again... just no.Clockwork wrote:or you could keep untrained planets exactly how they are now, but remove the ability to untrain spies and assassins just like you can't untrain the super attack / def planet clusters (unless you pay an APP cost to work your ascended mojo and reorder things).
The way covert works current you need a much larger covert to see people who have relatively small amounts of covert power. Forcing you to train a good amount of planets before you can even see DMU to go farming. Forcing players to commit such large amounts of planets to something that cant be untrained is pointless.
Long story short this thread is all about forcing the abundance of planets to kill. Ascended is a slower paced server, and as such its not all about massing constantly and destroying planets ALL the time. Such is made obvious by the slower turn refill rate and lack of ability to buy AT's at will. or through a MT. You can build, or dont build. you can choose to mass those that do build or save your AT's for farming, but your suggestion is very much about forcing everyone to play the game in one style... the style that forces them to make losses for no reason.