Sorry, for all the spoilers, should help break it down, and not take up 1/5 pages of text lol
RE: Platforms[spoiler]
Brdavs wrote:Thoe you have to be fair, planet def cost increases can in a large way be mitigated by the fact one can stack 3 platforms on one.
Make it one platform per planet and then you can talk balancing like that.
Thing with platforms there easy to mass through. Requiring only 10%, and always taking damage, even if the fleets are completely wiped out. Also, platforms increasing in cost by 30b/defence/100k. So at 300k, it is up about 90b/defence. And with 300k defences, you need 78k fleets to damage it.[/spoiler]
RE: Fleet costs[spoiler]
BMMJ13 wrote:Yes, but also MS Techs are able to mitigate fleet costs.
And not only fleet costs, but the other 2 aspects of MS as well.
BMMJ13 wrote:Fleets already increase almost Exponentially, unless you are talking about arming them.
50k is 12.5 tril
100k is 50 tril
150k is 112 tril
200k is 200 tril
250k is 312 tril
500k is 1,250 tril.
Well actually, that's not quite true. If your talking about from 0 to that number, then yes. However, if you go off the previous and onto the next, it's actually a linear progression.
0-50k is 12.5 tril
50-100k is 37.5 tril (3x)
100-150k is 62 tril (about 2x)
150-200k is 88 tril (about 1.4x)
200-250k is 312 tril (about 1.3x)
Well, looking at this, it starts off at 3x the cost, and quickly gets towards similar costs (1.3 is only 30% more, as opposed to 3x which is 300% more).
Now, lets consider the costs when using MS tech 10, for total costs
50k is 35k - 6.1T
100k is 77k - 29.6T
150k is 115k - 66.1T
200k is 154k - 118.9T
250k is 192k - 184.3T
500k is 384k - 741.1T (not 1250T...)
For actual upgrade costs from previous
50k is 35k - 6.1T
100k is 77k - 23.5T (4x)
150k is 115k - 36.5T (1.6x)
200k is 154k - 52.8T (1.4x)
250k is 192k - 65.4T (1.2T)
So, with techs, the get cheaper alot faster[/spoiler]
RE: Max's ME post[spoiler]
MaxSterling wrote:Military Experience
1.) Swap the values for killing attack and defense soldiers. This gives you more experience for building a defense and killing attack supers... possibly encouraging people to actually build a defense and discouraging people from using the ME hunting excuse to mass people.
2.) Lifer Suicide attacks are not included and in my opinion, should be worth more than most ME values.
3.) Fix the all time records so the values are not doubled.
4.) ACers killed by lifer suicide attacks are not included in ME.
IMO, do 1 and 2. But also, fix the bugs listed in the bugs section for ME, AND make the minuses work. Something along the lines of deducting 1.5-2x what you get for killing. Eg:
Spies Killed(100) and then Spies Lost(-150 OR -200)
This way, it's not about whom can throw the most resources at accounts, but whom has the skill, to both defend themselves, protect their men AND successfully assault enemy realms[/spoiler]
RE: Max's Losses Question[spoiler]
MaxSterling wrote:I'm also curious as to how losses are calculated. Would admin care to share his formulas for this?
What losses? You mean for attacks? Cause i think thats in calculations section[/spoiler]