1st batch of updates

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Sol
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1st batch of updates

1st batch will include the following small 'fixes', effectively a backlog from the suggestions that should have been done years ago, including some cosmetic ones. I'll probably break them into chunks and release them, depends how fast I can find my way around Admin's coding.

Things marked red have been completed (although you won't see them until I send them to Jason).

Realm summary
CEF: Double -> int or char (purely cosmetic, decimals aren't needed)
Number formatting
Add 'ranked' to cosmos rank

Introspection
Number of Ascended Resurrections Saved – delete
Ascended Life Force Maximum Level -> Mnec
Multiple boldings (purely cosmetic)
Add an extra two decimals to repulsion %

Powerup
Removal of life force (purely cosmetic)
Add multiples

Historic battles
Number formatting across the board

Histories of deceit
Number format in all logs
• More variability of what can be seen due to covert difference.
• 'Dodgy sources' (+- the real stats) with recon and GQ, i.e higher the covert differences the more accurate the findings (more planets sent in more accounts of the enemy received).

Cosmic Trade
Revise APP-life force exchange rate for ascensions and natural gain.

Command Star
Rework Admin's rampage of the command star (uses 3 different values)
Lengthen the input for buying weapons and shields on the command star

Side bar
Strip the crap
Double turn holdings (max turns held to 4k)
Move Personal log (as it is on main)

Mechanics
Increase destruction's effect.
• Rework sabotage, effectiveness or otherwise.
Increase DM turns used, increased attackers death rate.
Remove initiate revolution.


Misc
Offer a name change for something ( 3k turns per name change).
• Quick attack buttons
Get a damn Help guide posted
• More incentives to be ranked 1...2...3 etc, possibly high APP production
God attack ranking (toc), God defence ranking
Remove vac’ed people from rankings
In the GQ log: Life force level -> mnec (keeping it the same across the board).
Increase cap to 3 bill planets
Add a race change option
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These are some suggestions that I thought may be good to include, but will need further debating/refining:

Cosmic dev
• Increase the cost of training

Planetary fleets
• Higher cost for buying weapons.

Recon Log
• Removal of ascended enhancements in recon (was on the page that it should be for god questing)

Mechanics
• Spice up descension attacks possibly, revamp its mechanics, (maybe add two options, faster and slower descension which will have different effects)
• Enforce some form of alliance tagging, roleplay wise I don't really see it fitting in but some people have suggested it here and there.
• Add the chance to see the recon'er and GQ’er to the logs.
• Rework sabotage, effectiveness or otherwise.
• See oppositions relations relative to yours
• Increase % killing for the hunting assassin option for different relations (heard it was a bit off)

Misc

• Add a ‘top ten’ nameless stat charts, (offer to include the name in the users preferences).
• 'Power focusing': sacrificing life force refilling (or some other resource) for an increased ability in another part.

It would be wise to place foreseeable large debates (especially with voting) in a separate thread.
Further small fixes can remain in this topic.
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Re: 1st batch of updates

looks good so far :smt023

small cosmetic change suggestion.. move personal log to side bar menu
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Sol
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Re: 1st batch of updates

Eärendil wrote:If you can, you should clean his coding up too :p

I plan to do it a bit later, won't matter too much.

ƒëmmë ƒatalë wrote:looks good so far :smt023

small cosmetic change suggestion.. move personal log to side bar menu

As another section in the sidebar or a link below the current stats (below the messages)?
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Re: 1st batch of updates

SuperSaiyan wrote:what do you think of: viewtopic.php?f=13&t=184337

No doubt that's happening, I was going to plan it like, small fixes then implementing new ideas then create a new login then possibly give it a restructure.
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Re: 1st batch of updates

ok two things completed, i'll try to update every so often.
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Re: 1st batch of updates

• Rework sabotage, effectiveness or otherwise.
I see you said about increase cost of weapons yes that would mean sabotage is effective as right now cheap weapons no one would bother anyway and also rework the sabotage button

• Increase DM turns used, possibly decrease its power.

No this is a BAD idea it already costs alot of turns to DM and to kill spies 9 and 15 turns respectfully. Decrease its power hmmm maybe a little but if you decrease it alot THEN you will have to decrease TURNS USED for it as well with destroying killing spies and decending someone you could use well over a weeks turns to do it all I know I have done it with people large defences lots of spies you want to hurt them set them back if you are in war and then decending takes minumum 400 turns if there a newbie to quite alot if they worked on account at all as i recall decending someone personally took 44 hours ish and others have done it to hitting people 30 hours + to decend

last point on DM. if you lower there effectiveness you need to increase the amount of hits you can do on someone before they phase simply put it takes along time to destroy big accounts fully as it is without going to decrease power
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Sol
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Re: 1st batch of updates

CCexy wrote:• Increase DM turns used, possibly decrease its power.

No this is a BAD idea it already costs alot of turns to DM and to kill spies 9 and 15 turns respectfully.

With respect to how much you COULD destroy in one hit alone it hardly costs enough turns, and it is overpowered by far, perhaps you should rethink of when you should actually use it. I have known people to topple 80 quad defences ~4-5 bill planets worth in a chain of hits.
If you leveled a players planet count that took them months to build in half an hour of DM'ing while only loosing a few hundred turns and 1 bill assassin planets, then you have to think something is a bit off. I had the logs of me destroying over 35-40 bill planets worth just by DM'ing losing only a few bill assassin planets with an assassin lvl of 1400 leaving only 500 turns. That's just ludicrous. This game is about tactics, not destroy months of work of a few people in a few hits.

CCexy wrote:last point on DM. if you lower there effectiveness you need to increase the amount of hits you can do on someone before they phase simply put it takes along time to destroy big accounts fully as it is without going to decrease power

This is an entire matter on its own, and I'll put it up for debate, people do phase too fast, and i think this realm alert is not hitting hard enough, especially for the purist farmers.
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Re: 1st batch of updates

people dont have to train everything they have though to get destroyed its there choice if they loose months of work isnt it? its ur choice if you build lots u can loose it all on main in a day if good players are after you why not ascended ?

im sorry If im a level 1400 which I am and someone is level 300 assassin of course I am going to have my way with the account just like level 39s do with everyone else. if your nerfing ascended it means MAIN has to be nerfed as well because that is only fair as THEY could be considered overpowered the point is the turns to destroy an account and then descend them is too much you will need to increase Turn generation then on ascended as I know destroyed accounts and decending good accounts is my main point you can loose most of your turns that way for a week
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[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
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Re: 1st batch of updates

Side bar
• Strip the crap
• Double turn holdings (max turns held to 4k)
• Move Personal log (as it is on main)

He will be uping the turns to 4K already....
CCexy wrote:people dont have to train everything they have though to get destroyed its there choice if they loose months of work isnt it? its ur choice if you build lots u can loose it all on main in a day if good players are after you why not ascended ?

im sorry If im a level 1400 which I am and someone is level 300 assassin of course I am going to have my way with the account just like level 39s do with everyone else. if your nerfing ascended it means MAIN has to be nerfed as well because that is only fair as THEY could be considered overpowered the point is the turns to destroy an account and then descend them is too much you will need to increase Turn generation then on ascended as I know destroyed accounts and decending good accounts is my main point you can loose most of your turns that way for a week
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Re: 1st batch of updates

I am aware of upping the holding turns but the generation will have to go up too :-k
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SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
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Re: 1st batch of updates

CCexy wrote:people dont have to train everything they have though to get destroyed its there choice if they loose months of work isnt it? its ur choice if you build lots u can loose it all on main in a day if good players are after you why not ascended ?

im sorry If im a level 1400 which I am and someone is level 300 assassin of course I am going to have my way with the account just like level 39s do with everyone else. if your nerfing ascended it means MAIN has to be nerfed as well because that is only fair as THEY could be considered overpowered the point is the turns to destroy an account and then descend them is too much you will need to increase Turn generation then on ascended as I know destroyed accounts and decending good accounts is my main point you can loose most of your turns that way for a week


Any change likes this would need to make it a lot easier to covert people. I have a decent covert level (1500) and I have to train 7-8bil covert planets to have any chance of seeing the DMU on a LOT of accounts......I got DM'd by someone, they used 200 turns, I lost 6bil planets - it's taken me 1 month to recover (and my CER is over 1.1bil/day) - during which time I've not bothered playing the server at all.

Now I know it's my fault I got hit and lost so much, but as Sol has stated it shouldn't be so cheap to sideline someone for a month. This doesn't compare to main, as in main I could quite easily raid it all back in a couple of days.
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Re: 1st batch of updates

CCexy wrote:I am aware of upping the holding turns but the generation will have to go up too :-k

Nope they dont have to. We get 10 attack turns per 30 minutes. So in 24 hours, we get 480 attack turns.

And in 3 days, you have 1920 (if you dont use them). That is plenty of turns per turn(confusing??;) ), in 6 days we will have 3840 ATs...once the update is out. So making it so we get more ATs per turn is not needed. Cause in less than 1 week, you will have 4K ATs.

Since ascended is not active as in main, I think it is a good set up.....or will be once the update comes out to where get can hold 4K ATs.
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Re: 1st batch of updates

u ll send this batch in the name of the majority of users or by yr self?
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Re: 1st batch of updates

So basically admin just gave control over ascended server to The Legion.. and it is now going to be the server they want to see, the server that best suits them.

Great, chaos server all over again, only that was to DD..
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Re: 1st batch of updates

Kikaz wrote:So basically admin just gave control over ascended server to The Legion.. and it is now going to be the server they want to see, the server that best suits them.

Great, chaos server all over again, only that was to DD..


lol the ascended server was already the server that "suited" The Legion. I don't think it's too unreasonable to think that an admin could come from the alliance that has been collectively the most active on said server.

I believe sol has said things are up for debate....so why not debate?
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