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Re: sab to work on attack weapons only

Posted: Sat May 07, 2011 3:12 am
by RepliMagni
How else would you take down a 250tril def? How else would you outflank someone in an onliner? How else would you sab out someone's entire strike?

Its a necessary part of the game. If you ascend, you know what you're getting yourself into.

Re: sab to work on attack weapons only

Posted: Sat May 07, 2011 3:19 am
by noone
Here's an idea ... why not have two type of sabotage attacks ?

Attack weapons sab and defence weapons sabotage.

Each with their own costs ofc.

Defence sabs could perhaps cost more covert turns, or heavier losses as they actually have to run into the defence, or have the sab attempt on the defence weapons intertwined by something of needing a certain % of strike power relative to defence.

Same goes for sabotages on the attack weapons, you could perhaps need a certain amount of anti coverts to have the sabotage success % increase.

Just throwing in some ideas.

Re: sab to work on attack weapons only

Posted: Sat May 07, 2011 3:25 am
by stuff of legends
RepliMagni wrote:How else would you take down a 250tril def? How else would you outflank someone in an onliner? How else would you sab out someone's entire strike?

Its a necessary part of the game. If you ascend, you know what you're getting yourself into.

Thats great accept i wasnt denying its usefulness, in a team/alliance i expect there to be a few high covert lvls. But its the fact that sabbing now can take out a heavy defence in a few sabs, protecting against it requires large amounts of naq for the levels. So everyone that had the time either farmed a shedload of naq or bought it. Screwed everyone else over that didnt fit that criteria. Ascending or not some people were screwed for awhile, and still are.

Re: sab to work on attack weapons only

Posted: Tue Jun 07, 2011 5:49 am
by Loki™
I'm a defensive player and I think this is a bad idea. You could put ALL your units into def without fear of sabbing but if someone tried to take you out he'd need covert to protect his strike thus making the massing VERY hard.

Re: sab to work on attack weapons only

Posted: Tue Jun 07, 2011 6:43 am
by Ryuujin Jakka
Nostra wrote:Here's an idea ... why not have two type of sabotage attacks ?

Attack weapons sab and defence weapons sabotage.

Each with their own costs ofc.

Defence sabs could perhaps cost more covert turns, or heavier losses as they actually have to run into the defence, or have the sab attempt on the defence weapons intertwined by something of needing a certain % of strike power relative to defence.

Same goes for sabotages on the attack weapons, you could perhaps need a certain amount of anti coverts to have the sabotage success % increase.

Just throwing in some ideas.



but you are sabbotaging weapons in an armoury , your arnt sabbotaging troops..

Re: sab to work on attack weapons only

Posted: Tue Jun 07, 2011 8:18 am
by GOLDEN WING
To be 100% Honest these types of changes should have been done a Long time a go.

This game is to old now and to many people dragging it down.we had a great game then people hit unknown and suddenly demanded a change because they where bored..that was your 1st mistake Admin J changing the game from a game where the little guy with 10m strike supers could mass a guy and damage him if he wanted ,to a game based on who farms and spends the most on Covert levels its a complete joke what this has turned into really.

we can't go back and change the game from covert level dominance because its not right these people that have ONLY invested in covert levels for the last year and a half the 39's and 38's would get uber screwed if anything would happen to the covert system at all which in my book is not right and should not happen at all.

Want to make the game better?

play it yourself admin J you made it and want to fix it but this community is just **Filtered** with all the good you want to do so make yourself an account and play i'll back you with everything you believe will help Everyone and not just 1 side which seems to be happening allot recently because of People getting bored and stats to high so no-wander this game is on its lifeboat right now and your the only 1 that can save it.


Golden

EDIT

Suggestions

find something that targets Spies other than AC units if you are to keep covert the same we need some way to get to them that bypasses defense making spies vulnerable which should stop massive defenses because the risk would be to high...

also this special attack would force spies to retreat into uu's and can only be used once per turn/account.

in the end Defenses stay the same but more risks involved and possibly a massive plunder for big team players if they get there target at right time.

nothing to worry about but as all of you know this effects entire server the same (but people that like building big must fear something)

*Add a delay on Alliance attack log if we are to go back to normal massing we need extra time and its impossible with the current alliance features 2-4minutes should be fine,If your on Autowar its your fault you lost your defense but if your noxed it should take much longer than 3 or 4 min which is plenty of time to see someone in Alliance logs.

Re: sab to work on attack weapons only

Posted: Tue Jun 07, 2011 8:32 am
by Field Marshall
Umm...this is old ](*,)

Re: sab to work on attack weapons only

Posted: Tue Jun 07, 2011 8:47 am
by jedi~tank
Just put it back to where it was right at the end of the sever war, leave the 3at rule in soz I can mass PROPERLY again GEEEEEEEEEEEEEEEEEEEZE.

Re: sab to work on attack weapons only

Posted: Tue Jun 07, 2011 9:20 am
by GOLDEN WING
Jedi~Tank wrote:Just put it back to where it was right at the end of the sever war, leave the 3at rule in soz I can mass PROPERLY again GEEEEEEEEEEEEEEEEEEEZE.


Exactly :P was a fun time then :smt060

Re: sab to work on attack weapons only

Posted: Wed Jun 08, 2011 9:20 am
by Loki™
GOLDEN WING wrote:
Jedi~Tank wrote:Just put it back to where it was right at the end of the sever war, leave the 3at rule in soz I can mass PROPERLY again GEEEEEEEEEEEEEEEEEEEZE.


Exactly :P was a fun time then :smt060

Only the fighters were having fun.

Re: sab to work on attack weapons only

Posted: Thu Jun 09, 2011 2:08 am
by Ryuujin Jakka
•Loki• wrote:
GOLDEN WING wrote:
Jedi~Tank wrote:Just put it back to where it was right at the end of the sever war, leave the 3at rule in soz I can mass PROPERLY again GEEEEEEEEEEEEEEEEEEEZE.


Exactly :P was a fun time then :smt060

Only the fighters were having fun.



the game is called Gate "wars" ?

Re: sab to work on attack weapons only

Posted: Thu Jun 09, 2011 3:09 am
by twistie666
i agree put it back to where it first was. or atleast make sabbing equal with old school massing! :smt021

Re: sab to work on attack weapons only

Posted: Fri Jul 08, 2011 10:06 am
by Eelyzabth
This update would basically mean those few guys that have spent time, resources and even real money getting to L39 have basically wasted their time, I haven't so its not a biggie to me, but those that have deserve to be able to use the accounts they have built, However, that said, there does need to be some re balancing, the only changes I'd say was fair was to either reduce the % destroyed, as previously suggested, or alter the % increase per covert level, so instead of each level being 50% higher than the previous, it is maybe 33% higher?

but if we can only sab attack, everyone will scrap their attack and play defensively, with no coverts trained... it will basically kill the game, sorry to sound harsh, but thats how it is.

Re: sab to work on attack weapons only

Posted: Fri Jul 08, 2011 10:14 am
by ~LordRse~
Eelyzabth wrote:but if we can only sab attack, everyone will scrap their attack and play defensively, with no coverts trained... it will basically kill the game, sorry to sound harsh, but thats how it is.

Amen to this!

Re: sab to work on attack weapons only

Posted: Fri Jul 08, 2011 10:15 am
by Rocky
~LordRse~ wrote:
Eelyzabth wrote:but if we can only sab attack, everyone will scrap their attack and play defensively, with no coverts trained... it will basically kill the game, sorry to sound harsh, but thats how it is.

Amen to this!

this thread is a bit old, i think it was already decided not to implement this.