000000002, *100% = 0,0000002% (black box calculation)=> lots of Ts of planets.

Absurd total expanse required to reach min. effective CER, ergo no cap needed.
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Sol
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Re: Growth Rate

Stuart Gordon wrote:Enlightened.

48 (min. effective CER) / 500,000,000 (avg. CER) = 0.000000096, *100% = 0.0000096% (black box calculation)=> lots of Ts of planets.

Absurd total expanse required to reach min. effective CER, ergo no cap needed.

Fixed, 48 in a day, as the total.
But ya, point is it will take awhile to reach a point where a CER isn't viable.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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