era 24 bugs
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Re: era 24 bugs
fixed MS
and how did you get more raw than total?
what did you do right before that?
did it stay like that or fix itself?
very odd and no it should not happen
and how did you get more raw than total?
what did you do right before that?
did it stay like that or fix itself?
very odd and no it should not happen
Ace1102 wrote:Is it technically possible for ones TOTAL unit production to be less then their RAW ?Unit Production 1,592 /day (1,100 total)
Also, when trying to buy a mothership, if you take out EXACTLY 4.5 bil it says you don't have enough naq to purchase, you have to have more then it says to buy it, but it still only takes 4.5 bil.
I could see how that might be very very annoying for some
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Re: era 24 bugs
Not a major bug, just a discrepancy from last era:
"You do not have enough turns. You need 12 for the attack, and an extra 0 for the anti-matter preperation and delivery of 0 specialists."
"You do not have enough turns. You need 12 for the attack, and an extra 0 for the anti-matter preperation and delivery of 0 specialists."
Spoiler
stephen says (16:11):
wes "jt" mantooth is jealous cause their always 2nd best in the ratings
wes "jt" mantooth is jealous cause their always 2nd best in the ratings
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Re: era 24 bugs
It was a new account that had higher raw then total, Im not sure what he did but it seems to have fixed itself since he started building UP.
Probably a non-bug, from becoming an officer on the first turn with a new account maybe.
Probably a non-bug, from becoming an officer on the first turn with a new account maybe.
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Re: era 24 bugs
Not enough mortal energies for ascension - you need at least 1,800,000 mortal souls for this ascension!!!
Attack Clone 1
Attack Mercenaries 1
Defense Drone 0
Defense Clone 1,000
Defense Mercenaries 250
General Drone 13,962
Mining Drone 1,784,092
Undercover Agents1,000
Anti-Intelligence Drone 19
Total Fighting Force 1,800,325
I have 1,800,074 not including mercs and didnt let me ascend,,,
did this last time as well, had to wait for 1 more turn after I had enough units to ascend
Attack Clone 1
Attack Mercenaries 1
Defense Drone 0
Defense Clone 1,000
Defense Mercenaries 250
General Drone 13,962
Mining Drone 1,784,092
Undercover Agents1,000
Anti-Intelligence Drone 19
Total Fighting Force 1,800,325
I have 1,800,074 not including mercs and didnt let me ascend,,,
did this last time as well, had to wait for 1 more turn after I had enough units to ascend
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Re: era 24 bugs
Join me wrote:Not enough mortal energies for ascension - you need at least 1,800,000 mortal souls for this ascension!!!
Attack Clone 1
Attack Mercenaries 1
Defense Drone 0
Defense Clone 1,000
Defense Mercenaries 250
General Drone 13,962
Mining Drone 1,784,092
Undercover Agents1,000
Anti-Intelligence Drone 19
Total Fighting Force 1,800,325
I have 1,800,074 not including mercs and didnt let me ascend,,,
did this last time as well, had to wait for 1 more turn after I had enough units to ascend
Problem can be one issue that i can think of
Did you use your market Status bonus and get UU? If so they don't count towards your armysize until the turn after.
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Re: era 24 bugs
nope used my market SS bonus after the ascension
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Re: era 24 bugs
Did you have the required naq for ascension on hand?
~Jack
~Jack
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Re: era 24 bugs
Neimenljivi wrote:Did you have the required naq for ascension on hand?
~Jack
yep about 11bill out
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Re: era 24 bugs
Join me wrote:nope used my market SS bonus after the ascension
Any use of the market or SS will require a turn change for the game to see the units.
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Re: era 24 bugs
Not exactly a bug but I thought it stands a better chance of being read here.
Is it too late to implement some sort of auto-ascension deal now for the inactives?
So that they automatically ascend when they reach the pre-requisites of army size and naq out, to a max level of say 6?
Or maybe all accounts can auto-matically ascend when they reach 2x or 2.5x the minimum required UU/Naq?
So that the farming can expand along with everything else...
Alternatively, Remember when you gave all active accounts the 2x bank size increase of a USS + other bonus's one era, Could you go the other way and modify all NON-active accounts and give them a free ascension every now and then?
Is it too late to implement some sort of auto-ascension deal now for the inactives?
So that they automatically ascend when they reach the pre-requisites of army size and naq out, to a max level of say 6?
Or maybe all accounts can auto-matically ascend when they reach 2x or 2.5x the minimum required UU/Naq?
So that the farming can expand along with everything else...
Alternatively, Remember when you gave all active accounts the 2x bank size increase of a USS + other bonus's one era, Could you go the other way and modify all NON-active accounts and give them a free ascension every now and then?
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Re: era 24 bugs
after week 4 all accounts with ascension level lower than (week-2) will gain one 'free ascension' each week....
number display got a tweak - anything bigger than a trillion has a x,xxx.yyy <name> format now. (for example, 1 trillion exactly will be 1,000.000 billion; 1,111,111,111,111 will be 1,111.111 billion , etc .. up to quadrillion where it will stay, if it comes to that )
i may have fixed alliance power - will see soon...
MS, techs, UP, training, etc - all increased max size you can do at once.
anything else ?
oh - also - the last level of ascension, obtainable by one player only, is not a double of previous (2^level) but 1.1^level, as documented in 'game updates' -- considering how early it was obtained, had little choice well done!
number display got a tweak - anything bigger than a trillion has a x,xxx.yyy <name> format now. (for example, 1 trillion exactly will be 1,000.000 billion; 1,111,111,111,111 will be 1,111.111 billion , etc .. up to quadrillion where it will stay, if it comes to that )
i may have fixed alliance power - will see soon...
MS, techs, UP, training, etc - all increased max size you can do at once.
anything else ?
oh - also - the last level of ascension, obtainable by one player only, is not a double of previous (2^level) but 1.1^level, as documented in 'game updates' -- considering how early it was obtained, had little choice well done!
Don't make me use this!!!
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Re: era 24 bugs
also the attacking one where 3 of us attacked 1 guy at the same time and it displayed all 3 of us getting the naq but 2 didn't get the naq and the other which attacked 2nd got it
Golden's Trade feedback
13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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Re: era 24 bugs
user IDs involved and any battle log ids?
GOLDEN WING wrote:also the attacking one where 3 of us attacked 1 guy at the same time and it displayed all 3 of us getting the naq but 2 didn't get the naq and the other which attacked 2nd got it
Don't make me use this!!!
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Re: era 24 bugs
Seems to be an attack message problem.
Basically all the numbers are missing. If you look in your attack logs, it shows the correct numbers. The only thing seen in the attack message is mothership kills/stats.
X sent:
CounterIntelligence Agents and Offensive NID Team and Offensive Away Team
Y resisted the aggressors with:
Hok-Taur Guards and Jaffa Guards
The forces of X rush in full force, and inflict damage on Y's forces!
It was confirmed that of Y's forces fell at the hands of X's assult.
The forces of Y fought back with all they could, and managed to inflict damage on X's forces!
They managed to eradicate of X's troops.
Basically all the numbers are missing. If you look in your attack logs, it shows the correct numbers. The only thing seen in the attack message is mothership kills/stats.
Mar 18, 14:52 General Zeus Sabotage Repelled 104,724,369 details