09:01 SquirrelWrangler 84,152,969,317,616 Naquadah stolen 12 0 2,038 3 256,011,255,016,380,000 details
09:01 Wingz 84,152,969,317,616 Naquadah stolen 15 0 2,038 3 4,727,195,669,798 details
09:01 ROBERT 84,152,969,317,616 Naquadah stolen 12 0 2,038 3 652,882,783,734,470 details
era 24 bugs
- GOLDEN WING
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Re: era 24 bugs
Golden's Trade feedback
13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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Re: era 24 bugs
they were not missing, just posted at the top, for you to insert (in order)
18,9871,013NoNo8,9871,0121194,633,330,7810301278,571274,64912001983001,677,75392,576,289,352
Battle Report ....
18,9871,013NoNo8,9871,0121194,633,330,7810301278,571274,64912001983001,677,75392,576,289,352
Battle Report ....
BMMJ13 wrote:Basically all the numbers are missing. If you look in your attack logs, it shows the correct numbers. The only thing seen in the attack message is mothership kills/stats.
Don't make me use this!!!
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Re: era 24 bugs
interesting. at least the 'cannot take naq where there is none left' is working even if the 'how much did you get' is not...
only way around is delay between attacks. even 1/10th to 1/2 second or something will be plenty...
do you want to go there?
only way around is delay between attacks. even 1/10th to 1/2 second or something will be plenty...
do you want to go there?
GOLDEN WING wrote:09:01 SquirrelWrangler 84,152,969,317,616 Naquadah stolen 12 0 2,038 3 256,011,255,016,380,000 details
09:01 Wingz 84,152,969,317,616 Naquadah stolen 15 0 2,038 3 4,727,195,669,798 details
09:01 ROBERT 84,152,969,317,616 Naquadah stolen 12 0 2,038 3 652,882,783,734,470 details
Don't make me use this!!!
- GOLDEN WING
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Re: era 24 bugs
1/5th should be fine instead of getting false reports lol i was so confused for liek the whoel day to where my naq disappeared to
Golden's Trade feedback
13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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Re: era 24 bugs
I'm not sure if delaying attacks would fix the problem, it might just cause a new one.
Sep 08, 2010 ROBERT 1180237348154 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 Wingz 897233647773 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 SquirrelWrangler 391665028644 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 SquirrelWrangler 391665028644 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 Wingz 897233647773 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 ROBERT 1180237348154 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Is there a reason why Galactic Logs show one order, yet if you search the Galactive Logs by High Empty's ID it's the opposite order? That confused me while looking at the hits yesterday.
Sep 08, 2010 ROBERT 1180237348154 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 Wingz 897233647773 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 SquirrelWrangler 391665028644 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 SquirrelWrangler 391665028644 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 Wingz 897233647773 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 ROBERT 1180237348154 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Is there a reason why Galactic Logs show one order, yet if you search the Galactive Logs by High Empty's ID it's the opposite order? That confused me while looking at the hits yesterday.
Mar 18, 14:52 General Zeus Sabotage Repelled 104,724,369 details
Spoiler
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Re: era 24 bugs
it orders by time, so if time is the same, i think it goes by 'the most recent one the sql server looked at' ...
I could order by ID i guess....done. same now?
I could order by ID i guess....done. same now?
BMMJ13 wrote:I'm not sure if delaying attacks would fix the problem, it might just cause a new one.
Sep 08, 2010 ROBERT 1180237348154 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 Wingz 897233647773 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 SquirrelWrangler 391665028644 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 SquirrelWrangler 391665028644 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 Wingz 897233647773 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Sep 08, 2010 ROBERT 1180237348154 High Empty 773058926993 84,152.969 billion Naquadah lost 2,038 0
Is there a reason why Galactic Logs show one order, yet if you search the Galactive Logs by High Empty's ID it's the opposite order? That confused me while looking at the hits yesterday.
Don't make me use this!!!
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- Forum Zombie
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Re: era 24 bugs
Spy log bug for defenses over 1 quad tril - it shows a number 3 or 2 instead of 30 quint
(for instance http://quantumgate.gatewars.com/spylog. ... type=recon )
Also can the total amount of spies sent be increased for another 2 digits? Because we're soon gonna need it probably
EDIT: Also power in attack logs is still a bit messed up - still max at 9.2 quint tril even though the actual power is bigger
~Jack
(for instance http://quantumgate.gatewars.com/spylog. ... type=recon )
Also can the total amount of spies sent be increased for another 2 digits? Because we're soon gonna need it probably
EDIT: Also power in attack logs is still a bit messed up - still max at 9.2 quint tril even though the actual power is bigger
~Jack
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Re: era 24 bugs
13:11 Jack Oneil Attack defended 15 14,377 13,916 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 14,627 14,056 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 14,882 14,198 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 15,142 14,342 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 15,406 14,487 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 15,677 14,634 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 15,951 14,782 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 16,232 14,932 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 16,518 15,082 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 16,810 15,236 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 17,106 15,389 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 14,627 14,056 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 14,882 14,198 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 15,142 14,342 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 15,406 14,487 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 15,677 14,634 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 15,951 14,782 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 16,232 14,932 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 16,518 15,082 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 16,810 15,236 9,223.372 quadrillion 9,223.372 quadrillion details
13:11 Jack Oneil Attack defended 15 17,106 15,389 9,223.372 quadrillion 9,223.372 quadrillion details
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
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Re: era 24 bugs
At the cost of 15 attack turns:
The army of Jack Oneil stormed the realm of High Empty!
Jack Oneil sent:
622,447 Assassin and 960,800 Hok-Taur Raiders and 89,814 Jaffa Raiders *attack tech 56000* lvl 12
Careful and thourough observation records that the troops were armed as follows:
940,066 Hok-Taur Raiders have Kull Warrior Division
20734 Hok-Taur Raiders came unarmed!
89814 Jaffa Raiders came unarmed!
Opposite this, stood the forces of High Empty
High Empty resisted the aggressors with:
1,536,443 Hok-Taur Guards and 1,260 Jaffa Guards *defence tech 100000* lvl 13
Careful and thourough observation records that the army carried the following arsenal:
1,010,000 Hok-Taur Guards have Networked-Gate Energy Pulse
526443 Hok-Taur Guards came unarmed!
1260 Jaffa Guards came unarmed!
In a fury, the two opposing forces clash!
Jack Oneil, personally commanding erection, their MotherShip, initiates the battle.
High Empty was was commanding Haven THE BREAKER, thier MotherShip.
erection hovers above the battle!
Haven THE BREAKER meets it head on!
erection uses its Energy Volley to inflict 47,919.200 billion damage, destroying 0 Energy Shields on Haven THE BREAKER!
Blowing through the defenses, it also destroyed 0 Energy Volley!
Jack Oneil's erection adds 47,898.447 billion additional attack onto their ground troops!
Haven THE BREAKER uses its Energy Volley to inflict 6,493,370,000 damage, destroying 0 Energy Shields on erection!
The Mothership has exhausted all of its offensive power.
The forces of Jack Oneil rush in full force, and inflict 9,223.372 quadrillion damage on High Empty's forces!
WOULD YOU PLEASE FIX THIS
Give a 48 hour ppt till it's done..
Cause... attack that is 30% as strong as a defense shouldn't be beating a defense.
It was confirmed that 15,389 of High Empty's forces fell at the hands of Jack Oneil's assult.
The forces of High Empty fought back with all they could, and managed to inflict 9,223.372 quadrillion damage on Jack Oneil's forces!
They managed to eradicate 17,106 of Jack Oneil's troops
The army of Jack Oneil stormed the realm of High Empty!
Jack Oneil sent:
622,447 Assassin and 960,800 Hok-Taur Raiders and 89,814 Jaffa Raiders *attack tech 56000* lvl 12
Careful and thourough observation records that the troops were armed as follows:
940,066 Hok-Taur Raiders have Kull Warrior Division
20734 Hok-Taur Raiders came unarmed!
89814 Jaffa Raiders came unarmed!
Opposite this, stood the forces of High Empty
High Empty resisted the aggressors with:
1,536,443 Hok-Taur Guards and 1,260 Jaffa Guards *defence tech 100000* lvl 13
Careful and thourough observation records that the army carried the following arsenal:
1,010,000 Hok-Taur Guards have Networked-Gate Energy Pulse
526443 Hok-Taur Guards came unarmed!
1260 Jaffa Guards came unarmed!
In a fury, the two opposing forces clash!
Jack Oneil, personally commanding erection, their MotherShip, initiates the battle.
High Empty was was commanding Haven THE BREAKER, thier MotherShip.
erection hovers above the battle!
Haven THE BREAKER meets it head on!
erection uses its Energy Volley to inflict 47,919.200 billion damage, destroying 0 Energy Shields on Haven THE BREAKER!
Blowing through the defenses, it also destroyed 0 Energy Volley!
Jack Oneil's erection adds 47,898.447 billion additional attack onto their ground troops!
Haven THE BREAKER uses its Energy Volley to inflict 6,493,370,000 damage, destroying 0 Energy Shields on erection!
The Mothership has exhausted all of its offensive power.
The forces of Jack Oneil rush in full force, and inflict 9,223.372 quadrillion damage on High Empty's forces!
WOULD YOU PLEASE FIX THIS
Give a 48 hour ppt till it's done..
Cause... attack that is 30% as strong as a defense shouldn't be beating a defense.
It was confirmed that 15,389 of High Empty's forces fell at the hands of Jack Oneil's assult.
The forces of High Empty fought back with all they could, and managed to inflict 9,223.372 quadrillion damage on Jack Oneil's forces!
They managed to eradicate 17,106 of Jack Oneil's troops
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
"Shut Up Features" -Replijake
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Re: era 24 bugs
Your calculations are FAR away from my techs mate
I only took your naq when my actual strike was bigger than your actual defense as I kept repairing and you haven't.
At least I think that was the case, I can't 100% say I'm sure it was as any defense over 9.2 quint tril is indeterminable, but I didn't take any naq until your defense was quite damaged.
~Jack
I only took your naq when my actual strike was bigger than your actual defense as I kept repairing and you haven't.
At least I think that was the case, I can't 100% say I'm sure it was as any defense over 9.2 quint tril is indeterminable, but I didn't take any naq until your defense was quite damaged.
~Jack
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Re: era 24 bugs
Yeah but the point was Jack...
My defense was over 50 quad... whatever
My defense was over 50 quad... whatever
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
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Re: era 24 bugs
High Empty wrote:Yeah but the point was Jack...
My defense was over 50 quad... whatever
And my actual strike was over 30 quad
~Jack
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Re: era 24 bugs
Jack.... Top attack tech is.. 56000.
when i looked...
So you must have bought them. That turn.
Now it's saying 120,000
when i looked...
So you must have bought them. That turn.
Now it's saying 120,000
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
"Shut Up Features" -Replijake
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Re: era 24 bugs
Correct.
~Jack
~Jack
- Neocortex
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Re: era 24 bugs
I am getting the following error when I try to farm an account:
Fatal error: Call to undefined function gmp_mul() in /game/stargame/quantumgate.stargatewars.com/attack2.php on line 495
Any idea why this is? Would appreciate it much if you could fix.
Neo--
Fatal error: Call to undefined function gmp_mul() in /game/stargame/quantumgate.stargatewars.com/attack2.php on line 495
Any idea why this is? Would appreciate it much if you could fix.
Neo--