here please.
and if there were any unsolved 24bugs let me know too - i think i go them all though.
era 25 bugs
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era 25 bugs
Don't make me use this!!!
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Re: era 25 bugs
List of Era 24 bugs
1. Display log (attack log) listed max attacker/defenders as (2.14....... limit)
2. MS attacks being valid if the defenders defense is HUGE compared to the attacker. ( ie MS shouldn't engage)
3. MS should be effected by the ascensions.(n-2)*(n-2) n= number of ascensions instead of 2^n.
4. ME should be displayed, even if not ranked.
5. Market Supporter status, should change the techs to be 5% of either top techs in each field or, 5% of players current techs.
5.1. If possible please check the usage of the other options in the Market supporter status.
6. MS slots per buy should be increase to 100,000,000 per time instead of 1,000,000
7. UP upgrades should be increase to 100,000,000,000 per time instead of 99,999
8. Tech upgrades should be increased to 100,000,000 per time instead of 99,999
9. Turn clock should be reset to be 1 second after the half hour and hour.
10. Turn generation and Cap should be changed to 2000+(500*n) n= number of ascensions. instead of No limit.
11. Decide if when, ascensions are granted and the miner disappear if the turn income is recalculated at that point or if it's happens on the next turns. ( Used for USS or SS) so that the UU isn't lost from the SS bonus.
12. Turn Resource Production: -30,267,939 Naquadah (in 3 minutes) Still happens, when you have 0 uu or miners
13. You can still get - Naq from being hit, and spending at the same time.
That's it for now
1. Display log (attack log) listed max attacker/defenders as (2.14....... limit)
2. MS attacks being valid if the defenders defense is HUGE compared to the attacker. ( ie MS shouldn't engage)
3. MS should be effected by the ascensions.(n-2)*(n-2) n= number of ascensions instead of 2^n.
4. ME should be displayed, even if not ranked.
5. Market Supporter status, should change the techs to be 5% of either top techs in each field or, 5% of players current techs.
5.1. If possible please check the usage of the other options in the Market supporter status.
6. MS slots per buy should be increase to 100,000,000 per time instead of 1,000,000
7. UP upgrades should be increase to 100,000,000,000 per time instead of 99,999
8. Tech upgrades should be increased to 100,000,000 per time instead of 99,999
9. Turn clock should be reset to be 1 second after the half hour and hour.
10. Turn generation and Cap should be changed to 2000+(500*n) n= number of ascensions. instead of No limit.
11. Decide if when, ascensions are granted and the miner disappear if the turn income is recalculated at that point or if it's happens on the next turns. ( Used for USS or SS) so that the UU isn't lost from the SS bonus.
12. Turn Resource Production: -30,267,939 Naquadah (in 3 minutes) Still happens, when you have 0 uu or miners
13. You can still get - Naq from being hit, and spending at the same time.
That's it for now
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Re: era 25 bugs
12. Increase Merc generation to be = the top UP per day? To a max of 10x the Top up in mercs around
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Re: era 25 bugs
*loss of AC on 0 defense.
Golden's Trade feedback
13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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Re: era 25 bugs
give me a battle ID to look at as example
GOLDEN WING wrote:*loss of AC on 0 defense.
Don't make me use this!!!
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Re: era 25 bugs
Forum wrote:give me a battle ID to look at as exampleGOLDEN WING wrote:*loss of AC on 0 defense.
?id = 1602338
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Re: era 25 bugs
this probably isnt a bug just how the math works but.
just went to train UP had about 93.5 mil naq each upgrade was like 23mil. figured i should almost exactly be able to afford 4 upgrades.
Not enough resources
Doh so i did 3 upgrades instead, and i look and turns out i had enough for one more. Could also have been someone else doing a big upgrade at the same time. but figured better to mention it so one of our resident math gurus can look at it.
just went to train UP had about 93.5 mil naq each upgrade was like 23mil. figured i should almost exactly be able to afford 4 upgrades.
Not enough resources
Doh so i did 3 upgrades instead, and i look and turns out i had enough for one more. Could also have been someone else doing a big upgrade at the same time. but figured better to mention it so one of our resident math gurus can look at it.
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Re: era 25 bugs
just had exact same thing happen but with 2 ups total instead of 4 (2 at once didnt work but 1 and 1 did)
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Re: era 25 bugs
The forces of ROBERT rush in full force, and inflict 59,845,408 damage on hookoo2's forces!
It was confirmed that 0 of hookoo2's forces fell at the hands of ROBERT's assult.
The forces of hookoo2 fought back with all they could, and managed to inflict 1 damage on ROBERT's forces!
They managed to eradicate 0 of ROBERT's troops.
The forces of ROBERT's Assassin break off from main attack force, and seek out hookoo2's Undercover Agents!
45 Assassin are taken down by the defending army while attempting to disengage from the main battle!
The remaining Assassin engage the covert networks of the realm.
With no enemy army to speak of, the main assult force assists in the hunt for covert networks! They add 1 percent to the existing power of the Assassin!
The Assassin outspied, outintelled, outwitted and overall overpowered the defending Undercover Agents at their own game!
With 230 power remaining, they manage to eliminate 34 of hookoo2's Undercover Agents!
loose some ac on 0 defence
06:13 hookoo2 304,407,361 Naquadah stolen 12 0 0 59,845,407 0
It was confirmed that 0 of hookoo2's forces fell at the hands of ROBERT's assult.
The forces of hookoo2 fought back with all they could, and managed to inflict 1 damage on ROBERT's forces!
They managed to eradicate 0 of ROBERT's troops.
The forces of ROBERT's Assassin break off from main attack force, and seek out hookoo2's Undercover Agents!
45 Assassin are taken down by the defending army while attempting to disengage from the main battle!
The remaining Assassin engage the covert networks of the realm.
With no enemy army to speak of, the main assult force assists in the hunt for covert networks! They add 1 percent to the existing power of the Assassin!
The Assassin outspied, outintelled, outwitted and overall overpowered the defending Undercover Agents at their own game!
With 230 power remaining, they manage to eliminate 34 of hookoo2's Undercover Agents!
loose some ac on 0 defence
06:13 hookoo2 304,407,361 Naquadah stolen 12 0 0 59,845,407 0
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Re: era 25 bugs
seems to be fixed now thank you
(the losing ac units on 0 defenses)
(the losing ac units on 0 defenses)
Golden's Trade feedback
13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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Re: era 25 bugs
Still losing AC on hits against 0 defense admin (on every single one)
I eat your spies
Spoiler
RSE says (11:22 PM)
no no.. you need to see it bigger
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Re: era 25 bugs
First ascension cost: (10,240,000 Naquadah & Minimum 80,000 souls)
Second ascension costs: (10,240,000 Naquadah & Minimum 320,000 souls)
...shouldn't the naq cost have gone up too?
Second ascension costs: (10,240,000 Naquadah & Minimum 320,000 souls)
...shouldn't the naq cost have gone up too?
MSN = paddy_pan@hotmail.com
Naq sold to date: 6168tril
Trade Feedback- http://herebegames.com/StarGateWarsNew/ ... 8&t=105680
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Re: era 25 bugs
Same With 3rd Ascension :
10,240,000 Naquadah & Minimum 720,000 souls
10,240,000 Naquadah & Minimum 720,000 souls
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK *Complete
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK *Complete
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK
Spoiler
2009 - 2011
Defence Super Soldiers Killed(100) 1,017,421,093
Spies Killed(50) 419,583,954
Spy Killers Killed(50) 138,887,098
Mothership Weapons Destroyed(300) 3,543,996
Mothership Shields Destroyed(300) 3,237,353
Mothership Fleets Destroyed(200) 684,458
Naquadah Stolen(0.0001) 6,227,773,906,622,364
Untrained Kidnapped(50) 1,773,399,377
Defence Super Soldiers Killed(100) 1,017,421,093
Spies Killed(50) 419,583,954
Spy Killers Killed(50) 138,887,098
Mothership Weapons Destroyed(300) 3,543,996
Mothership Shields Destroyed(300) 3,237,353
Mothership Fleets Destroyed(200) 684,458
Naquadah Stolen(0.0001) 6,227,773,906,622,364
Untrained Kidnapped(50) 1,773,399,377
http://stargatewars.herebegames.com/vie ... 8&t=165433
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Re: era 25 bugs
Feri wrote:Still losing AC on hits against 0 defense admin (on every single one)
+1
its annoying
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Re: era 25 bugs
I cant ascend.. i have 380k untrained units, and it still says that i dont have enough
can you please fix this?
my ID is 28039
no comment really.... im going nuts here!
PS: Admin could you just ascend me manualy? As i probably wont be online when you fix it, thanks! =)
can you please fix this?
my ID is 28039
Not enough mortal energies for ascension - you need at least 320,000 mortal souls for this ascension!!!
no comment really.... im going nuts here!
PS: Admin could you just ascend me manualy? As i probably wont be online when you fix it, thanks! =)