Sol wrote:
@tyr, bank idea has been shot down multiple times
, if you're active you can easily get much much much more dmu upon farming than income, but if you seem to be a farm from many people it may be good to attack back or just kill off your income so you can build a big enough defence and assass.
Not true.
OK, it might be true its been shot down but its not true that you can get much more from farming.
Yes, when you start with 4000 turns you can get a lot of DMU farming, but that is a cache. Suppose you spend it all farming and you have no turns. You will then get 10 turns per update(?). (Is it still 10, I might be out of date there.) Lets suppose you get 15 turns per update. That would mean you'd get one farming attack per update. Does your average farm hit exceed your best DMU income? Mine isn't even close. Based on when people hit me it seems that most people hit for anything over 100 trillion. I am sure an active person who takes the time might even get their average hit to 300 trillion. That's still less then my per update DMU production if I max out. I get 5 trillion with nothing trained and defenses at critical.
If I don't log in twice a day while on full defense and with nothing trained I get farmed. If I train a defense then at some point I will wake up and find I have been massed for no reason, just someone wants to take down a bunch of planets and that gets me nothing. If you allow untrained to be stolen I've got nothing left to do in the game, other then becoming one of the people who goes around destroying anyone. My planet growth is 3 billion/day. If untrained can be stolen I'm suddenly a planet farm and there is nothing I can do to stop it other then destroying the planets myself.
Even a simple update can drastically change the dynamics of the game. I liked the achievements and the top 10 because that didn't change game play, it just gave you a way to show accomplishments.
My main problem is I can't produce DMU because when I do I become a target at the update. I'd like a small window, even just 30 seconds where I could spend the DMU before it can be farmed. I'd still get hit because I am not online 24/7 anymore. But also, I am long past the point where serious combat costs me too much. I can't afford a fight because I lose more planets attacking than I can destroy and I am so big, it takes me forever to gain them back. All it does it make me smaller. I'd like the x5 window to be smaller so it takes longer for new accounts to get big enough to hit me. But I doubt anyone else would go for that so I haven't asked for it. Or change the formula that reduces growth. All my effort on planet production (and DMU production) are wasted at this point because I am so big I can't use them. I'd just like it so that it cost the little guy massing me for fun more than it does now because now, I don't really have a way to strike back. My attacks cost me too much.
Of course, at some point I will give up my size and use my 3 billion planets a day to cause great havok. Its just that no one has made me mad enough yet.