The idea is this:
you can pay a large amount of DMU/LF cache to change the negative stat of one of your demi gods to something random. For example you have a demi who looks something like this:
Ability:
Increased defence--2.36%
Decreased turn production by 1
You could pay a large sum of DMU/LF to change the "Decreased turn production by 1" to another stat at random. So it could end up looking like this:
Ability:
Increased defence--2.36%
Decreased income--3%
Obviously it would need to be expensive so people cant just keep changing the negative stat until they get one that suits them the best. Would also need to be a weighted cost between the tiers. Dont want a tier 3 being the same price to change as a tier 1 for example. Keeping the change random would mean thought would have to be put in as you could end up with a negative that was worse than your previous one.
Thoughts? ^_^
Marshie
Change a demi-gods negative stat
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Change a demi-gods negative stat
Jedi~Tank wrote:I GOT WRECKED BY MARSHIE
- Sol
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Re: Change a demi-gods negative stat
hmm, I may do something like that, but a once off, random change.
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Re: Change a demi-gods negative stat
I think if you make it random it would be interesting... have like a 1% chance of it declaring war on everyone on server as well. Like a really evil/aggressive Demi-god. Though in order for it to declare war it would have to be equipped.
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Re: Change a demi-gods negative stat
I do like the idea of the negative affect being setting player to war... but everyone on server is a bit much. I think if you spy or GQ an account then its set to war.
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Re: Change a demi-gods negative stat
that would just be irritating lol you'd have to pour through your farm list every day to get rid of those you only recon'd lol
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Re: Change a demi-gods negative stat
I wouldn't consider that a negative
As for changing the negative stat on demigod's I'd say only offer it once for a costly price.
As for changing the negative stat on demigod's I'd say only offer it once for a costly price.
- Sol
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Re: Change a demi-gods negative stat
I have decided to go ahead with this when i get the time, the following jazz will apply (so far):
- guaranteed to have a DIFFERENT negative stat.
- can only happen once.
- cost increases with tier, it will use life force cache (seems more appropriate than DMU).
- each rarity of negative stat has the same probability of being gained, e.g attack defence covert etc will have the same probability.
- guaranteed to have a DIFFERENT negative stat.
- can only happen once.
- cost increases with tier, it will use life force cache (seems more appropriate than DMU).
- each rarity of negative stat has the same probability of being gained, e.g attack defence covert etc will have the same probability.
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Re: Change a demi-gods negative stat
Sol I like the update however I think it is bugged.
If you havent already seen my other post.
If you havent already seen my other post.
Ive had my tier 3 demi change its disability from decrease income to decrease command star.
I never clicked on that one I'd be mad to.
I did however change 2 of my tier 2's, 4 times.
I had a total of 4 demis and believe that is why I was able to change the same one more than once. although the update reads as it wouldnt be possible as brain damage would be caused, but I did infact change the same demi more than once.
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