Future Era Ascensions?

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5forV
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Posts: 73
Joined: Sat Mar 07, 2009 10:32 pm

Future Era Ascensions?

I think the concept of this era is great, and would like to see the concept stay for future eras.
Although If ascensions are to stay the doubling per ascension is probably a bit too much, maybe a slight tweaking would be needed. So instead of doubling make it accumulative % increases, with the % decreasing per ascension?

level 1 = +100% to current power, income per unit, etc
level 2 = +95%
level 3 = +90%
....
level 20 = 5%

A person on level 20 will have ~3198x the power of a player with no ascension, which is a huge advantage but a little less than the current 8192x from level 13 doubling. It'll bring more strategy into which ascension levels are worthwhile as well.


Actually a more interesting increase would be if the percentages followed a curve:
[spoiler]
    Level 1: 30% increase
    40
    45
    50
    55
    60
    65
    70
    75
    Level 10: 80% increase
    75
    70
    65
    60
    55
    50
    45
    40
    30
    Level 20: 20% increase
[/spoiler]
or
[spoiler]

    Level 1: 75% increase
    70
    65
    60
    55
    50
    45
    40
    35
    Level 10: 30% increase
    35
    40
    45
    50
    55
    60
    65
    70
    75
    Level 20: 80% increase
[/spoiler]

Gives a total power/income increase of ~5016x (5860x with the second option) compared to 3198x with the decreasing % or 8192x at level 13 with the current doubling system...

Cutting down on the snowball effect a little bit in future eras might be a good idea, not too much, I like it, but a little bit... :razz:
_____________________________
I don't know, any other thoughts on this if ascensions become permanent?

edit: and being 20 levels admin could make it 3 ascension bonuses from SS purchases, gives him a bit more $$ to encourage further enhancements of Q
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Re: Future Era Ascensions?

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firestrike99
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Re: Future Era Ascensions?

personally i like the decrease on the acention bonus but lvl 20 5% is alittle off it wouldnt be worth acending i think they should break down more like this:
level 1 -100%
level 2 -95%
level 3 -90%
level 4 -85%
level 5 -80%
level 6 -78%
level 7 -76%
level 8 -74%
and carry on till final acending level decreaseing by two so itll be say level 20-50% so it is worth it to still acend but the bonus is not so high as to obliviate the people on the next level down providing a sort of medium to your idea and the current ways things are done
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