Descension - decreasing defensive capabilites (voting?)

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Master_Splinter
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Re: Descension - decreasing defensive capabilites (voting?)

Visentinel wrote:as long as descension still takes a minimum of 9 hours so i can still go to work/sleep so the game doesn't interfere with normal living i dont care either way.

As far as I know there is no plans to change the 3 hour min attack time
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Field Marshall
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Re: Descension - decreasing defensive capabilites (voting?)

Any idea of roll out time? :smt047
Sol wrote:
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?

I think this is sig worthy in fact.
:o my first sigging. I sigged you too. <3
High Empty wrote:however people shouldn't have lvl 33 and 200mil spies and try to be in the top 10, it's unhealthy.
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Re: Descension - decreasing defensive capabilites (voting?)

Field Marshall wrote:Any idea of roll out time? :smt047

When Sol feels like it
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Re: Descension - decreasing defensive capabilites (voting?)

oh ... hello fancy rolling in here....

wonder if anythings planning on happening 8-[
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Field Marshall
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Re: Descension - decreasing defensive capabilites (voting?)

He's been Jasoned :-k
Sol wrote:
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?

I think this is sig worthy in fact.
:o my first sigging. I sigged you too. <3
High Empty wrote:however people shouldn't have lvl 33 and 200mil spies and try to be in the top 10, it's unhealthy.
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Re: Descension - decreasing defensive capabilites (voting?)

you've been tomahawked!

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Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.
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Sol
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Re: Descension - decreasing defensive capabilites (voting?)

Busy, this is a fairly low priority.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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Re: Descension - decreasing defensive capabilites (voting?)

.... :-k
Retired but still on a rampage
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Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.
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Re: Descension - decreasing defensive capabilites (voting?)

Still too busy Sol?
Meh...
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Sol
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Re: Descension - decreasing defensive capabilites (voting?)

Always, 2 lab reports, 2 minor assignments and 1 major assignment to do within a space of 2 weeks.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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Sol
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Re: Descension - decreasing defensive capabilites (voting?)

Ok just did a few calcs...this will only really help if you could already descend someone beforehand, obviously, if you can chip away at someones LF and reserves more than they refill naturally, their personals will decrease in proportion to how much is left.
Basically decrease in personals = (LF + LFR)/(LF max + LFR max).
Works well otherwise though.

Approx straight 800's against another approx straight 800's:

Takes about 17 hits to 0 with levels decreasing.
Undescendable otherwise.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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Sol
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Re: Descension - decreasing defensive capabilites (voting?)

ok party. Ima move this thread.

From the updates page...
* Some defence personal levels of the defender will now decrease (temporarily and only in combat) during descensions, the amount they decrease is proportionaly to life force + life force reserves
divided by their maximum to a minimum of 50% of the attackers personal levels. Also this will only be seen in battle for players who attack defending targets with a personal powerup summation of 1500 or less
than theirs, i.e your attack power + attack skill + defence power + .... minus theirs must be 1500 or smaller (so basically if you're much larger than your opponent you get no help).
God questing will show you what personals will look like in battle (if they change at all).

Read it a few hundred times to make sure the answer to your question is not in there.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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~Tziki~
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Re: Descension - decreasing defensive capabilites (voting?)

~Zoxis~ impales Heaven Seeker with 3,719,473,859 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 3,305,770,102 to 413,703,757 total damage taken, thereby reducing their life force and reserves by this amount.

Heaven Seeker, at the same time, hits ~Zoxis~ with 2,029,710,356 total power, while also repulsing 1,571,477,706 of ~Zoxis~'s own attack back at them, for a total of 3,601,188,062 potential damage! This, though, by the energy absorbing power and skill of ~Zoxis~, and their own constitution, reduces by 2,823,331,441 resulting in 777,856,621 total damage inflicted by Heaven Seeker on ~Zoxis~!

This damage return doesnt seem right O.o has anything been changed in regard to that? was expecting to see something in return around 400m (player has less ToC and equal defense personals)
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Sol
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Re: Descension - decreasing defensive capabilites (voting?)

See the other thread, for your inability to read in a text based game I should delete your account [-(
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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Cwalen
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Re: Descension - decreasing defensive capabilites (voting?)

Reading along with this one, it's going to hurt me horrifically, and I am all for it.

It rewards active players, and established ones.
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