So someone brought it up on msn that failing a DM attack destroys an insignificant amount of units, compared to things like sabbing on main (50% fail death rate) it seems quite low. Especially for something that can easily destroy over what was lost in failed attempts.
Currently sits around 6%, should it be increased some more? Just remember DMing does cost 20 turns and you do loose around 4% for a successful hit anyway.
failed DM % increase
- Sol
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failed DM % increase
Field Marshall wrote:Really?Sol wrote:It's not going to destroy your life
I think this is sig worthy in fact.
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Re: failed DM % increase
I like it how it is ^_^ please dont start making ascended compare to main, I'd probably cry
Jedi~Tank wrote:I GOT WRECKED BY MARSHIE
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Re: failed DM % increase
think you need to sort out the fact it kills so few when you defend a "destroy" attempt on you
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Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
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